module 1 Flashcards

1
Q

COMPONENTS OF ICT

Remote delivery of computing services (servers, storage, databases, applications) over the internet, accessible on demand.

A

computing services

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2
Q

COMPONENTS OF ICT

Connection to the global network of computers and information resources

A

internet access

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3
Q

COMPONENTS OF ICT

widely used wireless networking technology that enables devices to connect to the internet and each other without physical cables. It operates in a specific radio frequency spectrum, typically 2.4 GHz or 5 GHz, and transmits data using radio waves

A

WiFi (wireless fidelity)

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4
Q

COMPONENTS OF ICT

cellular network technology that provides high-speed wireless internet access for mobile devices like smartphones and tablets. It was designed as an upgrade to earlier 3G networks, offering significantly faster data speeds, lower latency, and improved network capacity

A

LTE (long term evolution)

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5
Q

COMPONENTS OF ICT

the latest generation of cellular network technology, promising
even faster speeds, lower latency, and significantly improved network capacity compared to its predecessors. It aims to revolutionize various aspects of our lives beyond just mobile internet access, enabling new applications and services.

A

5G technology

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6
Q

COMPONENTS OF ICT

Defined as a collection of individual raw facts or statistics. It can come in the form of text, observations, figures, images, numbers, graphs, or symbols

A

data

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7
Q

COMPONENTS OF ICT

massive volume of structured and unstructured data that organizations and systems generate daily. This data comes from a wide range of sources, including sensors, social media, web interactions, transaction records, and more

A

big data

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8
Q

COMPONENTS OF ICT

Refers to all equipment and programs that are used to process and communicate information. Tools and methods used to transmit and receive information electronically

A

communication technologies

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9
Q

COMPONENTS OF ICT

refers to the direct exchange of data and instructions between the various sensors and devices embedded within them, without human intervention

A

machine to machine communication

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10
Q

COMPONENTS OF ICT

focuses on how humans interact with
their wearable

A

human to machine communication

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11
Q

COMPONENTS OF ICT

M2M provides the underlying data exchange and intelligence, while HMI allows humans to access and control this technology
seamlessly. As both technologies continue to evolve, we can expect even more sophisticated and intuitive ways for wearables to communicate, both with each other and with us

A

wearable technology

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12
Q

COMPONENTS OF ICT

Exchange of information or goods electronically, often involving payment or data transfer.

A

transactions

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13
Q

COMPONENTS OF ICT

Purchasing goods and services through e-commerce websites and platforms.

A

online shopping

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14
Q

COMPONENTS OF ICT

Making payments, transferring funds, and managing
bank accounts through mobile apps.

A

mobile banking

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15
Q

COMPONENTS OF ICT

Physical components of an ICT system, including computers, network devices, and peripherals

A

hardware

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16
Q

COMPONENTS OF ICT

Set of instructions that tell hardware how to perform specific tasks

A

software

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17
Q

COMPONENTS OF ICT

Manages the computer’s hardware and provides a
platform for running other programs (windows, iOS)

A

operating system

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18
Q

COMPONENTS OF ICT

Tools for document creation, spreadsheets, presentations, and communication (microsoft office, google worksheets)

A

productivity software

19
Q

CURRENT STATE OF ICT

The dawn of the web, characterized by static HTML pages
and limited user interaction.

A

Web 1.0 (1991-1995)

20
Q

CURRENT STATE OF ICT

User-generated content, social media, and dynamic applications took center stage. Platforms like YouTube and Wikipedia redefined online engagement

A

Web 2.0 (2005-present)

21
Q

CURRENT STATE OF ICT

The web as a more immersive and decentralized space, fueled by blockchain technology and semantic web concepts. Think virtual reality experiences and AI-powered personalized content.

A

Web 3.0 (emerging)

22
Q

CURRENT STATE OF ICT

From Static Pages to Interconnected Ecosystems

A

web generation

23
Q

CURRENT STATE OF ICT

Blurring the Lines Between Devices and Services

A

convergent technology

24
Q

CURRENT STATE OF ICT

Everyday objects equipped with sensors and internet connectivity, creating interconnected ecosystems for smart homes, cities, and industries

A

the internet of things (loT)

25
Q

CURRENT STATE OF ICT

On-demand access to computing resources like servers, storage, and applications remotely, delivered over the internet

A

cloud computing

26
Q

CURRENT STATE OF ICT

Bridging the Gap and Empowering Communities

A

social ICT

27
Q

CURRENT STATE OF ICT

Online platforms for government services, public consultations, and civic engagement, promoting transparency and inclusivity.

A

E-governance and Citizen Participation

28
Q

CURRENT STATE OF ICT

Online learning platforms, MOOCs (Massive Open Online Courses), and digital resources democratizing access to quality education and upskilling opportunities.

A

education and skill development

29
Q

CURRENT STATE OF ICT

Telemedicine, remote patient monitoring, and AI-powered diagnostics improving healthcare access and delivery, especially in underserved areas.

A

ICT for healthcare and wellbeing

30
Q

CURRENT STATE OF ICT

: Bridging the Digital Divide and Empowering All

A

assistive technology

31
Q

CURRENT STATE OF ICT

Screen readers, voice recognition software, and specialized hardware enabling people with disabilities to access and interact with technology.

A

accessibility tools

32
Q

CURRENT STATE OF ICT

Robots and wearable technologies providing support for mobility, daily tasks, and communication, enhancing independence and quality of life for people with disabilities

A

assistive robotics

33
Q

CURRENT STATE OF ICT

Programs and policies ensuring equitable access to technology and the internet for marginalized communities, bridging the digital divide.

A

digital inclusion initiatives

34
Q

EMERGING TECHNOLOGIES

It is an area of computer science that emphasizes the creation of intelligent machines that work and react like humans

A

artificial intelligence

35
Q

EMERGING TECHNOLOGIES

It is the field of computer science and engineering concerned with creating devices that can move and react to sensory input

A

robotics

36
Q

EMERGING TECHNOLOGIES

technology used to measure and analyze human body characteristics such as DNA, fingerprints, eye retinas and irises, voice patterns, facial patterns, and hand measurements, mainly for authentication purposes.

A

biometrics

37
Q

EMERGING TECHNOLOGIES

It is an area of computing focused on developing computer technology based on the principles of quantum theory. Computers used today can only encode information in bits that take the value of 1 or 0—restricting their ability

A

quantum computing

38
Q

EMERGING TECHNOLOGIES

It is the science of encoding and decoding information or messages which depends on physics, not mathematics. It is used for information privacy and security. It provides an ideally unbreakable method of key distribution, as any attempt to intercept or measure the quantum states would introduce errors that can be detected

A

quantum cryptography

39
Q

EMERGING TECHNOLOGIES

digital currencies (or tokens), like Bitcoin, Ethereum or Litecoin,
that can be used to buy goods and services. Uses blockchain to act as both a public ledger and an enhanced cryptographic security system, so online transactions are always recorded and secured.

A

cryptocurrencies

40
Q

EMERGING TECHNOLOGIES

decentralized and distributed digital ledger technology that records transactions in a secure and irreversible manner. It is a system of recording information in a way that makes it difficult or impossible to change, hack, or cheat the system.

A

blockchain

41
Q

EMERGING TECHNOLOGIES

use of computers to assist in the translation of one or more natural languages into another or others, and vice-versa

A

computer assistred translations (CAT)

42
Q

EMERGING TECHNOLOGIES

photographic technique that uses light to project objects in a way that appears three-dimensional. Unlike traditional photographs that capture only the intensity of light, holograms record both the intensity and the phase of light waves.

A

3D imaging and holography

43
Q

EMERGING TECHNOLOGIES

term used to describe a three-dimensional, computergenerated environment that can be explored and interacted with a person. this technology aims to immerse users in a synthetic world that appears and feels realistic, tricking their senses into believing they are physically present in the virtual environment.

A

Virtual reality