Lesson 5 - Technology in Education Flashcards

1
Q

True or false: Game players regularly exhibit persistence, risk-taking, attention to detail and problem solving.

A

True

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2
Q

How can games be used in today’s schools?

A
  • With authoring platforms
  • Content systems (learn Caribbean history by playing pirates)
  • Simulations (simulaciones)
  • Tigger systems: discussions between students?
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3
Q

What is gamification?

A

Establecer normas y cosas de los juegos en un non-game environment.

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4
Q

What is this?: Use digital tools to tell stories in educational ways, like showing off research or historical events.

A

Digital storytelling

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5
Q

What is this?: An online space where students and instructors interact

A

Virtual classrooms.

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6
Q

What is e-learning?

A

a web-based learning environment that allows instructors and students to interact through the computer without worrying about time or place // learning and teaching online through network technologies

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7
Q

**Diference between asynchronous learning and synchronous online learning

A

asynchronous is by emails, discussion boads, download, etc, so learning without the necesity of being in the same place as the teacher;
synchronous is a real-time learning situation, immediate comunication between student and teacher (videoconferencing, chat)

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8
Q

What is a massive open online course?

A

MOOC - is a course in which materials and instructions are delivered over the internet to users around the world. The course connect teachers with students interested in the same topic.

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9
Q

What is blended learning?

A

combination of using tech and classroom-based learning.

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10
Q

Six distinct models of blended learning:

A
    • Face-to-face driver: a physical teacher employs tech as a supplement, but he is the one who leads the lesson
    • Rotation: students rotate on a schedule between online learning and sitting ina classroom with a face-to-face teacher
    • Flex: a online platform delivers most of the curriculum. Teachers are there but only for supporting or tutoring small group sessions.
    • Online lab: online platform delivers the entire course but with all the students in the same location.
    • Self-blend: remote online courses to supplement their school traditional curriculums. This is so popular
    • Online driver: just online
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11
Q

Differences between “differentiated learning”, “individualized learning” and “adaptive learning”

A

Differentiatied learning: programs or tools for learning in creative ways related with the student’s individual learning style.
Individualized learning: a group a students recieved the same content but work through it at their own pace.
Adaptive Learning: software that dapts its content and pacing to the current knowledge level of the user.

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12
Q

3 reasons for teachers to use technology in the classroom

A
    • adapt to diverse learning styles
    • stimulate student motivation
    • improve the material being taught
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13
Q

True or false: ipadagogy is a way of teaching thanks of i-pad and different apps

A

True; it can be use for people with AUTISM, ADHD, VISUAL IMPAIRMENTS, COGNITVE DISABILITIES OR COMMUNICATION IMPAIRMENTS.

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14
Q

Benefits of using tech in education

A
  • Low cost (free apps, space, traffic, time, etc.)
  • Reach more people (MOOC)
  • Own pace, own time, own place (asynchronous e-learning)
  • Integrative visual with written enhances, accelerates comprehension (digital storytelling)
  • Helps enhance retention of social skills and academics (iPad)
  • Promotes 21st century skills
  • Engagement
  • Individualization (adaptive learning)
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15
Q

Is technology in education worth it?

A

“test scores were not significantly higher in classrooms using the reading and mathematics software products than those in control classrooms”, “no significant differences in student achievement between the classrooms that used the technology products and classrooms that did not” BUT “this study failed to address several key pieces that other research and educators strongly agree are critical to the success of ANY efforts to transform teaching and learning”, so there is a need for integration.

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16
Q

Inconvenients of using tech in classrooms

A
  • Feelings of isolation (asynchronous learning)
  • Sleeping problems (time spent behind tablet)
  • Playing instead of learning (pcs in classrooms)
  • Musculoskeletal harm?
  • Radiation?
  • Addiction? Lose touch with reality?
  • Cost?
  • Research is ongoing….