Lecture 13 Flashcards

1
Q

Who was Phineas Gage?

A
  • Damage to frontal brain and VM prefrontal cortex
  • Had frontal lobe syndrome
  • Impairments in personal and social decision making with preserved intellectual abilities decisions often lead to losses in finance or social status or conflict with family and friends
  • Choices different from pre-morbid period problem-solving in the lab is normal
  • Had deficits in feeling/expression of emotions that is NOT explainable in terms of memory, intellect, language ability or attention
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2
Q

What is the IOWA gambling task?

A
  • Investigates Ventral Medial prefrontal cortex syndrome
  • Task is based in rounds and mimics repeated decisions we need to take via A,B,C,D
  • Creates conflict between immediate reward and a delayed probabilistic punishment
  • Risky choices with no clear prediction of outcomes
  • Benefits from hunches or gut feelings
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3
Q

What are somatic markers?

A
  • Activation of somatic states that attach values to certain options or scenarios
  • Overall neural system involved is larger than just VM prefrontal cortex
  • Central role of somatic states as signal functional in decision making
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4
Q

What is evidence that emotions guide decisions?

A
  • Emotions provide go, stop, turn signals in light of alternative scenarios = provide quick decisions
  • If lacking, decisions become dependent on cumbersome, slow reasoning
  • IGT: four card decks = to maximise profit on a loan of play money
  • Ppts make a series of 100 card selections: A&B generate 100£ each time they win but there is higher unpredictable punishment whereas C&D win 50
  • VMPFC patients do not avoid the bad decks
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5
Q

Is impairment linked to failure in somatic signalling?

A
  • Looked at SCR in VM patients
  • All decks show the same level of SCR response - little to none
  • In control groups: A&B show greatest SCR
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6
Q

Do emotional signals need to be conscious? (Results of IGT)

A
  • Ppts go through phases: 1 pre-punishment, 2 pre-hunch, 3 hunch, 4 conceptual
  • Behaviour: normal patients have a preference for A/B during pre-punishment, hint of shift away from A/B in 2, definite shift in 3/4
  • VM patients show a preference for A/B with no shift ever occurring
  • SCR: normal patients show no SCR in 1, but substantial SCR in 2/3/4, VM patients had no SCR ever occurring
  • Self-report = normal patients have no clue in 1/2, but 70% figure out distinction between A/B/C/D in 3/4
  • VM: only 50% understanding in intervals corresponding to 3/4
  • People will be aware of the reward schedule perhaps, but will not decide to act that way
  • Knowledge without somatic signalling leads to dissociation between what one knows and how one decides to act
  • Other examples are drug addiction/psychopathy
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7
Q

What is the amygdala?

A
  • Almond shaped structure, part of brain stem, part of limbic system
  • Ancient part of brain involved with emotions
  • Amygdala couples object features with its emotional attributes e.g monkeys afraid of snakes, when they have amygdala removed = show no fear toward snakes
  • Amygdala patients have the same results with IGT: select more cards from A/B, also do not show any SCR before selection of card OR when told they had lost money
  • Output of amygdala is not reaching to the Vm and they cannot process it the right way = shows different parts of brain working together
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8
Q

What are the somatosensory and insular cortices?

A
  • Anosognosia - damage to right hemisphere
  • Patients cannot move left side of body but are not aware of problem
  • Unable to make appropriate decisions on personal/social matters
  • Somatosensory structures in brain are critical for decision making as they hold representations of somatic states
  • Ventral medial frontal lobe is where everything is put together
  • The insula cortex is between temporal and frontal lobe: to do with body posture and feedback - deeply folded
  • Somatosensory cortex has a representation of body parts
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9
Q

What are primary vs secondary inducers?

A
  • VMPFC connects memories of events (secondary inducers) with somatic state representations of that memory
  • Patients with VM frontal lesions have difficulties re-experiencing remembered emotional episodes, or life events
  • Normal development of VM system depends on integrity of the amygdala
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10
Q

What are the affective input of somatic markers?

A
  • Somatic states can be integral to the decision task at hand e.g should I speed when I am late for an interview = emotional state may stem from embodied representation of fear to get into accident
  • Somatic state can be unrelated to the decision task at hand = emotional state may stem from an embodied response
  • Research approach: induction of strong emotional states like when you recall life events reduces the number of advantageous choices in a subsequent IGT = when affect is in foreground = can affect decision making for the worse
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11
Q

What was a study looking at somatic markers and their influence on decision making?

A
  • Where the affective input is absent
  • Looking at amygdala and insula patients compared to controls
  • 20 rounds of playing with starting money of $20, and you must choose to invest in each round. If you do not invest, you go to the next round
  • If you invest = 50% chance of losing $1, 50% chance of winning $2.50
  • Target patients invested in 83% of rounds whereas normals invested in 57%
  • In normal people, the loss aversion takes over as you react emotionally to outcomes of rounds
  • Depends on how the expected values are arranged to see if it is beneficial to see if there is no affective input
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12
Q

What is some games looking at social decision making?

A
  • Trust game: player decide how much of an endowment to invest with a partner. Money multiplies and trustee has choice to return/not to. If money is returned, both parties payoff is higher than original endowment, if not = investor has loss
  • Ultimatum game: 2 players divide sum of money, proposer specifies a division, responder may accept/reject = if reject = both receive nothing
  • Dictator game: same as ultimatum but second player has no choice and must accept
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13
Q

What are the lesions in social decision making? (Games)

A
  • Lesions in in VMPFC, and they overlapped between 6 patients
  • Trust game: lesioned patients exhibited less trust and were less trustworthy
  • Ultimatum: no difference between offers/demands
  • Dictator: VMPFC gave less than controls
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