Lecture 7 Flashcards
1
Q
What is crisis-conflict?
A
2 subcomponents of a decision conflict e.g cost and fun
2
Q
What is Opportunity cost?
A
- Once you’ve chosen to do one thing, lost all the other things you could have been doing with that time
3
Q
What is an easy example of decision making?
A
- Chess: Goal is to win, options are various and choice are various, it forms an assessment of how good a choice is = probabilistic = picking highest expected utility
- Consequence = win/lose the game
4
Q
What is a hard example of decision making? Career choice
A
- You have goals, biases, options and decision to decide
- Choice among options to maximise expected utility via states of world: mutually exclusive and exhaustive
- Outcome is every combination of option and state
- Outcome of expected utilities = outcome utilities multiplied by state probabilities
- Applying the whole framework is challenging = so simplify it
5
Q
How do we simplify the framework?
A
- Goals: simplify e.g money and enjoyment = can be simplified
- Decision to decide
- Biases: how can you be distorting info, and heuristics
- Options: 2+ possible behaviours unless multistop analysis needed
- Choice
- States: reduce
- Outcomes
- Outcome utilises
- State probabilities
- Consequences
- Evaluations
6
Q
What are the types of decision frameworks?
A
- Pros and cons
- GOO: goals, outcomes, options
- Weighted pros/cons
- Decision Trees
- ICE: importance weighted criterion evaluation
- MEU
7
Q
What are the pros and cons of the pros and cons decision framework?
A
- Could do a life decision with pros and cons where one thing is blatantly obvious
- Pros/cons are weighted the same even if one pro has more utility than a con
- Possible states given options are missing, unclearly defined and inappropriately unitary, vague probabilities
- Elimination by aspects: pick components of outcomes in order of their importance and eliminate options below a criterion value on each e.g to be a rockstar = need to sing well, therefore I cannot be, or I hate programming therefore no videogame designer
8
Q
What are the pros/cons of GOO?
A
- Structures info well
- Have a grid stating options, and relative components of outcomes
- Specifies goals too = not too specified, does not need to be mutually exclusive
- Then have to say who wins for each category
- Allows you to see conflict within goals
- Cannot eliminate by aspect
- BUT you can order your options
- Possible states of the world are merged and probabilities aren’t quantified = outcome uncertainty is not set
- Multiple criteria in utilities conflict: does not represent or revolve which is more important
9
Q
What are the pros/cons of weighted pros/cons?
A
- Use GOO and assign a quantitative sub-utility for each option an outcome
- Principle of dominance does not apply: no option wins on all three utility subcomponents
- Utility ambiguity e.g how does a + for enjoyment compare to a - for money
- Probabilities are still mostly ignored
10
Q
What are the pros/cons of decision trees?
A
- Utility only includes money as money can be a reflection of other things
- Same thing as full framework but utility is only composed of money
11
Q
What are the pros/cons of ICE?
A
- Distinction between a decision tree and ice if there’s only a single component to the utility e.g money, but the full framework has outcome uncertainty and multiple components to utility e.g money and enjoyment
- Use GOO and assign values to the table for importance weighted
- Ignores state probabilities
- Must specify states
- Ignores configural utility: configuration of components was a lot higher than all separate utilities added