MODULE 13- Visual - Audio Media and Information Flashcards

1
Q

These are sources of
information in the form of
visual representations.

A

Visual Media

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2
Q

A kind of media resource
which uses recorded audio
materials for communicating
and delivering information.

A

Audio Media

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3
Q

Materials that are used to formulate new
information to aid learning through the
production of visual images.

A

Visual media and information

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4
Q

Photography, video, screenshots,
infographics, and data visualization

A

Types of visual media

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5
Q

Visual media produced by formal
organizations. Other visual media
are considered informally produced.

A

Formally and informally produced visual
media

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6
Q

The primary purpose of visual information is TO GAIN ATTENTION, CREATE MEANING, ANF FACILITATE RETENTION.

A

Purpose of Visual Information

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7
Q

The building blocks or
basic units in the construction of a visual image.

A

Visual design elements

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8
Q

What are the six design elements?

A
  1. Line
  2. Shape
  3. Value
  4. Texture
  5. Color
  6. Form
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9
Q

It DESCRIBES A SHAPE OR OUTLINE. It can create texture and can be thick or thin.

A

Line

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10
Q

It is usually a GEOMETRIC AREA that stands
out from the space next to or around it. It may also be ORGANIC.

A

Shape

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11
Q

The DEGREE OF LIGHT AND DARK in a
design. It is the contrast
between black and white and all the tones in between.

A

Value

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12
Q

___ is the extreme
changes between values.

A

Contrast

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13
Q

The way a surface feels or is perceived to feel. It can be added to attract or repel interest to a visual element.

A

Texture

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14
Q

___ is the ILLUSION OF THE SURFACES peaks and valleys, resulting in a feeling of
smoothness or roughness in objects.

A

Visual texture

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15
Q

Determined by its hue (name of
color), intensity (purity of the hue), and value (lightness or darkness of hue)

A

Color

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16
Q

A figure having volume and thickness

A

Form

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17
Q

What are the VISUAL DESIGN PRINCICPLES?

A
  1. Consistency
  2. Center of Interest
  3. Balance
  4. Harmony
  5. Contrast
  6. Directional Movement
  7. Rhythm
  8. Perspective
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18
Q

___ of margins, typeface,
typestyle, and colors is necessary,
especially in slide presentations
or documents that are more than
one page.

A

Consistency

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19
Q

An AREA THAT FIRST ATTRACTS ATTENTION in a
composition. This area is more important when compared to the other objects or elements in a composition.

A

Center of Interest

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20
Q

A feeling of VISUAL EQUALITY in shape, form, value, color, etc.

A

Balance

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21
Q

BRINGS TOGETHER a composition
with similar units.

A

Harmony

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22
Q

OFFERS SOME CHANGE IN VALUE CREATING A VISUAL DISCORD in a composition. It also shows the difference between shapes and can be used as a background to bring objects out and forward in a design.

A

Contrast

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23
Q

A VISUAL FLOW THROUGH THE COMPOSITION. It can be the SUGGESTION OF MOTION in a design as you move from object to object by way of placement and position.

A

Directional Movement

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24
Q

A movement in which
some ELEMENTS RECUR REGULARLY.

A

Rhythm

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25
Q

It is created through the ARRANGEMENT OF OBJECTS IN TWO-DIMENSIONAL SPACE TO LOOK LIKE THEY APPEAR IN REAL LIFE.

A

Perspective

26
Q

What are the types and categories of audio information?

A
  1. Radio Broadcast
  2. Music
  3. Sound Recording
  4. Sound clips/effects
  5. Audio Podcast
27
Q

It is LIVE OR RECORDED AUDIO
SENT THROUGH RADIO WAVES to reach a wide audience

A

Radio Braoadcast

28
Q

Vocal and/or INSTRUMENTAL SOUNDS COMBINED in such a way as to
produce beauty of form, harmony, and expression of emotion. It is composed
and performed for many purposes, ranging from aesthetic pleasure, religious or
ceremonial purposes, or as an entertainment product.

A

Music

28
Q

Recording of an interview, meeting, or any sound from
the environment.

A

Sound recording

29
Q

Any sound, other than music or speech,ARTIFICALLY REPRODUCED TO CREATE AN EFFECT in a dramatic presentation, as the sound of a
storm or a creaking door.

A

Sound clips/effects

30
Q

What are the DIFFERENT WAYS OF STORING AUDIO MEDIA?

A
  1. Tape
  2. CD
  3. USB Drive
  4. Memory Card
  5. Computer hard drive
31
Q

MAGNETIC TAPE on which sound can be recorded.

A

Tape

32
Q

A PLASTIC-FABRICATED, circular medium for recording, storing, and playing
back audio, video, and computer data.

A

CD

33
Q

An external FLASH DRIVE, small enough to carry on a key ring that
can be used with any computer that has a USB port.

A

USB Drive

34
Q

A SMALL STORAGE MEDIUM used to store data such as text, pictures, audio, and video, for use on
small, portable, or remote computing devices.

A

Memory card/Flash memory card/Storage card

35
Q

SECONDARY STORAGE DEVICES for storing audio files.

A

Computer hard drive

36
Q

Websites or file REPOSITORIES for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is
connected to the Internet.

A

Internet/Cloud

37
Q

What are the different audio file formats?

A
  1. MP3 (MPEG Audio Layer 3)
  2. M4A/AAC (MPEG-4 Audio/Advanced Audio Coding)
  3. WAV
  4. WMA (Windows Media Audio)
38
Q

A COMMON FORMAT FOR CONSUMER AUDIO, as well
as a STANDARD OF DIGITAL AUDIO COMPRESSION for the transfer and playback of
music on most digital audio players.

A

MP3 (MPEG Audio Layer 3)

39
Q

Audio coding STANDARD FOR LOSSY DIGITAL AUDIO COMPRESSION. Designed to be the SUCCESSOR OF THE 4D FORMAT It generally ACHIEVES A BETTER QUALITY THAN MP3 AT SIMILAR BIT RATES

A

M4A/AAC (MPEG-4 Audio/Advanced Audio Coding)

40
Q

It is a Microsoft audio file format STANDARD FOR STORING AN AUDIO BITSREAM ON PCS. It has become a STANDARD FILE FORMAT FOR GAME SOUNDS among others.

A

WAV

41
Q

It is an audio data compression technology
DEVELOPED BY MICROSOFT and used with Windows MEDIA PLAYER

A

Windows Media Audio

42
Q

“___ is simply the act of perceiving sound by the ear. If you are not hearing-impaired, it simply happens.

A

Hearing

43
Q

It is something
you consciously choose to do and requires concentration so that your brain processes meaning from words and sentences. It also leads to learning

A

Listening

44
Q

Characteristics of sound include ___, ___, ___, ___

A

Volume, tone, pitch, loudness.

45
Q

Purposes of using sound or audio media:

A

a. Give instruction or information
b. Provide feedback
c. To personalize or customize

46
Q

What are the elements of sound design?

A
  1. Dialogue
  2. Sound effects
  3. Music
  4. Silence
47
Q

Speech, conversation, voice-over.

A

Dialogue

48
Q

Any sound other than music or dialogue.

A

Sound effects

49
Q

Vocal or instrumental sounds (or both) combined in such a way as to PRODUCE BEAUTY OF FORM, HARMONY, AND EXPRESSION OF EMOTION

A

Music

50
Q

ABSENCE of audio or sound.

A

Silence

51
Q

The TECHNIQUS FOR COMBINING THE DIFFERENT ELEMENTS
or objects.

A

Principles of sound design

52
Q

The COMBINATION balance and
control of multiple sound elements.

A

Mixing

52
Q

Time control. Editing. Order of events: linear, non-linear, or multi-linear.

A

Pace

53
Q

How you get from one segment or element to another.

A

Transitions

54
Q

One element stops, the next begins (“cut” in film).

A

Segue

55
Q

One element fades out, the next fades in, and they overlap on the way.

A

Cross-fade

56
Q

First element fades to inaudible before the second element begins.

A

V-Fade

57
Q

V-Fade with some silence between elements.

A

Fade to Black

58
Q

As first element fades out, the second element begins at full volume. BETTER FOR VOICE TRANSITIONS THAN FOR EFFECTS.

A

Waterfall

59
Q

Using left and right channel for depth.

A

Stereo Imaging