Module 2 - User research Flashcards

1
Q

What is qualitative data? Name an example?

A

Descriptive data in the form of language.

Example: Interview, usability testing, questionnaire, observation

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2
Q

What is quantitative data? Name a quantitative research method.

A

Descriptive data in the form of numbers / hard data.

  • Survey, A/B testing, Analytics, Eye-tracking
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3
Q

What is usability testing?

A

“Getting real people to interact with a website, app, or other product you’ve built and observing their behaviour and reactions to it.”

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4
Q

What are some characteristics of qualitative data?

A
  • Deeper insights
  • Smaller group of people
  • Unstructured
  • Unmeasurable
  • Subjective / Soft science
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5
Q

What are some characteristics of quantitative data?

A
  • Structured
  • Measurable
  • Statistics
  • Large groups of people
  • ‘Hard’ science
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6
Q

Benefits of surveys?

A
  • Easy
  • Qualitative and quantitative
  • Powerful
  • Unambitious
  • Structured and unstructured
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7
Q

What are Heuristics?

A

A problem solving approach. A heuristic is a mental shortcut that allows people to solve problems and make judgments quickly and efficiently.

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8
Q

3 components of a product

A
  • Viability (Business)
  • Feasibility (Technology)
  • Desirability (Customer)
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9
Q

Describe heuristic rule #1: ‘Software should be interested in me’

Name an example in relation to FlyUX.

A
  • It should know my name
  • Recognise colleagues
  • Learn more about it’s users

Example: Know users name, favourite travel destinations.

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10
Q

Describe heuristic rule #4: ‘Software should have common sense’

Name an example in relation.

A

Act like a human.

Example: Picking up train tickets in a different station to departure.

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11
Q

Describe heuristic rule #8: ‘Recognition rather than recall’

A
  • Faces easier to recall than names

- Visuals easier to recall than text

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12
Q

Describe heuristic rule #6: ‘Match between system and real world’.

A

No jargon or acronyms that people don’t understand.

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13
Q

Describe heuristic rule #2: ‘Software should be forthcoming’

Name an example in relation to FlyUX.

A
  • Help users make an informed decision.
  • Good error messages
  • Don’t give options that aren’t available.

Example:

  • Only show available airports
  • Tell users why you need personal data from them
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14
Q

Describe heuristic rule #3: ‘Software should be confident’

Name an example.

A

You don’t need to be 100% sure if the action isn’t catastrophic.

Example: Use an undo button instead of “Are you sure you wish to delete”?

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15
Q

Benefits of usability testing?

A
  • Challenges assumptions
  • Presents product from users perspective
  • Avoids feature debates
  • Produces variety of data
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16
Q

Describe heuristic rule #10: ‘Don’t waste my time’

A
  • Save steps when possible

Example: FlyUX set destination to nearby

17
Q

Name 7 research methods

A
  • Card sorting
  • A/B testing
  • Surveys
  • Interviews
  • Focus Groups
  • Competitive benchmarking
  • User testing
18
Q

Describe heuristic rule #5: ‘Visibility of system status’

Name some examples.

A
  • Keep people informed about what’s happening on the system.
  • Reduces anxiety, tells people that something is happening and stops them redoing actions.

Examples: Using a progress bar, loading page, “downloading” label, confirmation page, toast notifications.

19
Q

Describe heuristic rule #7: ‘Freedom and control’

Name an example.

A

No punishment for mistakes.

Example: Kicked out of banking software for pressing ‘Back’ button.

20
Q

Describe heuristic rule #9: ‘Don’t force me your way’

A
  • Format phone numbers

- Spaces or dashes can be easily removed by code