Manipulative/Interactive Media Flashcards

1
Q

refers to materials, programs, applications and the like that
teachers and students use to formulate new information to aid
learning through the use, analysis,evaluation and production of
interactive and hands-on media

A

Manipulative Information and Media

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2
Q

Manipulative media is also known as

A

Interactive Media

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3
Q

is a method of communication in which the
program’s outputs depend on the user’s inputs, and the user’s
inputs in turn affect the program’s outputs.

A

Interactive Media

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4
Q
  • An educational reformer

who exemplified Romanticism
in his approach

A

Johann Heinrich Pestalozzi

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5
Q
  • First person who strongly
    believed and advocated the

use of hands-on learning or
manipulative

A

Johann Heinrich Pestalozzi

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6
Q
  • A student of Pestalozzi
A

Friedrich Wilhelm August Frobel

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7
Q
  • Laid the foundation for
    modern education “Father of

kindergarten”

A

Friedrich Wilhelm August Frobel

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8
Q
  • Included geometric building
    blocks and pattern activity
    blocks
A

Friedrich Wilhelm August Frobel

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9
Q
  • An Italian physician and
    educator
A

Maria Tecla Artemesia Montessori

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10
Q
  • Developed the use of
    manipulative
A

Maria Tecla Artemesia Montessori

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11
Q
  • Goal “learn through
    personal investigation and
    exploration”
A

Maria Tecla Artemesia Montessori

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12
Q
  • Swiss developmental
    psychologist and philosopher
A

Jean Piaget

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13
Q
  • Says, children must first
    construct knowledge through
    “concrete operations” before
    moving on to “formal
    operations
A

Jean Piaget

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14
Q

2 TYPES OF MANIPULATIVE MEDIA

A
  1. Traditional Manipulatives
  2. Digital Manipulatives
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15
Q
  • Concrete or physical object
  • Present since the advent of
    computer
  • These are objects from the real
    world that can be moved,
    assembled, disassembled, etc. to
    show a concept.
A

Traditional Manipulatives

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16
Q
  • Computer-aided objects and
    materials that also facilitate
    interactive learning.
A

Digital Manipulatives

17
Q

Examples of Traditional Manipulatives

A

Currencies/Money
Tools
3D Models
Field Trips

18
Q

Examples of Digital Manipulatives

A

Geoboards
Virtual and online learning platforms
3D simulations
Video Games

19
Q

DIFFERENT PLATFORMS OF INTERACTIVE MEDIA

A
  1. Mobile Apps
  2. 3D TV
  3. Video games (multi-player)
  4. Role-playing games (RPG)
  5. Massively Multiplayer Online Role Playing Game (MMORPG)
  6. Interactive websites
  7. Virtual reality and immersive environments
  8. Social media
20
Q

DIFFERENT PLATFORMS OF INTERACTING WITH THE INTERNET

A
  1. Online shopping
  2. Online gaming
  3. Online classes
  4. Chat
  5. News and Information
  6. Videos
21
Q

ADVANTAGES OF MANIPULATIVE/INTERACTIVE MEDIA

A
  • hands on learning
  • increase confidence and motivation for learning
  • plenty of resources
  • engaging
  • attention grabber
  • flexible and easy access
  • no clean up needed
22
Q

LIMITATIONS OF MANIPULATIVE/INTERACTIVE MEDIA

A
  • not available for everyone
  • distraction
  • dependence on them