Momentum and collisions Flashcards

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0
Q

Motion map

A

A series of arrow-drawings that display the magnitude of the velocity vector at given time intervals to illustrate overall acceleration

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1
Q

Momentum of a single particle

A

Product of mass and constant velocity

p=m*v

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2
Q

Momentum in a multi-particle system

A

Sum of each particular momentum

Σp=m1v1+m2v2+…ect

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3
Q

Total momentum

A

Sum of all the objects’ momenta within a system

Σp=p1+p2

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4
Q

Change in momentum

A

Δp=FΔt=∫F(t)dt

Area under the force curve in the given time period

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5
Q

Impulse

A

Net change in momentum
I=Δp=FΔt=∫F(t)dt
Area under the force curve in the given time period

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6
Q

Law of conservation of momentum

A

In a closed system, the amount of momentum within the system remains constant

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7
Q

Units of momentum

A

Newton-seconds (Ns)

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8
Q

Calculating shifts in velocity based on impact

A

m1vi1+m2vi2=m1vf1+m2vf2

Use algebra from here

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9
Q

Equal mass collisions with a stationary object

A

All the momentum will be transfered,

The stationary object will carry with it the velocity vector, both magnitude and direction

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10
Q

Elastic collisions

A

The two objects bounce off one another and momentum is transfered

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11
Q

Inelastic collisions

A

Two objects stick together and their total mass reduces the final velocity

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12
Q

Measuring elasticity of a collision (with constant acceleration and a stationary object)

A

Coefficient of restitution
Cr=√(bounce height/drop height)
Or for horizontal systems
Cr=√(final distance from impact/starting dfi)

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13
Q

Describing vectors in momentum

A

p=(pi,pj,pk)

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14
Q

Converting velocity vectors to momentum vectors

A

Multiply each i j k component by object mass

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15
Q

Converting acceleration vectors into momentum function vectors

A

Calculate the indefinate integral ∫a(t)+Vo=v(t) for each of the i j k directions then multiply by mass to find each component-function p(t)=m*v(t)

16
Q

Converting force vectors into momentum function vectors

A

Divide each force i j k component by object mass to find acceleration components. Calculate the indefinate integral ∫a(t)+Vo=v(t) for each of the i j k directions then multiply by mass to find each component-function p(t)=m*v(t)

17
Q

Converting position function vectors into momentum function vectors

A

Take the derivative ∂s(t)=v for each i j k component, multiply by object mass to find p=m*v in each component direction

18
Q

Momentum (given an invarient mass)

A

p=γMo(v)

Where γ is 1/√(1-(v/c)^2)

19
Q

Momentum in an i j k vector-component direction given velocity vector, kinetic energy function (T), and potential energy function(V)

A

pj=∂(T(t)-V(t))/∂vj

20
Q

Adjusting momentum in a vector field with a given vector potential

A

It becomes ‘canonical momentum’
P=m(v)+e*A

‘A’ being the vector field potential

21
Q

Momentum given kinetic energy (T) and mass (m)

A

p=√(2T*m)

22
Q

Drawing motion maps

A

X and y axis are x and y coordinates

1) Draw a dot for the objects position each second
2) Draw arrows in the vector-direction of motion
3) the length of the arrows reflect the velocity