modeling Flashcards

1
Q

modeling 3

A

process of observing others, or self in order to optimize the learning of motor skills, enhance motor skill performance or other psychological processes
innate and natural
how one does it influence self efficacy, motivation and coping

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2
Q

Modelling aka 4

A

imitation, emulation, observational learning, demonstration

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3
Q

where should a model demo

sport and rehab

A

in training better but also competition in sports

exercise and rehab in corresponding setting

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4
Q

game videos and learning of a skill

A
  • outside of training and
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5
Q

why use modeling

A

one of the most common methods of teaching and learning

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6
Q

3 functions of modeling

A

skill function - easy to see and study
strategy function - putting them together and competing
performance function - psychological - using modeling to control arousal levels, self efficacy and confidence

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7
Q

athletes and function

A

all skill level go skill, strategy then performance

ind and independent use skill and performance

team use strategy

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8
Q

effect of 2 modelling intervention and self efficacy, intrinsic motvation, and self satisfaction and physical performance
3 groups

A

self modeling
self observation
control condition

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9
Q

self modelling group

A

personal performing video edited to focus on specific task which increases self efficacy and intrinsic motivation - better performance

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10
Q

ovservation and control group

A

just watched

didnt have a video - performed similarly

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11
Q

10 week structured fitness program on self efficacy and adherence with self report measures of self efficacy and proxy efficacy (confidence in instructor’s capability)

A

perceived capability of instructor was related to self efficacy of the participants and may have predicted exercise adherence

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12
Q

Rehab modeling

A

psychological factors

  • coping modeling (someone who has gone through the same thing) can reduce perceptions of pain and crutch self efficacy in patients with ACL reconstructive surgery
  • self modelling assists in motor skill acquisition in children with physical disabilities
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13
Q

When should a model demo

A

before and during practice, (watch perform watch again) or watch a team or a video before hand

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14
Q

Who is the model

4

A

self
other - peer/non peer
skilled/non skilled
mastery or coping

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15
Q

self as a model 4

A

self observation technique - basic vid replay
self modelling technique - edited vid replay
takes a lot more time
motivational or look for specific techniques

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16
Q

how to use self as a model (5)

A

mirrors - confidence, self-efficacy, motivation (focus)
task (focus)
self presentational concerns
connecting kinesthetic awareness to performance of a skill
- dont depend too much on it so be mindful before you compete, also focus on your technique to get immediate feedback

17
Q

using a skilled model

A

proper execution of a skill

authority will choose a model/themselves to demo how to properly perform a task so you know the end goal

18
Q

using a non-skilled model

A

execution of skill contains errors

authority have someone demo with errors to identify common problems and how to fix it esp its a common error

19
Q

skill vs non skilled model

A

skilled usually more beneficial
non skilled - communication and whats wrong, but increased confidence if they can progress and if you can show what they did wrong

20
Q

peer as a model

A

match characteristics between the ind and the peer - hope

sport: age, gender, sport type
exercise: age, gender, body composition
rehab: age, gender, injury

21
Q

non peer model

A

characteristics not matched
sport : pro/older
exercise: fitness models, celebs, biggest losers
rehab: diff injury and diff access to resources

22
Q

peer modeling on perceptions of preoperative anxiety and pain, and post operative self efficacy and functional outcomes with 2 vids one with pre op and 2 weeks post op vid 2 with 2-6 weeks post op

A

lower perception of expected pain before surgery and significantly greater self efficacy for walking and using crutches after surgery in comparison
also better objective functional outcome scores

23
Q

coping model

A

progress from lack of confidence performing a task to confidence in ability to perform with ease
verbalize this transition
unskilled to skilled execution

24
Q

mastery model

A

demonstrates confidence in ability to perform a task from the beginning of a time period
verbalize this confidence
skilled execution

25
Q

componenets of the model that should be considered

A

speed - real time vs slowed down
angle - aspects to focus on
frequency - how often you show it
control of viewing - let the viewer control it

26
Q

lit has demonstrated that its important that the viewer has control over

A

frequency
point in time
angle
clarification on certain points

27
Q

moderator variables

A

observer characteristics - age, developmental stage, stage of learning
task characteristics - complexity, classification, goal vs action directed

28
Q

context and function

A

where - training, rehab, competition

why - skill, strategy, performance

29
Q

characeristics

A

what - modality, content, focus of attention, instructional feathers
Who - model type
how - speed, angle, frequency, control of viewing
when - before, during, after
outcome - motor, cognitions, affect

30
Q

things to consider when modelling 5

A

order of difficulty and language - whatever you show first is what you’re aiming for
what is the purpose?
characteristics of the observer - self conscious? novice or skilled?
order of demo
1 vs multiple sources
observer control over model?

31
Q

6 tips for modeling

A

demo frequency determined by observer
function match desired outcome
skilled or unskilled model but unskilled needs feedback
model should be similar to observer or perceived as knowlegeable and credible
positive in nature
combined with other mental skills