Lecture 3 Flashcards

1
Q

How do we maximise expected utility?

A
  • Sum of the outcome of utility multiplied by the probability of the state
  • Ai = what you can do
  • Sj = possible ways the world can turn out
  • Oij: Consequences of act, given a particular state
  • e.g A: BBQ indoors/outdoors, S: Sunny vs Rain = 4 outcomes combining S & A
  • Then have to assign a utility matrix to each of the combinations e.g bbq and sunny has a 100 utility = subjective numbers
  • EU = Sum of (Utility x Probability of it occurring)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are the four axioms of expected utility theory?

A
  • Cancellation: Sure-Thing principle
  • Transitivity
  • Dominance
  • Invariance
  • If a decision maker wants to maximise EU, they MUST obey these axioms otherwise it is not a good decision/EU
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the Sure thing principle?

A
  • States of the world that give the same outcome regardless of someone’s choice can be eliminated from the choice problem
  • Seen through the Allais Paradox as well as the Ellsberg Paradox
  • As payout matrixes is the same as some of the outcomes are the same regardless of choice
  • All axioms tend to be intuitive and applications of principles are complex
How well did you know this?
1
Not at all
2
3
4
5
Perfectly