Lecture 12. Virtual Reality Flashcards

1
Q

Explain the virtuality continuum by Milgram & Kishino

A
  • reality
  • augmented reality
  • augmented virtuality
  • virtuality

( mixed reality within the two augmented ones)

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2
Q

What is VR?

A

Sensorimotor contingencies (sensor display, motoric interactivity) and tracking of natural mapping

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3
Q

Three different types of VR research (fox et al. 2015)

A
  1. VR as an object
  2. VR as an application
  3. VR as a method
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4
Q

There are different domains of applications for VR. Name 6

A
  1. entertainment
  2. social
  3. health
  4. training and education
  5. work
  6. journalism
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5
Q

Which 3 different types of presence do we know?

A
  1. spatial presence
  2. social (co) presence
  3. self- presence
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6
Q

What are the immediate effects due to self presence?

A
  1. reduced body temprature
  2. reduced sensitivity from pain
  3. adopted spatial perception
  4. reduced implicit racial bias
  5. intensified threat perception and stress
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7
Q

What are the longterm effects due to self presence?

A
  1. intensified addiction
  2. depression due to substitution effects
  3. depersonalisation
  4. changes self-perception
  5. learning effect, social behavior
  6. more frequent source- attribution errors.
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8
Q

Why is VR not perfect?

A
  1. dimished arousal and effective response – it is not real so I am not scared
  2. hedonic reversals
  3. more exploratory and risk behavior tan in the real world
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