Module 5 - Interactions Flashcards

1
Q

An interaction can be described as… Intent and Action = ? ( X / X )

A

Intent and Action = Result (Successful / Unsuccessful)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Give an example of “intent + action = result”

A

Example:

Intent = Create a gmail account
Action = Complete form
Result = New gmail account
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Objects that let you control a product are called:

A

Controls

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is a micro-interaction? Give an example.

A

Used to communicate meaningful feedback to the users because a user has to constantly know what happens when an action is performed

Swiping to delete a row on mobile, like button on facebook, clapping on medium, pause button on Spotify.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

The users intent, action and result coincides with the systems controls, rules and feedback which go hand in hand to define what?

A

The anatomy of an interaction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What defines how your interface works, what it can and can’t do and success/failure?

A

Rules

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is the name of this occurrence: ‘Communicates what’s happening with the software’

A

Feedback

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Give some examples of controls.

A

Tabs, buttons, inputs, checkboxes, switches

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a “Macro rule”?

A

A big rule - for example: all fields on a form must be filled in.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is an example of a “Micro rule”?

A

16 digits are required for a credit card number.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q
  • Must be easy to understand
  • Must be easy to learn

*Must facilitate the overall flow

These are what?

A

Rules for Rules

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What defines how an interface works?

A

Rules

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are some examples of feedback?

A

Error messages, loading, inline notification, button clicks, downloading, saved messages, toast notifications.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What three things do wireframes communicate?

A

Controls, rules and feedback.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What does it do?
What do I need to do?

Where do I start?

These are all 3 questions that need to be asked to make a design product what?

A

Perceivable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly