Lecture 8: Psychological skills 2 Flashcards

1
Q

imagery

A
  • Visualisation
    ○ Different to visualisation as uses all the senses, visualisation is just sight.
    • Mental rehearsal
    • Symbolic rehearsal
    • Covert practice
    • Mental practice imagery
    • Imagery: recreation of experience in the mind
      ○ Recalling information from memory stored as experiences and shaping them as meaningful images
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2
Q

difference between imagery and mental rehearsal

A
  • Imagery: ‘ a symbolic experience that may occur in any sensory mode’ - Hardy, Jones and Gould, 1996
    • Mental rehearsal: ‘ the cognitive rehearsal of a task in the absence of overt physical movement’
    • Imagery should involve as many senses as possible as helps to create more vivid images
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3
Q

evidence of imagery effects

A
  • Medium overall effect of imagery interventions
    • Significant enhance,ent of motor performance, motivational and affective outcomes
    • Imagery and physical practice more effective than physical practice alone suggesting differential effects
    • There appears to be a dose-reponse
    • There remain gaps in understanding moderators (e.g. imagery type, ability and skill level.
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4
Q

when is imagery used?

A
  • Before / During / After (Hall, 2001)
    • Athletes report using more before
      than during and after
    • Underused after practice
    • Should be used in injury rehabilitation and on the occasions that it is more focus is on motivation rather than rehearsal of exercise
    • More emphasis as faster recovery has been identified
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5
Q

why do athletes use imagery?

A
  • Relates to what the person images
    • Muscles feeling loose
      Function
    • Refers to why
    • To feel relaxed
    • Two functions – Cognitive and Motivational (Pavio 1985)
      Oriented towards general or specific behaviours
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6
Q

content of imagery

A
  1. Images of the surroundings in which athlete competes
    1. The positive/negative characteristics of image
    2. The senses involved in imagery
    3. Perspective taken in creating imagery
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7
Q

positive and negative imagery

A
  • Positive most often reported during practices and pre-competition
    • Negative most often reported during competition
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8
Q

types of imagery

A
  • Visual
    • Kinaesthetic
    • Auditory
    • Olfactory
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9
Q

which types of imagery are used most often?

A
  • Visual and kinaesthetic used most often
    • Farahat, Ille and Thon (2004): visual imagery group performed better than kinaesthetic though both performed better than control
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10
Q

imagery perspective

A

depends on athlete and situation

internal imagery - execution of a skill from your own vantage point

external imagery - view from the perspective of an outsider

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11
Q

factors effecting imagery

A
- Nature of the task
		○ Tasks involving cognitive components
	- Skill level of the performer
		○ Beneficial for novice and elite
	- Imaging ability
		○ Probably most powerful influence also in distinguishing between elite and novice performance
	- Using imagery with physical practice
		○ Mental practice does improve performance more than no physical practice
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12
Q

how does imagery work?

A
  • We can generate information from memory that is essentially the same as an actual experience
    • Imaging events can have an affect on our nervous system similar to that of the real world experience
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13
Q

explanations for imagery

A
  1. Psychoneuromuscular theory
    2. Symbolic learning theory
    3. Bioinformational theory
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14
Q

psychoneuromuscular theory

A
  • Proposes that imagery produced similar neuromuscular activity to the actual movement
    • Ideomotor principle of imagery (Carpenter 1894)
    • Supporting evidence:
      ○ Imagined arm movements produced small muscular contractions (Jacobson, 1931)
      ○ EMG activity greatest when imagining skiing over rough sections of a course (Suinn, 1976)
      ○ EEG does not replicate exact neural pattern of activity Slade et al, 2002)
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15
Q

symbolic learning theory

A
  • Sackett 1934
    • Proposes that imagery generates and strengthens a ‘mental blueprint’ of the required action
    • Enables rehearsal of cognitive aspects of a skill (e.g., strategy, decision making)
    • Supporting evidence
      ○ Beneficial effects of mental practice are greater for cognitive than motor tasks
      ○ Imagery involves the same neural pathways as actual perception
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16
Q

bioinformational learning theory

A
  • Lang 1977/1979
    • Image: a functionally organised set of propositions stored in the brain
    • Stimulus propositions: the content of the scene to be imagined
    • Response propositions: verbal, motor, physiological, emotional responses to the scene
    • Imagery instructions that include response propositions generate stronger responses (Cumming et al., 2007)
17
Q

PETTLEP

A
○ The Physical nature of the movement
		○ The specifics of the Environment
		○ The type of Task
		○ The Timing of the movement
		○ Learning the content of the movement
		○ The Emotion of the movement
		○ The Perspective of the person
18
Q

uses of imagery

A
  • Improve concentration
    • Enhance motivation
    • Build confidence
    • Control emotional responses
    • Acquire, practice and correct sports skills
    • Acquire and practice strategy
    • Prepare for competition
    • Cope with pain and injury
    • Solve problems
19
Q

when is imagery most effective?

A
  • Most effective when using multiple senses
    • Most effective when including stimulus and response propositions
    • Effectiveness may be mediated by imagery ability
    • Neuroscience revealing more about the degree of functional equivalence between imagery and perception
      “Despite the unqualified enthusiasm which it commonly receives in applied sport psychology, mental imagery is not a panacea for all ills in sport” (Moran, 2012)
20
Q

SMARTER goals

A
  • S – Specific (Who, What, When, Where, Why?)
    • M – Measurable (How will you it’s achieved?)
    • A – Actioned (What are you going to do?)
    • R – Resourced (What do you need?)
    • T – Time based (How long is it going to take?)
    • E – Evaluate (How successful were you?)
    • R – Reset (Once achieved, start fresh)
21
Q

issues with goal setting

A

Issues with goal setting research in sport - Kyllo and Landers, 1995
Methodological
- Setting own goals / rejecting assigned goals
- Small sample size
Individual & Task characteristics
- Sport participants already motivated
- Feedback more immediate

22
Q

new directions to goal setting

A

New directions (Lock and Latham, 2006)

1. Goal choice
2. Learning goals
3. Framing
4. Affect
5. Group goals
6. Traits
7. Macro level
8. Subconscious priming
23
Q

public goal setting intervention

A

Public goal setting intervention (Ward and Carnes, 2002)
- Intervention: Self-set + public posting of performance goals in 5 College linebackers
- 3 elements of performance
○ “Reads” (positioning for pass or run)
○ “Drops” (correct response to opposition line-up)
○ “Tackles” (of ball carrier to stop progress)

24
Q

team goal setting

A
  • Goal setting as most effective team building strategy
    • Most research has looked at brief intervention
    • Cohesion has been the main variable of interest
    • Aim to satisfy needs of individual members whilst improving environmental conditions
      a) Season long programme
      b) Direct and indirect delivery method
      c) Control group
      d) Additional constructs (motivational climate)
25
Q

how goals influence performance

A
  • Direct Attention
    ○ Improves focus and gives meaning to training and competition
    • Effort Mobilisation
      ○ This is still needed by the athlete and may not be achieved by goal setting alone
    • Persistence
      ○ The importance of the goal to the athlete drives this influence
    • Development of new learning strategies
      ○ The above will lead the athlete to test new strategies and ways of achieving their goals
      (Locke, Shaw, Saari and Latham, 1981)
26
Q

how do goals work

A
  1. Motivate
    1. Create plan
    2. Monitor progress
27
Q

competence

A

○ Task – Perceptions of competence self referenced. Meeting the demands of the task, exerting effort and improving one’s skill level.
○ Ego – Interest in demonstrating superior competence. Better than others or surpass normative standards.

28
Q

adapt outcomes of competence

A
  • Engaging in training
    • Giving best effort in training and competition
    • Exhibiting persistence even when things not going well
    • Selecting optimally challenging activities and opponents
    • Performing to potential consistently
    • Continually working on improvement
29
Q

maladaptive outcomes of competence

A

When focused on demonstrating superiority and when there are doubts over ability:

- Holds back in effort and training
- Experiences performance impairment as a result of doubts as to whether they are good enough
- Selects challenges that are too difficult or too easy 
- Withdraw from sport as a result of feeling incompetent