Lesson 10 Flashcards

1
Q

A testing process that considers the random elements of the website and conducts experiments on two or more variants of the website’s elements such as web page, page element, and others.

A

A/B testing

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2
Q

In an _, you take a webpage or app screen and modify it to create a second version of the same page. This change can be as simple as a single headline, button or be a complete redesign of the page.

A

A/B testing works

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3
Q

A/B testing allows_ to make careful changes to their user experiences while collecting data on the impact it makes.

A

individuals, teams and companies

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4
Q

More than just answering a one-off question or settling a disagreement, A/B testing can be used to continually improve a given experience or improve a single goal like _over time.

A

conversion rate optimization (CRO)

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5
Q

A _ company may want to improve their sales lead quality and volume from campaign landing pages.

A

B2B technology

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6
Q

Testing one change at a time helps them _ which changes had an effect on visitor behavior, and which ones did not

A

pinpoint

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7
Q

This method of introducing changes to a user experience also allows the experience to be optimized for a desired outcome and can make crucial steps in a _ more effective.

A

marketing campaign

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8
Q

By _, marketers can learn which versions attract more clicks.

A

testing ad copy

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9
Q

A/B testing can also be used by _ to demonstrate the impact of new features or changes to a user experience.

A

product developers and designers

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10
Q

A/B testing process
The following is an A/B testing framework you can use to start running tests:

A

Collect data
Identify goals
Generate test hypothesis
Create different variations
Run experiment
Wait for the test results
Analyze results

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11
Q

Use the experiment as a learning experience and generate new hypothesis that you can test.

A

Determine Conversion to Improve
Hypothesize Change
Identity the variables and create variations
Run Experiment
Measure Results

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12
Q

_ (also referred to as A/B testing or multivariate testing) is a method of conducting controlled, randomized experiments with the goal of improving a website metric, such as clicks, form completions or purchases.

A

Split testing

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13
Q

_ tools allow for variations to be targeted at specific groups of visitors, delivering a more tailored and personalized experience. The web experience of these visitors is improved through testing, as indicated by the increased likelihood that they will complete a certain action on the site.

A

Split testing

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14
Q

Within webpages, nearly every element can be changed for a split test. Marketers and web developers may try testing:

A

Visual elements
Text
Layout
Visitor flow

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15
Q

Pictures, videos and colors

A

Visual elements

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16
Q

Headlines, calls to action and descriptions

A

Text

17
Q

How a website user gets from point A to B

A

Visitor flow

17
Q

Arrangement and size of buttons, menus and forms

A

Layout

18
Q

Some split testing best practices include:

A

Elimination
Focus on the call to action
Aim for the global maximum
Provide symmetric and consistent experiences

19
Q

Fewer page elements create fewer distractions from the conversion goal

A

Elimination

20
Q

Text resonates differently depending on the audience

A

Focus on the call to action

21
Q

Test with the overarching goal of the website in mind, not the goals of individual pages

A

Aim for the global maximum

22
Q

Make testing changes consistent throughout the visitor flow to improve conversions at every step of the process

A

Provide symmetric and consistent experiences

23
Q

How To Analyze Usability Testing Results?
There are three main ways to analyze the results of a usability test:

A
  1. Looking at the quantitative data to learn what version won:
  2. Filtering through the feedback and comments:
  3. Finding errors users had in the test
24
Q

How To Analyze Usability Testing Results?

A

Look for patterns in the data.
Test your recommendations to make sure they work.
Make recommendations based on your findings.
Find the root cause of any problems.
Compare the data to see what’s different.

25
Q

What Are Some Common Usability Problems?
There are many common usability problems that can occur during testing. Some of the most common include:

A

-Not being able to complete the task at hand
-Having to search for too long to find what you’re looking for
-Not understanding how to use a certain feature
-Feeling lost or confused while using the product

26
Q

What Are Some Common Usability Problems?

A

People have trouble using things that are not intuitive.
People have trouble using things that are not well organized.
People have trouble using things that are not well designed.
People have trouble using things that are not well written.
People have trouble using things that are not well tested.

27
Q

How To Fix Usability Problems?
There are a few key things to keep in mind when trying to fix usability issues:

A
  1. Make sure you understand the problem.
  2. Keep your users in mind.
  3. Be willing to make changes.
    4.Test, test, test.
  4. Be prepared to iterate.
28
Q

How To Fix Usability Problems?

A

Identify the problem areas.
Test the solutions.
Create solutions.
Look for patterns in the data
Prioritize the problems