Media Exam 2 review 2 Flashcards

1
Q

Agenda setting theory

A

Repeated news coverage raises the importance of the issue in the public mind.

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2
Q

3 criteria of causality (Agenda setting limitations)

A

logical association, constant time order, 3rd variables ruled out

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3
Q

Agenda building

A

Actions of experts and journalists in media outlets that build an agenda.

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4
Q

Need for cognition

A

High: Actively seek info and processes news
Low: Passive and rely on shortcuts

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5
Q

News framing

A

The news suggests what an issue is through exclusion and emphasis

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6
Q

Hostile media perception

A

People with strong views on an issue will think neutral issues are biased

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7
Q

Media hybridity

A

In a hybrid media environment, enforced genres are now murky and contested.

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8
Q

Elaboration likelihood model

A

Central and prehiberal persuation routes.

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9
Q

Central Route of Persuasion

A

Knowing you are being persuaded, Motivated, and paying attention to the message

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10
Q

Prehiberal Route

A

You don’t know you are being persuaded. Unmotivated and doesn’t pay attention to the message.

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11
Q

Third Person Effect

A

Believing that media has a stronger impact on others than yourself.

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12
Q

Health campaigns

A

Messages are made to persuade viewers to adopt or reject a habit for other health.

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13
Q

Fear appeals

A

Convince audiences the severity of a threat and how to respond.

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14
Q

Reactance theory

A

People do the opposite of what they are being persuaded to do.

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15
Q

Entertainment education: benefits and drawbacks

A

Reaches a large audience and more persuasive, humor makes the message hard to identify.

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16
Q

AD targeting

A

Persuasive messages targeted at people through demographic and psychographic info.

17
Q

Social capital

A

Info we gain from social connections

18
Q

Context collapse

A

The message travels beyond the intended audience.

19
Q

Meta-analysis

A

Averages results from many research studies to understand research trends.

20
Q

Social augmentation

A

Internet users expand their social network

21
Q

Transmission (Digital media affordance)

A

All users can broadcast messages

22
Q

Persistence (digital media affordance)

A

Online expressions are saved on the site

23
Q

Scaleability (digital media affordance)

A

The visibility of content is high

24
Q

Searchability (digital media affordance)

A

Content can be accessed through search

25
Q

Personalization (digital media affordance)

A

Content can be targeted to users

26
Q

Blurring public and private

A

Private interactions can easily be made public

27
Q

Filter Bubble

A

Users are exposed to info that confirms their beliefs

28
Q

Catheris theory

A

Consuming violent media releases violent energy

29
Q

Priming

A

Exposure to stimulus influences how we behave

30
Q

Social learning theory

A

We model the behavior we observe

31
Q

Identification

A

We are more likely to model people we identify with

32
Q

Abstract modeling

A

using observations to adapt in future situations

33
Q

Vicarious reinforcement

A

Recognizing if the action is rewarded or punished

34
Q

Inhibitory effects

A

Punishment teaches us not to act a certain way

35
Q

Disinhibinitory effects

A

Rewards will make us model a certain behavior

36
Q

Contextual factors

A

What determines if an observation will be modeled

37
Q

Accumulative effects

A

Effects of media over time

38
Q

Cultivation theory

A

When social reality becomes reaility

39
Q

Assumptions of cultivation theory

A

An easy-to-understand uniform view of social reality is presented to everyone