Module 1 Flashcards

1
Q

Conflict Management

A

The application of one or more strategies for dealing with disagreements that may be detrimental to team performance.

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2
Q

Service Level Agreement

A

A service-level agreement (SLA) defines the level of service you expect from a vendor, laying out the metrics by which service is measured, as well as remedies or penalties should agreed-on service levels not be achieved. It is a critical component of any technology vendor contract.

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3
Q

Go-live Blackouts

A

The term go-live refers to the time at which a technology system goes from the development and test environment to the production environment.

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4
Q

Lessons Learned

A

A project document used to record knowledge gained during a project so that it can be used in the current project and entered into the lessons-learned repository.

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5
Q

MoSCoW Analysis

A

Categorize features as Must Have, Should Have, Could Have, and Won’t Have (for now). This helps customers organize their thinking about what are truly must-have capabilities and enables identification of a Minimum Viable Product (MVP).

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6
Q

100 Points Method

A

Each stakeholder is given 100 points and can multi-vote their points across all the stories, which then give a weighted priority when combined.

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7
Q

Roman Voting

A

Simple yes or no. Thumbs up or down (sometimes sideways for neutral).

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8
Q

Planning Poker (Scrum Poker)

A

Planning poker (Scrum poker) estimates effort or relative size of development effort. Use a deck of cards with modified Fibonnacci numbers to vote on user stories.

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9
Q

Retrospective

A

Continual improvement has long been an objective in all aspects of business, but much of the time operational work, firefighting, and other reactive activities have crowded out the opportunity for teams to seek real improvements in their processes and practices.

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10
Q

3-Point Estimate

A

Incorporates three types of estimates into a singular cost estimate scenario:

  • most likely
  • optimistic
  • pessimistic
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11
Q

WoW

A

Way of Working

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12
Q

XP Metaphor

A

If you need to describe how a program works in an IT project, the team may use an XP metaphor - to put the concept into words anyone can understand.

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13
Q

Sprint

A

Sprint planning is iteration planning is a collaborative agile ceremony.

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14
Q

T-shaped Skillsets

A

Refers to a person with one deep area of specialization and broad ability in the rest of the skills required by the team.

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15
Q

Sprint Review (Demo)

A

A review at the end of each iteration with the Product Owner and other customer stakeholders to review progress of the product, get early feedback, and review an acceptance from the Product Owner of the stories delivered in the iteration. Also referred to as a Demo.

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16
Q

RACI (Responsible, Accountable, Consulted, Informed) Matrix

A

It helps identify who is responsible for making decisions and how the people responsible are supported.

17
Q

Virtual Teams

A

A group of people with a shared goal who fulfill their roles with little or no time spent meeting face-to-face.

18
Q

Servant Leadership

A

The practice of leading through service to the team, by focusing on understanding and addressing the needs and development of team members in order to enable the highest possible team performance.

19
Q

Team Charter

A

A document that records the team values, agreements, and operating guidelines as well as establishing clear expectations regarding acceptable behavior by project team members.

20
Q

Fibonacci Sequencing

A

A series of numbers in which each number ( Fibonacci number ) is the sum of the two preceding numbers. The simplest is the series 1, 1, 2, 3, 5, 8, etc.

21
Q

Pre-Assignment

A
These are a few ways of assessing team members.  Skill appraisals may include:
Attitudinal surveys
Specific assessments
Structured interviews
Ability tests 
Focus groups
22
Q

Stakeholder

A

An individual, group, or organization that may affect, be affected by, or perceive itself to be affected by a decision, activity, or outcome of a project, program, or portfolio.

23
Q

Ground Rules

A

A clear set of written expectations regarding the code of conduct for team members. Includes all actions that are considered acceptable and unacceptable in the project, and are part of the project charter.

24
Q

Brainstorming

A

Brainstorming is an ideation technique. It empowers team members and stakeholders by enabling everyone to become involved in generating the ideas that lead to solutions and decisions.

25
Q

Resource Calendar

A

A calendar that identifies the working days and shifts upon which each specific resource is available.

26
Q

Expert Judgement

A

Expert judgement is a key input of many project management processes.

27
Q

Kano Model

A

Identifies certain features or capabilities as Basic, Performance, or Excitement helps in the prioritization of which capabilities are truly must-have, what features may create meaningful competitive differentiators, etc.

28
Q

Paired Comparison Analysis

A

Looking at each pair of stories and prioritizing one over the others.

29
Q

Fist of Five

A

Expression of range of agreement. Closed fist = complete disagreement. Fist of 5 = complete agreement.

30
Q

Polling

A

Consider independent points of view. Hear opinions and then vote.

31
Q

Dot Voting

A

Select several options from a list. Distribute dots equally, then each person allocates dots according to highest preference.

32
Q

SWOT analysis

A

An analysis of strengths, weaknesses, opportunities, and threats of an organization, project, or option.

33
Q

Story Points

A

Use a relative measure e.g. numbers in the Fibonacci sequence - for the level of difficulty or complexity of a feature. Individuals assign story points.

34
Q

Nominal Group Technique (NGT)

A

An ideation technique for teams. A facilitator works with the team to identify potential solutions to a given problem. Team performs various types of analysis to select the most appropriate alternatives.

35
Q

Project Charter

A

A project charter is a document issued by the project initiator or sponsor that formally authorizes the existence of a project and provides the project manager with the authority to apply organizational resources to project activities.

36
Q

Scrum

A

An agile framework for developing and sustaining complex products, with specific roles, events and artifacts.

37
Q

Product Box Exercise

A

A technique used to explain an overarching solution wherein stakeholders try to describe aspects of a solution in the same way a marketer might describe product features and benefits on a box.

38
Q

Daily Standup (Daily Scrum)

A

A brief, daily collaboration meeting in which the team reviews progress from the previous day, declares intentions for the current day, and highlights any obstacles encountered or anticipated.

39
Q

Kanban Board

A

A visualization tool that enables improvements to the flow of work by making bottlenecks and work quantities visible.