MIS: Exam 3 - Ch 10 Flashcards
Term: The web is available anywhere/anytime
Ubiquity
Term: commerce across cultural and national boundaries
Global Reach
Term: technology standards enabled connectivity
Universal Standards
Term: audio, video and text enhance marketing messages
Richness
Term: two-way interaction, engaging consumers in dialog
Interactivity
Term: increased amount and quality of information, greater price/cost transparency, enables price discrimination
Information Density
Term: modification of messages and goods
Personalization/Customization
Term: promotes user content creation and distribution
Social Technology
E-Commerce’s Unique Features
Ubiquity, Global Reach, Universal Standards, Richness, Interactivity, Information Density, Personalization/Customization, and Social Technology
Digital Markets Reduce: one party in a transaction having more information related to the transaction. (transparency, ex. Cars)
Information Asymmetry
Digital Markets Reduce: merchants costs of changing prices.
Menu Costs
Digital Markets Enable: price of a product varies depending on demand characteristics of the customer or supply situation of seller.
Dynamic Pricing
Digital Markets Reduce: The cost of participating in a market
Transaction Costs
Digital Markets Reduce: The effort required to find suitable products
Search Costs
Digital Markets Enable: Selling the same goods, or nearly the same goods, to different target groups at different prices.
Price Discrimination
Digital Markets Enable: Removal of layers responsible for intermediary steps in a value chain
Disintermediation
Term: are delivered electronically, cost of producing first unit is almost the entire cost of product. Marginal costs is virtually zero.
Digital goods
Types of E-Commerce
Business-to-consumer (B2C), Business-to-business (B2B), Consumer-to-consumer (C2C), Mobile e-commerce (m-commerce)
E-Commerce Business Models: Sells physical products directly to consumers or to individual businesses
E-tailer
E-Commerce Business Models: Saves users money and time by processing online sales transactions and generating a fee each time a transaction occurs.
Transaction Broker
E-Commerce Business Models: Provides digital environment where buyers and sellers can meet, search for products, display products, and establish prices for them. Can serve consumers or B2B e-commerce, generating revenue from transaction fees.
Market Creator
E-Commerce Business Models: Creates revenue by providing digital content, such as news, music, photos, or video, over the Web. Customer may pay to access the content or revenue may be generated by selling advertising space.
Content Provider
E-Commerce Business Models: Provides an online meeting place where people with similar interests can communicate and find useful information.
Community Provider
E-Commerce Business Models: Provides initial point of entry to the Web along with specialized content and other services.
Portal