Media Exam 2 review 2 Flashcards

1
Q

Agenda setting theory

A

Repeated news coverage raises the importance of the issue in the public mind.

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2
Q

3 criteria of causality (Agenda setting limitations)

A

logical association, constant time order, 3rd variables ruled out

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3
Q

Agenda building

A

Actions of experts and journalists in media outlets that build an agenda.

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4
Q

Need for cognition

A

High: Actively seek info and processes news
Low: Passive and rely on shortcuts

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5
Q

News framing

A

The news suggests what an issue is through exclusion and emphasis

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6
Q

Hostile media perception

A

People with strong views on an issue will think neutral issues are biased

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7
Q

Media hybridity

A

In a hybrid media environment, enforced genres are now murky and contested.

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8
Q

Elaboration likelihood model

A

Central and prehiberal persuation routes.

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9
Q

Central Route of Persuasion

A

Knowing you are being persuaded, Motivated, and paying attention to the message

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10
Q

Prehiberal Route

A

You don’t know you are being persuaded. Unmotivated and doesn’t pay attention to the message.

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11
Q

Third Person Effect

A

Believing that media has a stronger impact on others than yourself.

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12
Q

Health campaigns

A

Messages are made to persuade viewers to adopt or reject a habit for other health.

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13
Q

Fear appeals

A

Convince audiences the severity of a threat and how to respond.

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14
Q

Reactance theory

A

People do the opposite of what they are being persuaded to do.

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15
Q

Entertainment education: benefits and drawbacks

A

Reaches a large audience and more persuasive, humor makes the message hard to identify.

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16
Q

AD targeting

A

Persuasive messages targeted at people through demographic and psychographic info.

17
Q

Social capital

A

Info we gain from social connections

18
Q

Context collapse

A

The message travels beyond the intended audience.

19
Q

Meta-analysis

A

Averages results from many research studies to understand research trends.

20
Q

Social augmentation

A

Internet users expand their social network

21
Q

Transmission (Digital media affordance)

A

All users can broadcast messages

22
Q

Persistence (digital media affordance)

A

Online expressions are saved on the site

23
Q

Scaleability (digital media affordance)

A

The visibility of content is high

24
Q

Searchability (digital media affordance)

A

Content can be accessed through search

25
Personalization (digital media affordance)
Content can be targeted to users
26
Blurring public and private
Private interactions can easily be made public
27
Filter Bubble
Users are exposed to info that confirms their beliefs
28
Catheris theory
Consuming violent media releases violent energy
29
Priming
Exposure to stimulus influences how we behave
30
Social learning theory
We model the behavior we observe
31
Identification
We are more likely to model people we identify with
32
Abstract modeling
using observations to adapt in future situations
33
Vicarious reinforcement
Recognizing if the action is rewarded or punished
34
Inhibitory effects
Punishment teaches us not to act a certain way
35
Disinhibinitory effects
Rewards will make us model a certain behavior
36
Contextual factors
What determines if an observation will be modeled
37
Accumulative effects
Effects of media over time
38
Cultivation theory
When social reality becomes reaility
39
Assumptions of cultivation theory
An easy-to-understand uniform view of social reality is presented to everyone