Lecture 12. Virtual Reality Flashcards
1
Q
Explain the virtuality continuum by Milgram & Kishino
A
- reality
- augmented reality
- augmented virtuality
- virtuality
( mixed reality within the two augmented ones)
2
Q
What is VR?
A
Sensorimotor contingencies (sensor display, motoric interactivity) and tracking of natural mapping
3
Q
Three different types of VR research (fox et al. 2015)
A
- VR as an object
- VR as an application
- VR as a method
4
Q
There are different domains of applications for VR. Name 6
A
- entertainment
- social
- health
- training and education
- work
- journalism
5
Q
Which 3 different types of presence do we know?
A
- spatial presence
- social (co) presence
- self- presence
6
Q
What are the immediate effects due to self presence?
A
- reduced body temprature
- reduced sensitivity from pain
- adopted spatial perception
- reduced implicit racial bias
- intensified threat perception and stress
7
Q
What are the longterm effects due to self presence?
A
- intensified addiction
- depression due to substitution effects
- depersonalisation
- changes self-perception
- learning effect, social behavior
- more frequent source- attribution errors.
8
Q
Why is VR not perfect?
A
- dimished arousal and effective response – it is not real so I am not scared
- hedonic reversals
- more exploratory and risk behavior tan in the real world