Lecture 3 Flashcards
1
Q
How do we maximise expected utility?
A
- Sum of the outcome of utility multiplied by the probability of the state
- Ai = what you can do
- Sj = possible ways the world can turn out
- Oij: Consequences of act, given a particular state
- e.g A: BBQ indoors/outdoors, S: Sunny vs Rain = 4 outcomes combining S & A
- Then have to assign a utility matrix to each of the combinations e.g bbq and sunny has a 100 utility = subjective numbers
- EU = Sum of (Utility x Probability of it occurring)
2
Q
What are the four axioms of expected utility theory?
A
- Cancellation: Sure-Thing principle
- Transitivity
- Dominance
- Invariance
- If a decision maker wants to maximise EU, they MUST obey these axioms otherwise it is not a good decision/EU
3
Q
What is the Sure thing principle?
A
- States of the world that give the same outcome regardless of someone’s choice can be eliminated from the choice problem
- Seen through the Allais Paradox as well as the Ellsberg Paradox
- As payout matrixes is the same as some of the outcomes are the same regardless of choice
- All axioms tend to be intuitive and applications of principles are complex