Module 1 Flashcards

1
Q

Skill

A

The ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy

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2
Q

Open Skill (6)

A

The environment is variable and unpredictable during the action
Difficult to predict the future moves of other people
No clear beginning or end
Affected by the local environment
Externally-paced
Operate in response to many actions of others

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3
Q

Examples of open skills (2)

A

Most team sports

Driving a car

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4
Q

Closed Skill (4)

A

The environment is stable and predictable
Predominantly habitual
Clear beginning and end
Not affected by environment

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5
Q

Examples of closed skills (2)

A

Swimming in empty lane

Drilling a hole

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6
Q

Discrete Skill

A

A skill that has an easily defined beginning and end, often with a very brief duration of movement

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7
Q

Example of discrete skill (3)

A

Trowing a ball
Firing a rifle
Turning on a light switch

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8
Q

Continuous Skill (2)

A

A skill that has no particular beginning and end, the behavior flowing on for many minutes
Cannot be split up very easily into subroutines

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9
Q

Example of continuous skill (2)

A

Swimming

Knitting

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10
Q

Tracking

A

Performer’s limb movements control a lever, wheel, handle, or some other device to follow the movements of some target-track

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11
Q

Example of tracking

A

Steering a car

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12
Q

Serial Skill

A

A group of discrete skills strung together to make up a new, more complicated skill action

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13
Q

Example of a serial skill (3)

A

Shifting car gears
Performing a gymnastics routine
Most types of cooking

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14
Q

Random Practice

A

Executing different types of motor skills within a sport

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15
Q

Example of random practice

A

Basketball- passing, dribbling, shooting, catching

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16
Q

Varied Practice

A

Athlete practicing only one task but with different variations

17
Q

Example of varied practice

A

Basketball shooting- distance, angle, placement

18
Q

Focal Vision

A

Specific

19
Q

Ambient Vision

A

Wider range of vision to detect multiple stimuli at the same time before deciding the best action

20
Q

Psychomotor Skill

A

Voluntary body movement with a predetermined end result

21
Q

Perceptual Skill

A

Able to interpret info quickly at a given time and to make an appropriate decision

22
Q

Cognitive Skill

A

Able to make sense of a problem and to solve it

23
Q

Gross Skills

A

Large muscle movements

24
Q

Fine Skills

A

Small muscle movements

25
Q

Self-Paced

A

Performer has control over movement

26
Q

Externally-Paced

A

Environment has more control

27
Q

Simple Skills

A

Straightforward with few subroutines requiring little concentration and cognitive activity

28
Q

Complex Skills

A

Complicated skills requiring a lot of attention or practice

Require a large number of interlinked subroutines (some habitual/some learned)

29
Q

Low Organization

A

Uncomplicated and have little structure

30
Q

High Organization

A

Complex structure with subroutines that are closely linked and cannot be practiced separately

31
Q

Psychomotor Ability

A

Processing information about how and when we move

32
Q

Perceptual Ability

A

Ability to sense and interpret sensory inputs or info

33
Q

Gross Motor Ability

A

Move using simple muscle movements