Module 5 - Interactions Flashcards
An interaction can be described as… Intent and Action = ? ( X / X )
Intent and Action = Result (Successful / Unsuccessful)
Give an example of “intent + action = result”
Example:
Intent = Create a gmail account Action = Complete form Result = New gmail account
Objects that let you control a product are called:
Controls
What is a micro-interaction? Give an example.
Used to communicate meaningful feedback to the users because a user has to constantly know what happens when an action is performed
Swiping to delete a row on mobile, like button on facebook, clapping on medium, pause button on Spotify.
The users intent, action and result coincides with the systems controls, rules and feedback which go hand in hand to define what?
The anatomy of an interaction.
What defines how your interface works, what it can and can’t do and success/failure?
Rules
What is the name of this occurrence: ‘Communicates what’s happening with the software’
Feedback
Give some examples of controls.
Tabs, buttons, inputs, checkboxes, switches
What is a “Macro rule”?
A big rule - for example: all fields on a form must be filled in.
What is an example of a “Micro rule”?
16 digits are required for a credit card number.
- Must be easy to understand
- Must be easy to learn
*Must facilitate the overall flow
These are what?
Rules for Rules
What defines how an interface works?
Rules
What are some examples of feedback?
Error messages, loading, inline notification, button clicks, downloading, saved messages, toast notifications.
What three things do wireframes communicate?
Controls, rules and feedback.
What does it do?
What do I need to do?
Where do I start?
These are all 3 questions that need to be asked to make a design product what?
Perceivable