Lecture 4: Innovation in teams - Team processes Flashcards

1
Q

Definition Teams

A

= Teams are social systems consisting of two or more people,

-> that are embedded in the organizational context
-> whose members perceive themselves to be in that team and are perceived by other as such (identity)
-> and that work together on a common task (teamwork)

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2
Q

Team Size

A

= Teams are limited in their size:
teams with about more than 10 members tend to spilt up in sub-tea,s

=> multiple team membership

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3
Q

Teams and Groups

A

All teams are groups but not all groups are teams

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4
Q

Relevance of Teams in Innovation

A

= Innovation in organizations is usually carried out in teams
-> Activities in connection with product innovation are conducted in teams
-> Teams are common in organizational product development
-> Production of new knowledge in general, is dominated by teams

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5
Q

Homans theory of interpersonal processes in small groups

A

4 key aspects, which are all interconnected

  1. Sentiments
  2. Activities
  3. Interactions
  4. Norms
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6
Q

Tuckermans team development model

A
  1. Forming
  2. Stroming
    -> Members engage each other in arguments
  3. Norming
    -> Members establish implicit or explicit rules about how they will achieve this goal
  4. Performing
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7
Q

Pros: Benefits of organizing innovative tasks in teams

A

= Teams can handle complex tasks
= Teams bring together experts from different fields
-> better cognitive resources
= Teams enable cognitive stimulation

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8
Q

Contra: innovative tasks in teams

A

= Creativity builds on divergent thinking
= Groupthink
= Production blocking
=Coordination losses
=Social loafing

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9
Q

Social Loafing - Definition

A

= The tendency of individuals to put less effort when working in a group than working individually

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10
Q

Underlying Problems of social loafing

A

= Diminishing transparency of individuals contributions
= Diffused responsibility for completing the task
= Individuals believe their contribution not needed for group success

=> Social loafing increases as grou size increases

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11
Q

Key indicators of high quality teamwork

A
  1. Communication
  2. Coordination
  3. Balance of Members Contributing
  4. Mutual Support
  5. Effort
  6. Cohesion
    -> are team members motivated to maintain the team
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12
Q

When to use teams?

A

= The need for teamwork is a matter of degree
= Need for teamwork changes over the duration of a project
= Creative processes regularly need both individual and team elements

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13
Q

Creativity as a collective sensemaking process

A
  1. Ecological change
  2. Enactment
  3. Selection
  4. Retention

= The basic idea of sensemaking is that reality is an ongoing accomplishment that emerges from efforts to create order and make retrospective sense of what occurs

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14
Q
A
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