MOB COMP PRELIM Flashcards

1
Q

A powerful IDE supporting various languages and platforms, with strong Android development capabilities.

A

IntelliJ IDEA

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2
Q

Mobile software runs on ________

A

Mobile hardware

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3
Q

has a mobile operating system and can run various types of apps

A

MOBILE DEVICE

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4
Q

a technology that allows transmission of data, voice and video via a computer or any other wireless enabled device without having to be connected to a fixed physical link

A

MOBILE COMPUTING

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5
Q

includes mobile device, mobile operating system, wireless network, mobile app, and app platform.

A

MOBILE SYSTEM

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6
Q

includes mobile devices or device components that receive or access the service of mobility.

A

MOBILE HARDWARE

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7
Q

Apple’s official IDE for iOS, macOS, watchOS, and tvOS development, supporting Swift and Objective-C.

A

Xcode

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8
Q

operation of computers (according to oxfords advanced learner’s dictionary)

A

COMPUTING

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9
Q

The hardware-software environment for laptops, tablets, smartphones, and other portable devices

A

MOBILE PLATFORMS AND APPLICATIONS

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10
Q

A versatile IDE supporting cross-platform mobile development in C# for Android, iOS, and Windows.

A

Visual Studio with Xamarin

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11
Q

TOP TRENDS IN MOBILE COMPUTING

A
  1. TAILOR – MADE EXPERIENCES
  2. GLOBALIZATION
  3. NARROW TARGET AUDIENCE
  4. IOT APPROACH – INTERNET OF THINGS
  5. FREE ALWAYS SELLS
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12
Q

Mobile hardware have a ___________ that is capable of sensing and receiving signals

A

receptor medium

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13
Q

this is configured to operate in full- duplex, whereby they are capable of sending and receiving signals at the same time

A

MOBILE HARDWARE

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14
Q

IMPORTANT PARTS OF A MOBILE DEVICE

A
  1. Central Processing Unit (CPU)
  2. Memory
  3. Storage
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15
Q

these are computer programs that run on hardware-software environments

A

Mobile apps

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16
Q

the combination of cloud computing, mobile computing, and wireless networks to bring rich computational resources to the mobile system.

A

MOBILE CLOUD

17
Q

MAIN CONCEPTS OF MOBILE COMPUTING

A

-Mobile Communication
-Mobile Hardware
-Mobile Software

18
Q

someone /something can move or be moved easily and quickly from place to place

A

MOBILE

19
Q

range from portable laptops, smartphones, tablet Pc’s, Personal Digital Assistants.

A

MOBILE HARDWARE

20
Q

the engine of the mobile device (operating system of the appliance).

A

MOBILE SOFTWARE

21
Q

the look and feel of the on-screen system, including how it works, its color scheme, and how it responds to users’ operation.

A

USER INTERFACE (UI)

22
Q

include devices such as protocols, services, bandwidth, and portals necessary to facilitate and support the stated services.

A

MOBILE COMMUNICATION

23
Q

TWO popular wireless networks for mobile devices

A
  1. cellular network
  2. Wi-Fi
24
Q

Official IDE for Android development, supporting Kotlin, Java, and C++.

A

Android Studio

25
Q

a program designed to run on smartphones, tablet computers, and other mobile devices.

A

MOBILE APP

26
Q

the unit of frequency in the International System of Units and is defined as one cycle per second.

A

Hz

27
Q

Popular for cross-platform development using the Dart language, allowing for native app creation on Android and iOS.

A

Flutter with Visual Studio Code

28
Q

the infrastructure put in place to ensure that seamless and reliable communication goes on.

A

MOBILE COMMUNICATION

29
Q

This incorporates all aspects of wireless communications

A

MOBILE SOFTWARE

30
Q

A framework for building cross-platform mobile apps using JavaScript and React, supported by the flexible Visual Studio Code editor.

A

React Native with Visual Studio Code

31
Q

any computer device that you can use while on the move

A

MOBILE COMPUTING

32
Q

the actual program that runs on the mobile hardware

A

MOBILE SOFTWARE