Module 1 Flashcards
Skill
The ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy
Open Skill (6)
The environment is variable and unpredictable during the action
Difficult to predict the future moves of other people
No clear beginning or end
Affected by the local environment
Externally-paced
Operate in response to many actions of others
Examples of open skills (2)
Most team sports
Driving a car
Closed Skill (4)
The environment is stable and predictable
Predominantly habitual
Clear beginning and end
Not affected by environment
Examples of closed skills (2)
Swimming in empty lane
Drilling a hole
Discrete Skill
A skill that has an easily defined beginning and end, often with a very brief duration of movement
Example of discrete skill (3)
Trowing a ball
Firing a rifle
Turning on a light switch
Continuous Skill (2)
A skill that has no particular beginning and end, the behavior flowing on for many minutes
Cannot be split up very easily into subroutines
Example of continuous skill (2)
Swimming
Knitting
Tracking
Performer’s limb movements control a lever, wheel, handle, or some other device to follow the movements of some target-track
Example of tracking
Steering a car
Serial Skill
A group of discrete skills strung together to make up a new, more complicated skill action
Example of a serial skill (3)
Shifting car gears
Performing a gymnastics routine
Most types of cooking
Random Practice
Executing different types of motor skills within a sport
Example of random practice
Basketball- passing, dribbling, shooting, catching
Varied Practice
Athlete practicing only one task but with different variations
Example of varied practice
Basketball shooting- distance, angle, placement
Focal Vision
Specific
Ambient Vision
Wider range of vision to detect multiple stimuli at the same time before deciding the best action
Psychomotor Skill
Voluntary body movement with a predetermined end result
Perceptual Skill
Able to interpret info quickly at a given time and to make an appropriate decision
Cognitive Skill
Able to make sense of a problem and to solve it
Gross Skills
Large muscle movements
Fine Skills
Small muscle movements
Self-Paced
Performer has control over movement
Externally-Paced
Environment has more control
Simple Skills
Straightforward with few subroutines requiring little concentration and cognitive activity
Complex Skills
Complicated skills requiring a lot of attention or practice
Require a large number of interlinked subroutines (some habitual/some learned)
Low Organization
Uncomplicated and have little structure
High Organization
Complex structure with subroutines that are closely linked and cannot be practiced separately
Psychomotor Ability
Processing information about how and when we move
Perceptual Ability
Ability to sense and interpret sensory inputs or info
Gross Motor Ability
Move using simple muscle movements