Lecture 7 Flashcards

1
Q

What is crisis-conflict?

A

2 subcomponents of a decision conflict e.g cost and fun

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2
Q

What is Opportunity cost?

A
  • Once you’ve chosen to do one thing, lost all the other things you could have been doing with that time
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3
Q

What is an easy example of decision making?

A
  • Chess: Goal is to win, options are various and choice are various, it forms an assessment of how good a choice is = probabilistic = picking highest expected utility
  • Consequence = win/lose the game
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4
Q

What is a hard example of decision making? Career choice

A
  • You have goals, biases, options and decision to decide
  • Choice among options to maximise expected utility via states of world: mutually exclusive and exhaustive
  • Outcome is every combination of option and state
  • Outcome of expected utilities = outcome utilities multiplied by state probabilities
  • Applying the whole framework is challenging = so simplify it
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5
Q

How do we simplify the framework?

A
  • Goals: simplify e.g money and enjoyment = can be simplified
  • Decision to decide
  • Biases: how can you be distorting info, and heuristics
  • Options: 2+ possible behaviours unless multistop analysis needed
  • Choice
  • States: reduce
  • Outcomes
  • Outcome utilises
  • State probabilities
  • Consequences
  • Evaluations
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6
Q

What are the types of decision frameworks?

A
  • Pros and cons
  • GOO: goals, outcomes, options
  • Weighted pros/cons
  • Decision Trees
  • ICE: importance weighted criterion evaluation
  • MEU
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7
Q

What are the pros and cons of the pros and cons decision framework?

A
  • Could do a life decision with pros and cons where one thing is blatantly obvious
  • Pros/cons are weighted the same even if one pro has more utility than a con
  • Possible states given options are missing, unclearly defined and inappropriately unitary, vague probabilities
  • Elimination by aspects: pick components of outcomes in order of their importance and eliminate options below a criterion value on each e.g to be a rockstar = need to sing well, therefore I cannot be, or I hate programming therefore no videogame designer
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8
Q

What are the pros/cons of GOO?

A
  • Structures info well
  • Have a grid stating options, and relative components of outcomes
  • Specifies goals too = not too specified, does not need to be mutually exclusive
  • Then have to say who wins for each category
  • Allows you to see conflict within goals
  • Cannot eliminate by aspect
  • BUT you can order your options
  • Possible states of the world are merged and probabilities aren’t quantified = outcome uncertainty is not set
  • Multiple criteria in utilities conflict: does not represent or revolve which is more important
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9
Q

What are the pros/cons of weighted pros/cons?

A
  • Use GOO and assign a quantitative sub-utility for each option an outcome
  • Principle of dominance does not apply: no option wins on all three utility subcomponents
  • Utility ambiguity e.g how does a + for enjoyment compare to a - for money
  • Probabilities are still mostly ignored
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10
Q

What are the pros/cons of decision trees?

A
  • Utility only includes money as money can be a reflection of other things
  • Same thing as full framework but utility is only composed of money
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11
Q

What are the pros/cons of ICE?

A
  • Distinction between a decision tree and ice if there’s only a single component to the utility e.g money, but the full framework has outcome uncertainty and multiple components to utility e.g money and enjoyment
  • Use GOO and assign values to the table for importance weighted
  • Ignores state probabilities
  • Must specify states
  • Ignores configural utility: configuration of components was a lot higher than all separate utilities added
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