Lecture 6 - Non Verbal expression for Robots Flashcards

1
Q

Kinesics

A

Body movements, gestures, postures, facial expressions, eye gaze.

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2
Q

Proxemics

A

Conscious or unconscious settings of distances between various objects, agents and ourself. Based on Hall’s proxemic zones.

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3
Q

Hall’s proxemic zones

A
  • Intimate (0-50 cm)
  • Personal (0,5 - 1 m)
  • Social (1-5 m)
  • Pubic (5m or more)
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4
Q

Haptics

A

Robot touch. Pushing buttons

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5
Q

Chronemics

A

The tempo of human interaction and the pace at which we expect communication to occur.

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6
Q

What is a non-verbal expression in robots

A
  • Facial expressions
  • Gestures
  • Sounds
  • Pose
  • Body movements
  • LEDs
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7
Q

Arousal Vs Valence

A

Arousal is the degree of movement excitation an emotion shows.
Valence is how negative of positive an emotion is.

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8
Q

Challenges of Body expression (7)

A
  • Explicit body actions dedicated to communicating -emotions
  • Interfere with functional behavior
  • Difficult to use during task execution
  • Emotion expression are not continuous over time.
  • Between emotions, there is no state visible
  • Affect can be expressed with task behaviors
  • Mood indicates robots affect over time
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9
Q

what is the model that varies behavior using parameters without interfering in the functions

A

Parameterized behavior model

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10
Q

Naturalness

A

Behaviors generated by modulating APS are perceived as more natural than those generated modulating IPS

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11
Q

Imitation Game

A

Study to model functional behavior through game gestures
Dyadic interaction in the lab with the idea of recognize robot mood.

Human players imitate feature sequences initiated by the robot after the robot finishes a sequence.

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12
Q

Motivation for imitation game

A

Can people recognize robot mood expressed in behaviors during an interaction and can mood influence people’s affective state and performance during an interaction.

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13
Q

storytelling motivation

A

To Express mood that is evolving over time in a multimodal communication context to improve storytelling experience.

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14
Q

Storytelling Hypotheses

A
  • Listeners can distinguish whether the robot’s body language expresses a mood that follows the story.
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15
Q

StoryTelling findings

A

Affective body language is able to express mood evolving over time

  • Consistent body language is important and makes the mood stronger
  • Semantic channels take priority over body language.
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16
Q

Lecture Experiment

A

Express mood overtime in an in the wild setting.

- Not a super useful experiment. no clear differences but the attention paid to lecture slides was higher.

17
Q

LED’s for emotions Motivation

A
  • Minimal: Few parameters as possible
  • Generic: Robot independent
  • Parametric: Function of valence and arousal to cover full valence-arousal space
18
Q

Minimal set of parameters

A
  • Motion features
    • speed
    • Amplitude
    • Repetition
  • Body language Features
    • Head pose
    • Body pose
19
Q

What is affect in pose representation

A

A point in the valence-arousal space

20
Q

Amplitude

A

Valence oriented feature

21
Q

Speed

A

Arousal oriented feature

22
Q

8 affects for LEDs color

A

Excited, happy, content, tired, relaxed, sad, fear, angry

23
Q

LED’s parameters

A
  • Color: Depends on valence and arousal.

- Blink Frequency is arousal oriented and also affects the “Affect”.

24
Q

Can people detect affects?

A

Depend:

  • Motion only: excited, happy, sad, tired
  • LED’s: Angry, relaxed
  • Pose: Fear

Motion and body language features are strong indicators of arousal. Valence needs more features