Modules 4 & 5 Flashcards

1
Q

Servant Leadership

A

A type of leadership style used in agile and other types of projects which encourages the self-definition, self-discovery, and self-awareness of the team members by listening, coaching, and providing an environment which allows them to grow.

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2
Q

Power/Influence Grid

A

A classification model that groups stakeholders on the basis of their levels of authority and involvement in the project.

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3
Q

Earned Value Management (EVM)

A

A methodology that combines scope, schedule, and resource measurements to assess project performance and progress.

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4
Q

Earned Value (EV)

A

A measure of work performed expressed in terms of the budget authorized for that work.

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5
Q

Planned Value (PV)

A

The authorized budget assigned to scheduled work. PV indicates the value of work scheduled to be done during a particular time period.

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6
Q

Actual Cost (AC)

A

The realized cost incurred for the work performed on an activity during a specific time period.

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7
Q

Schedule Variance (SV)

A

A measure of schedule performance expressed as the difference between the earned value and the planned value. (SV=EV-PV)

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8
Q

Schedule Performance Index (SPI)

A

A measure of schedule efficiency expressed as the ratio of earned value to planned value. (SPI=EV/PV)

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9
Q

Estimate at Completion (EAC)

A

The expected total cost of completing all work expressed as the sum of the actual cost to date and the estimate to complete.

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10
Q

Burnup Charts

A

A graph to show the progress and gains made by the project team over time.

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11
Q

Cycle Time

A

Measurement of work that has progressed all the way from plan to completed or delivered.

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12
Q

Tuckman’s Ladder

A

These four stages are “forming, storming, norming, performing & adjourning”.

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13
Q

Conflict Management Approaches

A
  1. Smooth/Accountable
  2. Withdraw/Avoid
  3. Compromise/Reconcile
  4. Force/Direct
  5. Collaborate/Problem Solve
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14
Q

Nominal Group Technique

A

A technique that enhances brainstorming with a voting process used to rank the most useful ideas for further brainstorming or for prioritization.

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15
Q

Maslow’s Hierarchy

A

A theory that places the needs of an individual in a pyramid or triangle. The theory states that a lower-level need must be satisfied before a higher-level one can be addressed.

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16
Q

McClelland’s Achievement Theory

A

It has 3 components: achievement, power & affiliation. Achievement relates to success, power to influence other people, and affiliation to belonging to a team.

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17
Q

McGregor’s Theory X & Y

A

Applies to the management of labor. Theory X (old-school) states that people generally do not like to work and are not motivated to work. Management feels that they need to supervise labor to maintain productivity. Theory Y (modern approach) is essentially the opposite.

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18
Q

Herzberg’s Motivation Theory

A

Success in the workplace is based upon two elements. Hygiene factors relate to working conditions, a stable job, and good relationships with management and co-workers. Motivating factors relate to feelings of achievement, recognition, and career advancement. Herzberg said that people are not generally motivated by money.

19
Q

Return on Investment (ROI)

A

A financial metric of profitability that measures the gain or loss from an investment relative to the amount of money invested.

20
Q

Net Present Value (NPV)

A

The present value of all cash outflows minus the present value of all cash inflows.

21
Q

Benefits Management Plan

A

The documented explanation defining the processes for creating, maximizing, and sustaining the benefits provided by a project or program.

22
Q

A/B Testing

A

A marketing approach used to determine user preferences by showing different sets of users similar services with one independent variable.

23
Q

Types of Organizational Structures

A

Functional, Project-Oriented, Matrix and Composite.

24
Q

Enterprise Environmental Factors (EFF)

A

Conditions that are not under the immediate control of the team, and that influence, constrain, or direct the project, program, or portfolio.

25
Q

Continuous Improvement

A

An ongoing effort to improve products, services or processes.

26
Q

Power/Interest Grid

A

A classification model that groups stakeholders on the basis of their levels of authority and interest in the project.

27
Q

Salience Model

A

A classification model that groups stakeholders on the basis of their level of authority, their immediate needs, and how appropriate their involvement is in terms of the project.

28
Q

Budget at Completion (BAC)

A

The sum of all budgets established for the work to be performed.

29
Q

Cost Variance (CV)

A

The amount of budget deficit or surplus at a given point in time, expressed as the difference between the earned value and the actual cost.

30
Q

Cost Performance Index (CPI)

A

A measure of the cost efficiency of budgeted resources expressed as the ratio of earned value to actual cost.

31
Q

To Complete Performance Index (TCPI)

A

TCPI is a calculated projection of cost performance that a project must achieve on the value of the remainder of the project work to achieve a specified end result.

32
Q

Variance at Completion (VAC)

A

The cost Variance at Completion (VAC) provides an indication of the estimated cost under-run or over-run at the completion of the project: VAC = BAC − EAC.

33
Q

Throughput Metrics

A

Measurement of the team’s work that has moved from one stage to another stage over a certain time.

34
Q

Value Stream Mapping

A

A lean enterprise technique used to document, analyze, and improve the flow of information or materials required to produce a product or service for a customer.

35
Q

Velocity

A

Measurement of total output from an iteration to attempt to predict future iteration outputs.

36
Q

Emotional Intelligence

A

Emotional Intelligence (EI) is the ability to sense, understand, manage and apply the information and power of emotions as your greatest source of energy, motivation, connection and influence. Antiquated thinking said: leave emotions out of it. You cannot.

37
Q

Active Listening

A

A communication technique that involves acknowledging what you hear and clarifying the message to confirm that what you heard matches the message that the sender intended.

38
Q

Present Value (PV)

A

The current value of a future sum of money or stream of cash flows given a specific rate of return.

39
Q

Internal Rate of Return (IRR)

A

The interest rate that makes the net present value of all cash flow equal to zero.

40
Q

Net Promotor Score (NPS)

A

Measures a customer’s willingness to recommend a provider’s products or services to another on a scale of -100 to 100.

41
Q

PESTLE

A

The PESTLE acronym identifies the external business environment factors that can affect the value and desired outcomes of a project. PESTLE considers political, economic, social, technical, legal, and environmental factors as causes or agents of external change.

42
Q

Project Management Office (PMO)

A

A management structure that standardizes the project-related governance processes and facilitates the sharing of resources, methodologies, tools, and techniques.

43
Q

Organizational Process Assets (OPA)

A

Plans, processes, policies, procedures, and knowledge bases that are specific to and used by the performing organization.

44
Q

Kaizen

A

A second idea emerging from Japanese business (ca. 1980s). Its key features include:

  • Improvements based on many small changes.
  • Small changes less likely to require major expenditures of capital.
  • Ideas come from workers-not expensive research, consultants, or equipment.
  • All employees should continually improve their own performance.
  • All are encouraged to take ownership of their work to improve motivation.