Lecture 7 Video Game Morality Flashcards
Why are their moral disengagement cues worked into video game violence?
So the violence in the game is not so bad anymore
What are the 4 propositions for MoDVig model (Moral Disengagement in Violent video games)
- Video games characters are automatically perceived asl social beings.
- Video games characters are deemed worthy of proper moral treatment
- Impropere treatment of video game characters may violate norms, trigger guilt
- People enjoy video game violence, because they are morally disengage.
What was the main conclusion from the research of Blankendaal et al. 2015- Are Aggressive Agents as Scary as Aggressive Humans?
For the real person the stress level really goes up, with the virtual agent it just went up a little. But there were effects of the virtual agents due to the fact that the stress level stayed up after the anger burst
What were the results of the research of Gray & Wegner Mind Perception?
- If you score low on trait empathy, you do not really care. It is just pixels on the screen, they do not feel guilt in any condition.
- If you score high on trait empathy, you shoot for unjustified reasons, you feel very guilty.
What are the two factors of mind/life perception?
- Seems able to sense and respond to environment
2. self-propelled motion = it can move on its own
What is the dual process model of media reality according to Hartmann 2013
system 1: it feels real. Game characters may tigger automatic social perception
system 2: I know it is not real “it is just a game”
What are the human disengagement cues according to Bandura (1991)
We become bad people because:
- dehumanization
- several initial misconduct
- euphemistic labeling
- justification
How often are these disengagement cues presented?
At least one of the following three are always presented
- moral justification
- dehumanization
- neglect of consequences