lecture 4 - cognitive enhancement Flashcards
1
Q
brain plasticity
A
- even short-term practice can result in noticeable changes in brain activity, supporting the idea that the brain is highly adaptable
- this is seen with both physical and mental practice, showing that the mind can change the brain
- plasticity is a normal and ongoing process throughout the lifespan
2
Q
brain plasticity is important because
A
- Aging: All our brains are aging, so maintaining neuroplasticity is crucial for cognitive health as we grow older.
- Desire for Improvement: Everyone wants to be smarter and perform better cognitively.
- Increased Cognitive Demands: Modern society places more demands on our mental capacities than ever before.
- Neurological and Psychiatric Disorders: Many disorders, like Alzheimer’s disease or ADHD, impact cognition, making it crucial to understand how to improve or maintain cognitive function.
3
Q
cognitive enhancement methods
A
- exercise
- brain stimulation
- video games/cognitive training
- food supplements
- meditation
- drugs
4
Q
computerized cognitive training
A
- intended to boost cognition
- a booming business: commercial brain training companies
5
Q
WM training: first findings
A
- study aimed to investigate if training WM can lead to improvements in fluid intelligence (ability to solve novel problems independently of previously acquired knowledge) with a dual n-back task
- compared with a passive control group
- performance was measured with the Raven’s Advance Progressive Matrices (BOMAT)
- training effect: participants improved their working memory performance over time
6
Q
methodological considerations
A
- how are non-specific effects controlled for in studies
- test-retest effects: practice effects
- placebo effect: a positive effect from a placebo treatment, attributed to the patient’s belief rather than the placebo’s properties
- demand characteristics: participant’s unintentional behavior changes based on perceived experiment purpose
- hawthorne effect: behavioral changes in study subjects due to awareness of observation
7
Q
passive control group
A
- controls for: test-retest
- does not control for: placebo effect, demand characteristics, hawthorne effect
- use of passive control groups confound cognitive training studies. future studies should therefore account for these non-specific effects.
8
Q
active control group
A
- control group undergoes another adaptive cognitive training intervention
- controls for test-retest, placebo effect, demand characteristics, and hawthorne effects
- use of active (placebo) control group resulted in no evidence of improvement in intelligence after WM training
- however, in 2015 a small effect of an n-back training on improving fluid intelligence was found, so this is still an ongoing debate
9
Q
transfer effects (of WM training)
A
- far transfer: improvement in a different cognitive ability, like intelligence
- intermediate transfer: improvement in a related ability, like selective attention
- near transfer: imrpovement in tasks that use the same ability, like other WM tasks
- The key issue is whether brain training can lead to “far transfer” — improving cognitive abilities unrelated to the trained tasks. Many studies have found evidence only for “near transfer,” where improvements occur only in tasks similar to the ones trained.
- WM training may increase WM capacity, but does not generalize to fluid intelligence, meaning near transfer is possible, but far transfer is unlikely
10
Q
hype cycle phases
A
- technology trigger:a potential technology breakthrough kicks things off. early proof-of-concept stories and media interest trigger significant publicity. often no usable products exist and commercial viability is unproven
- peak of inflated expectations: early publicity produces a number of success stories — often accompanied by scores of failures. some companies take action; most don’t
- through of disillusionment: interest wanes as experiments and implementations fail to deliver. producers of the technology shake out or fail. investment continues only if the surviving providers improve their products to the satisfaction of early adopters
- slope of enlightenment: more instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. second- and third- generation products appear from technology providers. more enterprises fund pilots; conservative companies remain cautious
- plateau of productivity: mainstream adoption starts to take off. criteria for assessing provider viability are more clearly defines. the technology’s broad market applicability and relevance are clearly paying of
11
Q
current concensus
A
- whether or not brain training is effective is still an ongoing debate
- WM training may improve performance on similar tasks that call upon WM (near transfer)
- active control groups are critical
- memory games paper: conflicting results are expected in a young field like cognitive training, especially when even meta-analyses do not agree
12
Q
current directions for research
A
- individual difference in training effectiveness: effects may depend on initial WM ability, so it may work better for some individuals than others (poor vs. high, healthy vs. impaired)
- realistic training approaches: games must be more real-life like
- more research testing transfer of training to real-life WM performance
13
Q
critical design features
A
- active, adaptive control group: to control for test-retest and placebo effects, etc.
- multiple transfer tasks: to determine change at levels of cognitive abilities (transfer effects), it is effential to include tasks beyond the one participants were trained on
- multiple training tasks: to train at levels of cognitive ability, engaging participants in different types of tasks ensures a more comprehensive training regiment, potentially leading to more widespread cognitive benefits
- follow-up assessments: to determine how long effects may last. these are necessary to determine the long-term effects of the training
- daily life measurements: to determine transfer to everyday life tasks
- large sample size: to have enough statistical power
- preregistration: prevents “p-hacking” or altering hypotheses after seeing the data to fit a desired result
- double blind studies (where possible): reduces bias from both sides, preventing expectations from influencing the results
14
Q
the general issue of lack of transfer
A
- plasticity/learning is typically task- or stimulus-specific.
- there is little transfer to novel task contexts or stimuli
15
Q
transferability in DDNs
A
- DDNs can be easily misled or confused by subtle changes in input data, even when these changes are imperceptible to humans
- this means that while NNs are powerful within their trained domains, they often fail to generalize to new or slightly altered inputs
- more variable training enhances generalization at the cost of slower initial learning