Mixing and Mastering Flashcards
When looking over the main spectral print of the song, what shape do you generally want to see?
The low end having a higher slope and then smoothly ramping/curving down toward the high end (don’t wont to see any big spikes in the slope)
When comparing the affects of plugins/effects - how do you make sure you’re hearing the actual sonic change vs just volume?
Use a loudness meter and see how much gain is being adjusted - then counteract accordingly in the output settings. If there is no output parameter - you can use the utility tool
Example:
Adding a saturator adds 7 db to the sound. To see how it actually affects the track, reduce the “output” of the saturator by -7 db so you can hear what happens without the volume changing
What is a general rule of thumb for device effects order on a track?
1) Freq reduction (EQing)
2) Signal boosting (compressor, saturator)
3) Freq boosting (EQing)
4) Modulation effects (chorus, reverb, distortion)
What 4 families of EQ’s are there?
Parametric - sculpt using a selection of bands
Graphic - fixed crossover points at equally spaced intervals (stereo system and live concert mixers)
Static - applies set reduction for sculpting
Dynamic - affects frequencies depending on the level of in coming signal
For EQing quality (Q) you generally want to do ______ boosts and _____ cuts
Wider boosts
Narrower cuts
What are the following parametric filter curves?
Hi/Low Pass Filter
Shelf
Bell
Notch
HPF/LPF - lets the high/low freq “pass” through
Shelf - S curve that boosts one side of the spectrum
Bell - allows wide boosts at selected points
Notch - aggressive reduction dip at selected frequencies
When looking at your tracks in session view - how can you tell which ones may need some compression?
Take a look at the mixer levels and see which tracks have a large gap between peaks and RMS levels
What is the mixing environment?
What’s the idea distance between you and monitors?
The physical space where you hear and mix your sounds (headphones, monitors, room treatment, etc)
Distance between you and speakers should be as close to an equilateral triangle as possible
What is the mix trajectory and how to determine it?
The gameplan ahead of time when it comes to the mix
Determine the following:
Genre?
Sounds?
Listening environment?
What audience?
Look at reference tracks and how those are made (sounds, audio effects etc)
What is frequency mapping?
Knowing where you want each element of your song to reside in relation to the frequency spectrum
If noticing frequency issues - what should you look at first before trying to EQ tracks?
Look at the arrangement of the song and see where all the elements lie and make sure its all cohesive
When adding fx on tracks, what something to watch out for when checking levels? What is something you can do to adjust it?
Effects and make some parts quieter/louder so you can use a compressor after to even out the dynamics
What elements differentiate transparent digital EQs to analog or plugin EQs modeled after analog ones?
Analog eqs are less precise and typically don’t affect the signal at exactly the value stated on the UI.
Also analog EQs create affect each instance of signal separately - so if there is a stereo sound going through it will split the audio into separate channels and affect them slightly differently.
When using multiple metering plugins - what should you check to make sure all are displaying the frequencies the same?
Check the slope/tilt settings to make them all the same value.
What is the nyquist frequency?
It is half of what the sample rate of your song/project is