Module 8: Manipulative/Interactive Media and Information Flashcards

1
Q

is a method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s
outputs.

A

Manipulative/Interactive Media

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2
Q

two common types of interactive media

A

websites & video games

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3
Q

refer to an Internet page that uses different kinds of software to create an interaction between users and its content.

A

Interactive websites

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4
Q

refers to the communication process that takes place between humans and computer software.

A

Interactivity

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5
Q

The most constant form of interactivity is typically found in _____

A

games

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6
Q

a software application developed specifically for use on small, wireless computing devices such as smart phones and tablets, rather than desktop or laptop computers.

A

Mobile apps

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7
Q

a television display technology that enables a three-dimensional effect, so that viewers perceive that an image
has depth as well as height and width, similar to objects in the real world.

A

3D TV

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8
Q

a game played by electronically manipulating images produced by a computer program on a television screen or other display screen.

A

Video games (multi-player)

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9
Q

a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development

A

Role-playing games
(RPG)

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10
Q

any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

A

Massively Multiplayer Online Role Playing Game
(MMORPG)

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11
Q

the computer-generated simulation of a three dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

A

Virtual reality and immersive environments

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12
Q

websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content.

A

Social Media

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13
Q

Ways of interacting with the Internet:

A

a. Online shopping
b. Online gaming
c. Online classes
d. Chat
e. News and Information
f. Videos

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14
Q

a special region to act as a trigger to another web page.

A

Hotspot

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15
Q

The hotspot
could be a ____, _____, ____ or ____.

A

circle, triangle, rectangle or polygon

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16
Q

an image or portion of an image that changes in appearance when the mouse cursor moves over it.

17
Q

clicking on them displays a relevant content with an appropriate graphic.

18
Q

a menu slide that branches to different events.

19
Q

the number of clicks and the time spent in an interactive function provide data points.

A

Numbers/processes

20
Q

non-linear interactive slideshow where the pathway through the show is determined by the user’s interaction with it.

21
Q

a card that when clicked flips to display a description and other information.

A

Flip cards

22
Q

A form of media convergence, adding data services to traditional television technology.

A

Interactive television

23
Q

2 types of Manipulative Media

A

a. Traditional Manipulative Media
b. Virtual and Digital Manipulative Media

24
Q

the use of different materials that the students can use to have a hands-on experience regarding the lesson.

A

Traditional Manipulative Media

25
education have been merged with technology in such a way that students can learn more with the aid of these devices
Virtual and Digital Manipulative Media