lecture 2 - predictive processing Flashcards
1
Q
predictive processing
A
- overarching theory that brains minimize prediction errors
- perception is a process of top-down inferencing instead of bottom-up inferencing
- active processing instead of passive processing
- example: when drinking cream soda instead of the expected coca cola, with active processing you get a PE and surprised response, with passive processing you just taste the cream soda without surprised reaction.
2
Q
what does the brain do according to predictive processing theory
A
everything the brain does can (in the long term) be explained as PE minimization
3
Q
PP explanation: binocular rivalry (house/face)
A
- BR occurs when the eyes are presented with different stimuli and subjective perception alternates between them
- PP explains this as:
- the brain has priors for seeing a face or a house separately, but there is no prior for seeing both simultaneously in the same location, because objects can’t coincide in space and time
- The predictive model can’t strongly favor one interpretation as no single model/hypothesis about the causes in the environment has both high likelihood and high prior probability.
- As one stimulus (say, the face) becomes dominant, the brain “explains away” the perception of the face, but the other stimulus (the house) still exists as a suppressed prediction error (something that remains unexplained). The brain recognizes this error and may then switch to perceiving the house.
- This switching continues back and forth because no single model fits the data entirely.
4
Q
stubbornness of priors
A
- priors are determined by past experience
- they are believed to be relatively hard-wired depending on the extent to which they are evolutionarily inherited, grounded in a lifetime of learning, or were acquired over a much shorter time scale.
5
Q
active inference
A
- the brain continuously predicts the outcome of its own actions to confirm/test its model of the world
- actions are driven by predictions and sensory PE minimization as well
6
Q
PP: sense of self
A
- in order to interact with the world effectively, our brain must have an internal model of ourselves as a cause in the world.
- This allows us to predict how our actions will affect the world around us and, in turn, how the world will affect us through sensory feedback.
- this renders our sense of self as an agent a construct or model of the brain. the “self” we experience isn’t necessarily an inherent or fixed entity but rather a mental construct.
7
Q
PP: the inside comes first
A
- the brain actively creates its own reality from the inside: it predicts and interprets the outside world continuously on the basis of its model
- influences from the outside are also critical in shaping model formation, but, the internal comes first
8
Q
top down influences on perception: PP vs traditional view
A
- traditional view: top-down processes in the form of memory, cognitive control, attention, etc. remain secondary in dealing with influences from outside.
- PP perspective: PP perspective, top-down influences are the primary influence on perception. external influences become secondary to anticipatory states.
9
Q
PP: tickling example
A
- you cannot tickle yourself as these sensations were predicted in advance. no prediction error = no tickling sensation
- schizophrenics can tickle themselves, as they have problems predicting the outcome of their own actions - making the distinction between internally and externally generated brain activity blurry
10
Q
PP: phantom pain example
A
- amputees often experience pain in the missing limb, despite its absence
- When a limb is lost, the brain still maintains this predictive model because it’s been conditioned by years of sensory data coming from that limb (stubbornness of priors)
- This supports the idea that our sense of self and bodily experience are not direct reflections of reality, but rather constructed by the brain through predictions. i.e., pain is a learned expectation or construct of the brain
11
Q
counterfactual predictions
A
- the deep temporal and hierarchical structure of generative models allow for consideration of the outcome of multiple actions, the further one goes into the future, without engaging in overt action
- active inference therefore includes ‘what if’ beliefs (counterfactual hypotheses) about the world, and belief updating that does not entail overt action (i.e., mental actions)
12
Q
learned cognition
A
- in the PP framework, perception, action, etc. are constructed through increasingly more reliably predictive models that reduce PEs
- therefore, past experience/learning is a pervasive factor underlying all mental activity
- our mental landscape is thus dominated by models that have reliably reduced uncertainty in the past
13
Q
mental action
A
- covert cognitive processes the brain performs to continuously update and refine its predictions.
- they are mental computations the brain uses to minimize uncertainty and prepare for more effective future actions.
14
Q
learned cognition: habitual vs goal directed mind
A
- learned cognition raises the question of how much of our thinking and behavior is automatic (habitual) versus goal-directed (deliberate)
- If most of our mental models are based on past experiences, much of what we do may be habitual, driven by well-established predictive patterns, rather than actively goal-directed.
15
Q
learned cognition: plasticity of the predictive mind
A
- concerns the brain’s ability to adapt and change its predictive models based on new experiences.
- how flexible or plastic is the brain in updating its models, and can we overcome habitual patterns to adopt new, more effective ones when necessary.