Intro & Module 1 Flashcards

1
Q

What is a ‘Mental Model’?

A

Mental models are what the user believes about how the user experience works.

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2
Q

What are the 3 types of design for high quality products?

A
  1. Functional
  2. Aesthetic
  3. Experience
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3
Q

Describe functional design

A

What a product is built to do. Example - horsepower in car.

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4
Q

What is UX?

A

A problem solving discipline - Solving problems for end users.

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5
Q

Who does a user experience designer represent?

A

UX keeps sight of what is best for:

  • the user
  • the product
  • the business
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6
Q

What does product ‘desirability’ mean?

A

A need or want. Does it solve a problem for the user?

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7
Q

Describe experience design

A

How it feels to use…. The finer details.

Example: How responsive is the steering wheel, sound of the engine, controls on the dashboard, the experience of putting children in the backseat etc.

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8
Q

What does product ‘feasibility’ mean?

A

Is it possible to make with current technology?

and also not too expensive that it makes it not viable

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9
Q

What 3 things do we need to know about customers for research?

A
  1. Goals
  2. Behaviour
  3. Context
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10
Q

What are the 3 key ingredients for a successful product?

A
  1. Viability
  2. Feasibility
  3. Desirability
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11
Q

What does product ‘viability’ concern?

A

Money. Does it make or save money for the business?

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12
Q

What is the ‘Paradox of Specificity’?

A

More specific, simple products do better.

Designing for one audience.

Example: Rolling suitcases were originally designed for cabin crew. Wide enough for plane aisles with wheels. If it was designed for everyone, it would have many more pockets for laptop, babies etc.

Designing for everyone can be appealing to no one.

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13
Q

What are 3 key questions to ask when creating a feature or product?

A
  1. Is there a problem? A need?
  2. Is our product solving it?
  3. Is the experience great?
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14
Q

Draw a diagram of the UX process.

A

Research –> Define ( Design –> Prototype –> Validate ) –> Build –> Test

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15
Q

What are the possible consequences of adding features?

A
  1. Complexity - people may not know how to use
  2. Usefulness - is it actually useful/needed?
  3. Expensive - costly to build

Just because you can, doesn’t mean you should. More features does not = better.

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