lesson 7 - aggression Flashcards

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1
Q

human aggression

A

Hobbes 1651 said that extreme levels of aggression are natural for human beings, across history, across geographical locations, you will encounter instances of human aggression.

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2
Q

what is aggression?

A

Aggression is behaviour ‘intended to harm another of the same species’ (Scherer et al, 1975. According to this definition, harm towards objects or animals is not classed as aggression.
‘directed towards another individual carried out with the proximate intent to cause harm’ (Anderson and Huesmann, 2003)
‘directed towards the goal of harming or injuring another living being who is motivated to avoid such treatment’ (Baron and Byrne, 2000)
‘That results in personal injury or destruction of property’ (Bandura, 1973)
commonality in definitions = intent to harm (Carlson et al, 1989)

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3
Q

how can we measure aggression

A

*Punching an inflatable (‘Bobo’) doll (Bandura et al., 1963).
*Observations from teachers and colleagues (Eron, 1982).
*Self reports of aggressive behavior (Leyens et al., 1975).
*Self report of willingness to use violence in lab (Geen, 1978).
*Selecting spiciness of hot sauce for someone else who does not like spice (Lieberman et al., 1999).
*More indirect measures required as punching people is unethical.

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4
Q

example of measuring aggression in the lab: shocks

A

*Subjects competed against “opponent” in a reaction time game
*After each trial, the loser received a shock.

2 conditions:
-Low provocation - shocks stayed at setting 2 (consistently at the lower level)
-High provocation - shocks gradually increased from 2 to 9 (increased)
- high provocation condition went to higher shock settings

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5
Q

does aggression translate into actual behaviour? gaming & aggression - yes

A

*Video games have long been thought to be associated with negative real-world outcomes.
*Aggression is the most notable of these – essentially, we use media as a model for our behaviour, or it acts as a ‘hypodermic needle’ and is injected into people who engage with it.
*Some evidence of a link between gaming and aggression (Anderson & Bushman, 2001), but the effect is small (Ferguson, 2007).
*APA confirms a link between gaming and aggression.

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6
Q

gender perception of aggression and videogames

A

71% of women think video games can lead to real world violence compared to 48% of men.

58% of men think videogames can be a useful outlet for frustrations and aggression compared to 56% of women.

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7
Q

conclusion about gaming and aggression

A

*While that link may be null (or small), other studies have shown interesting effects on wider emotional behaviour.
*Kennedy et al (2014) found that people who frequently played violent video games were less distracted by violent images in other contexts (e.g., seeing a man carrying a knife in a slideshow of images of scenery).
*A phenomenon the study author called “emotion-induced blindness”.

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8
Q

Types of theories of aggression:

A
  • Innate theories of aggression (Aggression is not learned, and is universal, if it is not released it builds up until it explodes).
    -Social theories of aggression (the social context in which we exist can also explain aggression, it is learnt)
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9
Q

psychodynamic theory of aggression (freud)

A

*Innate ‘death instinct’ (Thanatos).
*Thanatos theorised anger is initially directed at self-destruction, but as we develop, becomes directed toward others.
*Aggression builds up naturally and must be released.

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10
Q

ethological theory of aggression: Lorenz 1966

A

*Aggression has a ‘survival value’  functional view of aggression.
*Dual-factor theory:
1. Innate urge to aggress (inevitable)
2. Aggressive behaviour elicited by environmental stimuli (releasers)
*Lorenz (1966) mapped this to people (fighting instinct).
i.e., energy builds up and is released on another provocative behaviour of someone else.

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11
Q

evolutionary theory of aggression:

A

*Social behaviour is adaptive and helps the individual, kin, and species to survive (e.g., Buss & Shackelford, 1997).
*Aggressive behaviour - evolved to allow to procreate and pass on genes to the next generation.
*Social and economic advantage.
*e.g., high-flying executives may use aggressive behaviour to fight off colleagues for promotion.
*Inbuilt as we want to do better for ourselves and our group.

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12
Q

problems with the theories of aggression:

A

*Limited evidence for the psychodynamic theory.
*Ethological account struggles to explain the functional value of aggression in humans.
*Aggressors often find themselves punished and excluded from the group. Instead, society seems to manage aggression, e.g., by viewing aggressive sports.
*Evolutionary account takes limited empirical evidence and claims to use circular reasoning.
*Limited practical application; research has shown that attempts to release aggressive impulses do not work (e.g., Bushman, et al., 2001).

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13
Q

social theory of aggression: SLT, bobo doll

A
  • observational learning: modelling, learning by vicarious experience
    Bandura, Ross and Ross (1961)
    3 conditions:
    -Observed real-life aggressive model (kicking and hitting)
    -Observed non-aggressive model (played nicely).
    -Control group - no model

findings:
*Children exposed to the aggressive model displayed significantly more aggression.
*Didn’t go into the situation angrily, kids may have just leant that you should play in an aggressive way ’modelling’).
*If you are taught to punch and act aggressively when angry, this is what you will model.

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14
Q

social theories of aggression: frustration-aggression hypothesis

A

“The occurrence of aggressive behaviour always presupposes the existence of frustration”; and
“the existence of frustration always leads to some form of aggression”
(Dollard et al., 1939, p.1)

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15
Q

frustration:

A

“an interference with the occurrence of an instigated goal-response at its proper time in the behaviour sequence” (Dollard et al., 1939, cited in Berkowitz, 1989, p.60)
- Aggression is the result of having one’s goals thwarted.
- If target too powerful, unavailable or not a person displace aggression onto alternative target – a scapegoat.
e.g., Hovland and Sears (1940). (Lecture 6 with prejudice).

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16
Q

Barker et al 1941 frustration-aggression hypothesis, toys

A

*Children are shown a room full of toys:
*Half - Initially not allowed to play with them, or
*Half - Allowed to play without waiting.
*Assessed how children played with toys.

*Frustrated group acted more aggressively (had to wait then play):
*Smashed toys on the floor.
*Threw against the wall.
*General destructive behaviour.

17
Q

does frustration always lead to aggression?

A

Berkowitz (1962, 1989)
*Frustration does not always lead to aggression.
*Aversive events.
*Negative affect.
*Situational cues can dictate result of frustration.
*need for a better way to define aggression

18
Q

excitation transfer, Zillman 1979, 1988

A
  • Expression of aggression is a function of 3 factors:
    1. Learnt aggressive behaviour!
    2. Arousal or excitation from another source.
    3. The person’s interpretation of the arousal state – such that an aggressive response seems appropriate.
19
Q

example of excitation transfer

A

Exercising at the gym –> high level of excitation: heart rate, blood pressure, muscle tremor–> then a motorist takes last parking space (external) –>aggression (e.g., shaking hand and swearing at the driver).

20
Q

factors that can influence aggression:

A
  • Personality
  • Heat
  • Presence of a weapon
  • Alcohol
  • Narcissism
21
Q

Type A personality influencing aggression

A

*‘Striving to achieve, time urgency, competitiveness & hostility’ (Hogg & Vaughan, 2014; p. 469).
*More conflict with peers and subordinates but not superiors (Baron, 1989).
*Other theories of personality (e.g., psychoticism, low agreeableness).
*Frustration and provocation sensitivity (Lawrence, 2006; Lawrence & Hodgkins, 2009).
*More likely to be more aggressive.

22
Q

heat influencing aggression

A

*Heat (Bushman et al., 2005)
*Research has shown a link between temperature and aggressive acts.
*However, aggression and temperature show an inverted-U relationship (Cohn & Rotton, 1997).
index of assaults rose as temperature rose to an extent.

23
Q

Presence of a weapon and aggression

A

*Presence of a weapon (Klinesmith et al. 2006)
*Men took part and held a gun or held child’s toy
*Measured aggressive behaviour (how much hot sauce to the next person).
*Holding a gun increased aggression!

*Similarly finding by Berkowitz and LePage (1967):
*If angered, participants gave more electric shocks in the presence of a weapon (gun).

24
Q

alcohol influencing aggression: (Miller & Parrott, 2010)

A

(Miller & Parrott, 2010)
* Intoxicated participants behave more aggressively and respond to provocations more strongly.
* Also, low aggressors became more aggressive when intoxicated, whereas high aggressors did not.

25
Q

narcissism and aggression: Bushman and Baumeister, 1998)

A

*Participants wrote a pro-life or pro-choice essay on abortion.
*Some given negative feedback, such as “This is one of the worst essays I’ve ever read”.
*Later, they were asked to deliver blasts of noises to another participant, and they could adjust the level.

Findings:
Narcissistic participants gave the person whom they thought that had criticised their easy louder bursts. But not other participants. Direct aggression at those who threaten their self-image. Relationship between ego threat or praise and direct aggression.

26
Q

what is the general aggression model (GAM)

A

-GAM is a comprehensive, integrative framework for understanding human aggression. It considers the role of social, cognitive, developmental, and biological factors in aggression.

27
Q

GAM

A

Diagram on word:
Distal causes and processes:
biological & environmental modifiers –> personality.
Personality can influence the person and situation and results in the present internal state (cognition, affect and arousal)
then there is an immediate appraisal –> see if there are sufficient resources, if yes –> outcome important and unsatisfying may lead to impulsive action. if no. could lead to reappraisal and thoughtful action.

28
Q

does aggression translate into violent behaviour? no gaming & videogames. issues with research on aggression

A

BUT… there’s plenty of evidence that suggests no effect (Ferguson, 2015; Przyblski & Weinstein, 2019).
*One of the big problems is not standardised use of aggression measures (e.g., Ferguson, 2007; Elson et al., 2014) – selective use of measures can make effects seem bigger than they are.
*e.g., typically asking participants to estimate their own aggressive behaviours.
*It also struggles to account for real-world crime rates – engagement with gaming has increased, whereas crime has fallen. Not what we would have expected.
*Problematic – not one standardised measure of aggression, inconsistent. Often asked to think about and rate our own aggression – bias. Issue with self report techniques.