M6: Legal, Ethical, Societal Issues in Media Information Flashcards

1
Q

Practice of modifying is altering computer software and hardware to accomplish a goal that is considered to be outside of the creator’s original objective

A

Legal, Ethical, and Societal Issues in Media Information

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2
Q

Protects original works of authorship as soon as the author fixes the job in a tangible form of expression

A

Copyrights / Intellectual Properties

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3
Q

Intellectual Property Code of The Philippines

A

Republic Act No. 8293

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4
Q

Property right for an inventor typically granted by a government agency

A

Patents

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5
Q

Protection for the aesthetic of a device or invention / logo

A

Design Patent

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6
Q

Safeguards for new varieties of plants

A

Plant Patent

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7
Q

Protection for a product that serves a practical purposes and is useful

A

Utility Patent

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8
Q

Authors and creators exclusive right to use, copy, or duplicate their material

A

Traditional Copyright

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9
Q

Use a copyrighted work without a liscence

A

Fair Use

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10
Q

Liscence that is given to the public to use their creative work

A

Creative Commons

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10
Q

Often associated with a company’s brand: Symbols, phrase, or insignia

A

Trademarks

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11
Q

Allows the franchisee to sell a product or provide a service under the company’s name

A

Franchise

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12
Q

Impulse control disorder that involves the obsessive use of digital devices, technologies, and platforms

A

Digital Addiction

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12
Q

Practice that is not public information: Could be a design, pattern, recipe, formula, or proprietary process

A

Trade Secret

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12
Q

Refers to the gap between demographics and regions that have access to modern information and communication technology (ICT), those that don’t or have restricted access

A

Digital Divide

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12
Q

Proprietary software code or algorithms, and online digital assets

A

Digital Assets

12
Q

Person’s virtual representation via new media, particularly the internet by which a person travels

A

Virtual Self

12
Q

Bullying with the use of digital technologies

A

Cyberbullying

12
Q

Data record of the things you do online

A

Digital Footprint

13
Q

Incorporating it into your work without full acknowledgement

A

Data Privacy

13
Q

Presenting work or ideas from another source as your own

A

Plagiarism