Memory Types and Properties Flashcards

1
Q

Register Latency

A

Lowest

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2
Q

Register Volatile

A

Yes

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3
Q

Register 2^k capacity

A

Y

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4
Q

Register Cost/Bit

A

Highest

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5
Q

Register Density

A

low

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6
Q

Register location

A

In Processor

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7
Q

Register Controller complexity

A

lowest (mux)

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8
Q

SRAM Latency

A

2nd lowest

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9
Q

SRAM Volatile

A

Yes

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10
Q

SRAM 2^k capcity

A

Yes

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11
Q

SRAM Cost / bit

A

2nd highest

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12
Q

SRAM density

A

higher (than Register)

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13
Q

SRAM location

A

On processor chip

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14
Q

SRAM Controller Complexity

A

low (mux)

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15
Q

DRAM Latency

A

3rd lowest

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16
Q

DRAM Volatile

A

Yes

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17
Q

DRAM 2^k Capcity

A

Yes

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18
Q

DRAM Cost / bit

A

3rd highest

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19
Q

DRAM density

A

higher still (than SRAM)

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20
Q

DRAM location

A

off CPU chip, but close

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21
Q

DRAM Controller complexity

A

mux + refresher

22
Q

Flash Latency

A

very high

23
Q

Flash Volatile

A

No

24
Q

Flash 2^k capcity

A

Yes

25
Q

Flash Cost / bit

A

highest non-volatile

26
Q

Flash density

A

higher still (than DRAM)

27
Q

Flash location

A

Off CPU chip, but likely close

28
Q

Flash controller complexity

A

Complex!!!

29
Q

Magnetic Disk latency

A

“glacial” (very very high)

30
Q

Magnetic Disk volatile

A

No

31
Q

Magnetic Disk 2^k capacity

A

No

32
Q

Magnetic Disk cost / bit

A

middle non-volatile

33
Q

Magnetic Disk density

A

very high

34
Q

Magnetic Disk location

A

“Where’s Waldo??” (Doesn’t matter)

35
Q

Magnetic Disk controller complexity

A

complex

36
Q

Magnetic Tape Latency

A

“Geographic” (horribly high)

37
Q

Magnetic Tape volatile

A

no

38
Q

Magnetic Tape 2^k capacity

A

No

39
Q

Magnetic Tape cost / bit

A

lowest non-volatile, cheapest overall

40
Q

Magnetic Tape density

A

very high

41
Q

Magnetic Tape location

A

“Where’s Waldo??” (Doesn’t matter)

42
Q

Magnetic Tape controller complexity

A

complex

43
Q

Order from most important aspect -> least important aspect

A

Latency,
Volatile,
2^k capacity,
cost / bit,
density,
location,
controller complexity

44
Q

Speed

A

Latency

45
Q

Does it lose data after being turned off?

A

Volatile

46
Q

Does it save data after being turned off?

A

Non-volatile

47
Q

locations can be accessed by dereferencing a pointer, and less complex controller

A

2^k capacity

48
Q

How much money you have to spend

A

Cost / bit

49
Q

total capacity for unit device, or capacity per unit area or per volume

A

Density

50
Q

Where the memory is

A

Location

51
Q

An interface to manage various incompatibilities between the processor and a physical memory device, translates pointers to addressing

A

Controller