Lesson 4 Flashcards
Is a linear sequence of illustrations, arrayed together to visualize a story.
Can really help you nail down a prototype for your new app without writing a bunch of throwaway code.
Storyboard
_ is credited with popularizing storyboards, having used sketches of frames since the _. Storyboards enable Disney animators to create the world of the film before actually building it.
Walt Disney Studios
1920s
Another type of a storyboard is a _ showing the screens that make up the user interface of a system and how you navigate between them.
Diagram
PAGE LAYOUT STRUCTURE
LINEAR
HIERARCHICAL
NON LINEAR
COMPOSITE
In this pattern there is a single main path between the screens in an orderly fashion. This is useful when the task is _ and fairly fixed in terms of how you will go about doing it.
LINEAR
In this pattern there is a main page. Beneath that are subpages and beneath them are further sub pages and so on. This is useful when there are decisions that need to be made and the user will go to different screens based upon those decisions. It is also useful when you have a lot of information to present which is organised categorically.
HIERARCHICAL
In this pattern there are links between pages in a non-structured way. This if often the case when the task is _ and the user can make decisions leading to different screens. Wikipedia is a good example of this type of layout.
NON LINEAR
It is often the case that a combination of these layouts will be the best approach. Different sections of your software or website will utilise different patterns. For example this website is organised in a hierarchical manner at the top level but then each tutorial is organised in a linear layout. (Similar to the example below)
COMPOSITE
STORYBOARD SHOWING THE PROCESS FLOW
A. Outline frames first.
B. Develop the storyline.
C. Sketch establishing shot.
D. Time to sketch with appropriate camera shots.
E. Emphasize action and motions.
Writing storyline before helps to sketch later. During developing storyline ask these questions to yourself:
Where does interaction take place?
What is the problem?
What is the task people are trying to do?
Which device used by users during the interaction?
B. Develop the storyline.
The first frame must introduce the viewer to the user and his surroundings. As you move further frames follow the buildup, climax (Most important frame) and end.
C. Sketch establishing shot.
Selecting an appropriate shot like Extra-long-shot is always used in the first frame, as to tell the viewer about Where this interaction takes place?
D. Time to sketch with appropriate camera shots.
TYPES OF SHOTS.
- Extra-long shot
- Long shot
- Over-the-shoulder shot
- Point-of-view shot
- Close-up shot
This shot is used to introduce the Viewer to the location
- Extra-long shot
The transition from location i.e., an extra-long shot to short shots or
over-the-shoulder shots.
- Long shot