MOB COMP PRELIM Flashcards

1
Q

A powerful IDE supporting various languages and platforms, with strong Android development capabilities.

A

IntelliJ IDEA

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2
Q

Mobile software runs on ________

A

Mobile hardware

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3
Q

has a mobile operating system and can run various types of apps

A

MOBILE DEVICE

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4
Q

a technology that allows transmission of data, voice and video via a computer or any other wireless enabled device without having to be connected to a fixed physical link

A

MOBILE COMPUTING

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5
Q

includes mobile device, mobile operating system, wireless network, mobile app, and app platform.

A

MOBILE SYSTEM

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6
Q

includes mobile devices or device components that receive or access the service of mobility.

A

MOBILE HARDWARE

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7
Q

Apple’s official IDE for iOS, macOS, watchOS, and tvOS development, supporting Swift and Objective-C.

A

Xcode

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8
Q

operation of computers (according to oxfords advanced learner’s dictionary)

A

COMPUTING

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9
Q

The hardware-software environment for laptops, tablets, smartphones, and other portable devices

A

MOBILE PLATFORMS AND APPLICATIONS

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10
Q

A versatile IDE supporting cross-platform mobile development in C# for Android, iOS, and Windows.

A

Visual Studio with Xamarin

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11
Q

TOP TRENDS IN MOBILE COMPUTING

A
  1. TAILOR – MADE EXPERIENCES
  2. GLOBALIZATION
  3. NARROW TARGET AUDIENCE
  4. IOT APPROACH – INTERNET OF THINGS
  5. FREE ALWAYS SELLS
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12
Q

Mobile hardware have a ___________ that is capable of sensing and receiving signals

A

receptor medium

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13
Q

this is configured to operate in full- duplex, whereby they are capable of sending and receiving signals at the same time

A

MOBILE HARDWARE

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14
Q

IMPORTANT PARTS OF A MOBILE DEVICE

A
  1. Central Processing Unit (CPU)
  2. Memory
  3. Storage
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15
Q

these are computer programs that run on hardware-software environments

A

Mobile apps

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16
Q

the combination of cloud computing, mobile computing, and wireless networks to bring rich computational resources to the mobile system.

A

MOBILE CLOUD

17
Q

MAIN CONCEPTS OF MOBILE COMPUTING

A

-Mobile Communication
-Mobile Hardware
-Mobile Software

18
Q

someone /something can move or be moved easily and quickly from place to place

19
Q

range from portable laptops, smartphones, tablet Pc’s, Personal Digital Assistants.

A

MOBILE HARDWARE

20
Q

the engine of the mobile device (operating system of the appliance).

A

MOBILE SOFTWARE

21
Q

the look and feel of the on-screen system, including how it works, its color scheme, and how it responds to users’ operation.

A

USER INTERFACE (UI)

22
Q

include devices such as protocols, services, bandwidth, and portals necessary to facilitate and support the stated services.

A

MOBILE COMMUNICATION

23
Q

TWO popular wireless networks for mobile devices

A
  1. cellular network
  2. Wi-Fi
24
Q

Official IDE for Android development, supporting Kotlin, Java, and C++.

A

Android Studio

25
a program designed to run on smartphones, tablet computers, and other mobile devices.
MOBILE APP
26
the unit of frequency in the International System of Units and is defined as one cycle per second.
Hz
27
Popular for cross-platform development using the Dart language, allowing for native app creation on Android and iOS.
Flutter with Visual Studio Code
28
the infrastructure put in place to ensure that seamless and reliable communication goes on.
MOBILE COMMUNICATION
29
This incorporates all aspects of wireless communications
MOBILE SOFTWARE
30
A framework for building cross-platform mobile apps using JavaScript and React, supported by the flexible Visual Studio Code editor.
React Native with Visual Studio Code
31
any computer device that you can use while on the move
MOBILE COMPUTING
32
the actual program that runs on the mobile hardware
MOBILE SOFTWARE