media influences Flashcards

1
Q

robertson et al’s findings on TV watch time and aggression

A

robertson et al (2013)
= measured TV watch time in 1000+ new zealanders, at regular intervals up to age 26

  • time spend watching TV in childhood/adolescence = reliable predictor of aggressive behaviour in early adulthood
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2
Q

how has aggressive behaviour been linked to viewing ‘excessive’ amount of TV

A

indirect link
= excessive TV watching associated with reduced social interaction/poorer educational achievement

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3
Q

what is deemed to be the most significant media influence on aggressive behaviour

A

viewing violent content

bandura et al = variation of bobo doll study where children watched film of bobo doll being beaten by adult

= similar outcome, SLT operates through media aswell as in person

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4
Q

what contradictory evidence has there been against the influence of media on aggression

A

paik and comstock (1994) = meta-analysis of approx. 200 studies

= argue/estimate that despite finding sig. positive correl. between viewing TV/film violence & antisocial behaviour
= this only accounts for 1-10% of variance in children’s aggressive behaviour

(imply relatively minor role)

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5
Q

why may computer/video games be argued to have more powerful influence than traditional screen-based media, on aggression?

A
  1. player take more active role compared to relatively passive TV viewer
  2. game-playing = directly rewarding for player (operant conditioning)
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6
Q

strength and weakness of using lab experiment when studying aggression

A

strength
= demonstrate cause/effect

weakness
= unethical = directly expose pps to violence to encourage aggression

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7
Q

what alternative measures of aggression are used in labs

A

taylor competitive reaction time task (TCRTT)
= pps deliver blasts of white noise at chosen volume to punish (non-existent) opponent

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8
Q

what did studies using the TCRTT find

A

students who played violent computer game for 10 mins
= selected sig. higher vol of white noise

  • in comparison to students who played non-violent golfing game
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9
Q

what did DeLisi et al argue about video games

A

link between aggression and computer games so well-established that;
- aggression should be considered public health issue (like HIV/AIDS)
- computer games should be considered as sig. risk factor (like not using condoms)

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10
Q

limitation of using media influences to explain aggression

A

aggression defined in diff. ways
e.g. studies looking at media influence on aggression measure through violence

not all aggression is violence, and neither are necessarily criminal

= effects found depend on how aggression is defined

= this means variations in definitions makes findings hard to compare

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11
Q

further limitation of using media influence to explain aggression

A

research plagued by unsupported conclusions

e.g.
- many studies methodologically weak
- if poor quality studies incl. in meta-analysis = poor quality analysis
- many studies only correlational
- experimental studies lack external validity = not generalisable to real world

= means some research guilty of drawing premature concl. based on findings that lack validity

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12
Q

strength of using media influence to explain aggression

A

findings can be explained through SLT
= acts as ‘convincing theoretical framework’ (anderson et al)

  • children more likely to imitate aggression when they see it being rewarded (vicarious reinforcement), even more so if able to identify on-screen characters

= having unifying explanation to account for findings = key feature of science = enhance research validity

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