Lesson 1 Flashcards

1
Q

It refers to the comprehensive landscape of software, protocols, frameworks, and methodologies that collectively power the World Wide Web.

A

Web System and Technologies

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2
Q

Key components of Web Systems and Technologies include: (11)

A
  • Web Development
  • Web Standards and Protocols
  • Web Servers and Hosting
  • Client-Side Technologies
  • Server-Side Technologies
  • Web Frameworks
  • Databases
  • Web Security
  • Web Accessibility
  • Responsive Design
  • Web Services and APIs
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3
Q

This involves the creation of websites and web applications.

A

Web Development

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4
Q

These are the rules and guidelines that
ensure consistency and interoperability on the web.

A

Web Standards and Protocols

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5
Q

are computers or software that store and deliver web content to users.

A

Web Servers and Hosting

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6
Q

These are the technologies that run in a
user’s browser
and provide interactive experiences.

A

Client-Side Technologies

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7
Q

These are technologies that run on the web server and handle tasks like processing user requests, interacting with databases, and generating dynamic content.

A

Server-Side Technologies

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8
Q

These are pre-built libraries and tools that simplify and expedite the web development process.

A

Web Frameworks

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9
Q

Web applications often rely on databases to store and manage data.

A

Databases

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10
Q

This aspect focuses on protecting user data, preventing unauthorized access, and ensuring the overall security of web
applications.

A

Web Security

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11
Q

This involves designing and developing websites and applications that can be used by people with disabilities.

A

Web Accessibility

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12
Q

With the diversity of devices accessing the web, responsive design ensures that websites adapt and look good on various screen sizes, from desktops to smartphones.

A

Responsive Design

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13
Q

is a program that can be accessed over the HTTP protocol.

A

Web-based System

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14
Q

Types of Web Application Development (11):

…kahit memorize lang you mga 6.

A
  1. Static Web Applications
  2. Dynamic Web “ “
  3. Single-Page “ “
  4. Multi- Page “ “
  5. Progressive Web “ “
  6. E-Commerce Web “ “
  7. JavaScript-Powered Web “ “
  8. Rich Internet Web “ “
  9. Portal Web “ “
  10. Animated Web “ “
  11. Content Management Systems
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15
Q

refers specifically to the buying and selling of goods and services over the internet.

A

Ecommerce
(Electronic Commerce)

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16
Q

is a broader term that encompasses all aspects of running a business electronically. It includes not only ecommerce but also other electronic processes.

A

Ebusiness
(Electronic Business)

17
Q

Eight (8) Unique Features of e-Commerce Technology:

A
  1. Ubiquity
  2. Global Reach
  3. Universal Standards
  4. Richness
  5. Interactivity
  6. Information Density
  7. Personalization/ Customization
  8. Social Technology
18
Q

Internet/Web technology is available everywhere: at work, at home, and elsewhere via mobile devices, anytime.

A

Ubiquity

19
Q

The technology reaches across national boundaries, around the earth.

A

Global Reach

20
Q

There is one set of technology standards, namely Internet standards.

A

Universal Standards

21
Q

enables an online merchant to deliver marketing messages in a way not possible with traditional commerce technologies.

A

Richness

22
Q

The technology works through interaction with the user.

A

Interactivity

23
Q

The technology reduces information costs and raises quality.

A

Information Density

24
Q

The technology allows personalized messages to be delivered to individuals as well as groups.

A

Personalization/Customization

25
Q

user content generation and social networks.

A

Social Technology

26
Q

Type of E-Commerce (6):

A
  • Business-to-Consumer (B2C)
  • Business-to-Business (B2B)
  • Consumer-to-Consumer (C2C)
  • Social E-Commerce
  • Mobile Commerce- (m-Commerce)
  • Local E-Commerce
27
Q

online businesses selling to individual consumers

A

Business-to-Consumer (B2C)

28
Q

online businesses selling to other businesses.

A

Business-to-Consumer (B2C)

29
Q

consumers selling to other consumers.

A

Consumer-to-Consumer (C2C)

30
Q

enabled by social networks and online social relationships.

A

Social E-commerce

31
Q

use of mobile devices to enable online transactions.

A

Mobile E-commerce(m-commerce)

32
Q

e-commerce that is focused on engaging the consumer based on his or her current geographic location.

A

Local e-commerce