Module 7: Motion Media and Information Flashcards
(12 cards)
visual media that gives the appearance of movement. It can be a collection of graphics, footage, videos. It is combined with audio, text and/or interactive content to create multimedia.
Motion Media
number of frames per second to make a smooth animation.
24 frames per second
A small book consisting of a series of images in different positions that create illusion of movement when thumb is placed so pages flip quickly.
Flip Book
The series of graphics or images follow a sequence to create a story.
Storyboard
[Formats and types of motion media]
• Animations- animated gifs(Graphic
Interchange Format), Flash, Shockwave, Dynamic HTML
• Video formats/Video Codecs - motion media use large resources. Codecs compresses and decompresses video files. Examples are H.26N series, Quicktime, DivX, MPG, MP4
According to Format
[Formats and types of Motion Media]
education, entertainment, advertising
according to purpose
[Formats and types of Motion Media]
personal, social media, media companies
According to source
[Formats and types of Motion Media]
private or public; directed or general
According to Audience
Basic methods on determining the credibility of motion media
a. Validity of Information - is it peer reviewed and verifiable
b. Source - Primary or secondary source?
c. Relationship of the author to the event - Does he have firsthand knowledge
Technical methods of detecting tampering/fake video:
a. Smoothness of video - This is often detected when movements are not
smooth; when action seems to jump from one position to another, as if some action was missing
b. Lighting coverage matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow
c. Scale and size consistent- scale refers to how the size of the objects in
reference to one another are near the real thing. If the picture is reduced or
enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
Design principles of motion media and information revolve around the following essential elements:
• Speed can be constant or variable.
• Direction can indicate a movement from one direction to another.
• Motion Path refers to the route that the object will take.
• Timing can be objective or subjective.
Design principles in creating movement
• Speed, direction and timing should depict natural laws of physics.
• Timing affects recall. Fast movement sends much information Slow movement provides emphasis and lasting recall.
• Transitions are used to switch between scenes.
• Sound and color adds depth and meaning to movement.
• Cartooning your graphic and text provides dynamic movement.
• Blurring can be used in different ways.
• Always review the purpose of the movement.