Lesson 4 - Cyberbullying, computer addiction and violence in video games Flashcards
Cyberbullying symptoms
Feeling depressed low-self-esteem anxiety lower school performance self-harm and suicidal thoughts
What is a bystander
people who know about the cyberbullying (but they are not victims or the aggressor). They are present in 64% of cyberbullying cases
Types of bystanders
Passive (59%)
Reinforcing and joining (9%)
Defending and support (32%)
Passive bystanders, reinforcing and joining and defending and supporting
- They are like spectators
- They joined in with insulting and then they are nice at school.
- They defend the victim and look for more help
What can we do in cyberbullying?
- Increase bystanders behaviour (people like to perceive themselves as ethical and just)
- Not reinforce or join the aggressor
- If you are the victim, ignore it and go to the authorities if it’s very severe; make as if you dont mind.
6 components of addictions
- Salience: la actividad se convierte en lo más importante en tu vida
- Mood modification
- Tolerance: cada vez más para poder satisfacerte
- Withdrawal symptoms: feelings or physical effects (panic when you cant play)
- Conflict: con uno mismo o con otras personas (you destroi yourself and people around you)
- Pelapse: (recaida)
Differences between Gaming theory (Griffiths, 2000) and Social Media theory (Cabral, 2011)
Both of then use the six components of addictions; Griffiths said it is necessary the 6 of the symptoms; Cabral said only salience, tolerance, a bit of comflict and relapse (so no mood modification and no withdrawal symptoms).
Why violent games are attractive?
- The unreal: you can live and do things that in real life you can’t.
- Mastery: (maestría)
True or false: there is a big correlation in reported studies between playing video games and real-world aggressive behaviour
False: There is a SMALL correlation.
True or false: there is an important difference between vulnerable youth and general population
True
True or false: video games are furthermre generally known to improve cognitive and motoric skills
True
True or false: There is relation between violent games and high school shootings in US
False; most important factors are private gun ownership and media attention.