MATEPRO (Group Quiz 1 MODULE 1) Flashcards

1
Q

What is Process?

A

A Process converts a material from one form to another adding value to it.

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2
Q

Manufactured goods are typically divided into 2 classes:

A

Producer goods
Consumer goods

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3
Q

The vast majority of objects around
us consist of numerous individual
pieces that are built and assembled
by a combination of processes called
[blank]

A

manufacturing

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4
Q
  • bolts, nuts,
    paper clips, etc.
  • Individual items
A

DISCRETE PRODUCTS

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5
Q

a roll of
aluminum foil, a spool of wire, metal or
plastic tubing
- cut into individual pieces

A

CONTINUOUS PRODUCTS

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6
Q

every individual products has a
certain value which starts with raw
materials subjected to a sequence of
processes

A

VALUE

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7
Q

Production of Steel in Asia

A

600-800 A.D.

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8
Q

First Industrial Revolution

A

1780-1850

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9
Q

Second Industrial Revolution

A

1947

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10
Q

Third Industrial Revolution

A

1960-Industry 4.0 (modern times)

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11
Q
  • involves the creative and systematic prescription of the shape
    and characteristics of an artifact to achieve specified objectives while
    simultaneously satisfying several constraints.
  • 80% of the cost of product development and manufacture is
    determined by the decisions made in the initial stages of design.
A

PRODUCT DESIGN

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12
Q

Traditional processes using the sequential methodology may
appear to be straightforward and logical; in practice, however, it is
wasteful of both time and resources.

A

THE DESIGN PROCESS

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13
Q

also called simultaneously engineering by which all relevant
disciplines (departments and personnel) are already simultaneously
involved even from the earliest stages of product design.
- to bring products to the market as rapidly as possible

A

CONCURRENT ENGINEERING

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14
Q
  • a prototype is a physical
    model of an individual component or
    product
  • carefully reviewed for
    possible modifications to the original
    design, materials of production
    method
A

Prototype Production

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15
Q

is done prior to full
scale/mass production to validate and
document the manufacturing processes
for the developed product

A

Pilot Production

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16
Q
  • prototypes can now be made rapidly
    and at low cost using various specialized
    technologies and CAD/CAM
  • available for wide variety of materials
    ranging from plastics and ceramics to metallic
    materials
  • examples are: 3D Printing (Additive
    manufacturing), laser cutting
A

RAPID PROTOTYPING

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17
Q

a software-based method that uses
advanced graphics and virtual-reality
environments to allow designers to view and
examine a part in detail

A

VIRTUAL PROTOTYPING (Simulation-based
design)

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18
Q

Is a major consideration in manufacturing because all
components, regardless of their size, eventually have
to be assembled into the final product

A

DIMENSIONAL TOLERANCE

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19
Q

In concurrent engineering, the
design and manufacture of
products are integrated with a
view toward optimizing all
elements involved in the [blank] of the product.

A

Life Cycle

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20
Q

Stages of life cycle:

A
  1. Product start-up
  2. Rapid growth of the
    product in the marketplace
  3. Product maturity
  4. Decline
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21
Q

[blank] is comprehensive approach to integrating the design process with
production methods, materials, process planning, assembly, testing, and quality
assurance

A

DESIGN FOR MANUFACTURE (DFM)

22
Q

Experience has indicated that a product which is easy to assemble is usually
also easy to disassemble
- Assembly costs in manufacturing operations can be substantial, typically
ranging from 20 to 60% of the total product cost.

A

DESIGN FOR ASSEMBLY (DFA) and DISASSEMBLY (DSD)

23
Q
  • The design should take into account the concept that, for ease of access,
    components that are most likely to be in need of servicing be placed, as much as
    possible, at the outer layers of the product.
A

DESIGN FOR SERVICE (DFS)

24
Q

“mistake proofing” or “inadvertent error
prevention”
*Is the use of any automatic device or method that
either makes it impossible for an error particularly
human error to occur

A

POKA-YOKE

25
Q

to increase product value,
reduce cost, reduce material usage.

A

Process development

26
Q

is the economic term for making goods
and services available to satisfy human wants. It implies
creating value by applying useful mental or physical labor.

A

Manufacturing

27
Q

A [blank] adds value to raw materials and
ultimately converts them to finished products, often using
machines or machine tools.

A

manufacturing process

28
Q

The [blank] is a collection of operations
and processes used to obtain a desired product or
component.

A

manufacturing system

29
Q

The entire company is the [blank]

A

production system

30
Q

*Injection molding, die casting, progressive
stamping, milling, arc welding, painting,
assembling, testing, pasteurizing, homogenizing,
and annealing.

A

basic manufacturing processes

31
Q

A [blank] is an assembly of related
mechanisms on a frame or bed that together
produce a desired result.

A

machine tool

32
Q

A [blank] may do a single process or
multiple processes, or it may manufacture an
entire component.

A

machine tool

33
Q

An [blank] is a distinct action performed to produce a
desired result or effect.

A

operation

34
Q

is the manufacture of a product from pieces
such as parts, components, or assemblies. Examples of
fabricated products are spoons, nails, cars, etc.

A

Fabricating

35
Q

refers to the manufacture of a product by
continuous means. Examples of processed products are
food, chemical and pharmaceutical products.

A

Processing

36
Q

usually refers to the manufacture of a
product wherein the tools and the workers are the ones
who are usually brought to the product site. Examples
include buildings and highways.

A

Construction

37
Q
  • Designs the product.
  • Should know what the product is supposed to do.
  • Should know what environment/operating conditions
    the product will be exposed to
A

Design engineer

38
Q
  • Selects the tools, machines, and processes that will be
    used to manufacture the product designed by the
    design engineer.
  • The manufacturing process is usually the most hostile
    environment the product will ever see its entire lifecycle.
A

Manufacturing engineer

39
Q
  • Has expertise in setup reduction, integrated quality control and
    inspection devices, and reliability and maintenance of machines and
    of people.
  • Does process time reduction activities, factory lay-out optimization
    and tool uptime/downtime improvement.
  • Increases efficiency of the factory.
A

Industrial and Lean Engineer

40
Q
  • Selects and develops new materials for the product designed by the
    design engineer.
A

Materials Engineer

41
Q
  • Similar
    machines/tools are
    grouped together.
  • Used by factories
    manufacturing a
    large variety of
    products
A

Job Shop

42
Q
  • Used when the
    product is difficult to
    move (e.g. an
    airplane)
  • Like a machine shop
    in a garage at home.
  • Tools and machines
    are at the sides, while
    the product being
    assembled is at the
    middle.
A

Project Shop

43
Q
  • Used for mass
    production of a small
    variety of products.
  • Subsequent
    manufacturing processes
    are lined up.
  • There is only one flow
    for the manufacturing
    system.
A

Flow Shop

44
Q
  • Used in manufacturing
    food and chemical
    products.
  • Features efficient material
    handling.
  • Products are usually
    transported from one
    manufacturing process to
    another via a piping or a
    conveyor.
A

Continuous Process

45
Q
  • This layout is a product of the lean-manufacturing concept.
  • Related processes are grouped and laid-out together in a Ushape.
  • Product is transported via a kanban link.
A

Linked-cell

46
Q

These are the value-adding steps in a manufacturing system
ex.
* Casting/foundry/molding processes
* Forming or metalworking processes
* Machining (material removal) processes
* Joining and assembly
* Surface treatments (finishing)
* Rapid prototyping
* Heat treating
* Other

A

BASIC MANUFACTURING PROCESSES

47
Q

refers to checking whether the
finished product meets a specific
benchmark/criteria after manufacturing.
* Is the color correct? Is the length, width, height
correct? Are there any physical defects?

A

Inspection

48
Q

exposes the product to the actual
environment it will be exposed to after being
bought.
* Does the product do what it is supposed to do? Does
it taste right? Does it fulfill the promised
specifications?

A

Testing

49
Q

Refers to the physical movement of the product during manufacturing
* Includes loading and unloading of the product from the machine/tool.
* Automating the material handling steps often reduce scrap and
increases throughput (units produced/hour).

A

Transportation

50
Q
  • Maintains the product’s quality between completion and use.
  • This is what the customer first sees in the product.
  • Can sometimes be more expensive than the product itself (e.g.
    cosmetics and razor blades)
A

Packaging

51
Q
  • Must be minimized at all cases. Time lapses without any value added
    to the product other than depreciation.
  • Automation is discouraged. Cost of storage must be minimized.
A

Storage