final lists Flashcards
1
Q
PP objections
A
- dark room problem
- mathematical formalization
- not a neurophysiological theory
- falsifiability
2
Q
four neural predictions for PP (Walsh paper)
A
- error-signalling neural responses to sensory stimuli should scale inversely with expectation
- top-down signals represent sensory prediction
- at each level of the cortical hierarchy there are two functionally distinct subpopulations representing predictions and prediction errors
- prediction error minimization is achieved through repciprocal exchange of error and prediction signals across levels - a process known as ‘hierarchical inference’
3
Q
evidence enacted perception
A
- perception is constituted by sensorimotor knowledge
- experiential blindness
- no perception when images are stabilized on the retina
- self-movement is necessary for perception to develop
- neuroscience studies support inside-out view
4
Q
cognitivism → enactive view
A
- cognition is understood as computations over mental representations
- the subject of cognition is a detached observer with a bird’s eye view of the world
- intentionality is explained by the representational nature of mental states
- the architecture of cognitive systems is conceived as being highly modular
- processing in subsystems is assumed to be largely context-invariant
- computations are considered neutral to the body or environment (functionalism)
- models of cognition take into account only the inner states of a cognitive system, and ignores how the body or environment might affect thinking (individualism)
5
Q
cognitivism → enactive view
A
- cognition is understood as capacity of generating structure by action
- the cognitive agent is immersed in his/her task domain
- system states acquire meaning by virtue of their role in the context of action
- the functioning of cognitive systems is thought to be inseparable from embodiment
- a holistic view of the architecture of cognitive systems prevails, which emphasizes the dynamic nature and context-sensitivity of processing
- models of cognition take into account the embedded and ‘extended’ nature of cognitive systems
6
Q
4E cognition
A
- embodied: cognition is not isolated in the brain but the body’s structures and processes shape how we think
- embedded: cognition is embedded in a relevant external context
- enacted: actions help shape our cognitive processes, meaning cognition is partly constructed through the things we do, not just the things we think
- extended: cognition can be extended beyond the brain and body, into the environment
7
Q
dynamic directives
A
dispositions for action, embodied in dynamic patterns of activity
8
Q
pragmatic implications of enactive view
A
- study the relation between neural activity patterns and action contexts
- avoid studying passive subjects but use paradigms that involve active exploration
9
Q
barsalou: in-between view of representations
A
- there is no permanent static representation of hammers in long-term memory, built from amodal symbols, that is loaded into WM identically across different occasions
- the representation that does reside in long-term memory results from superimposed effects of associative learning distributed across relevant sensorimotor systems, with the resultant network changing constantly after every learning episode (and overlapping considerably with networks for other categories)
- when this distributed network is accessed, it produces one of infinitely many hammer representations dynamically
- these representations serve temporary representational functions by providing useful inferences in specific situations
10
Q
barsalou: cognition mediates between sensation and action
A
- cognition can represent non-present states: this implies dynamic, multimodal representations that are temporarily constructed in WM to exand our action repertoire
- cognition can create conceptualizations through language: allows humans to adapt behavior in novel ways by categorizing and appraising experiences
11
Q
cognitive enhancement: current directions for future research
A
- take individual differences in training effectiveness into account
- use realistic training approaches
- more research testing transfer of training to real life WM performance
12
Q
cognitive enhancement: critical design features
A
- active control group
- multiple transfer tasks
- multiple training tasks
- follow-up assessments
- daily life measurements
- large sample size
- preregistration
- double blind design
13
Q
hype cycle phases
A
- technology trigger:a potential technology breakthrough kicks things off. early proof-of-concept stories and media interest trigger significant publicity. often no usable products exist and commercial viability is unproven
- peak of inflated expectations: early publicity produces a number of success stories — often accompanied by scores of failures. some companies take action; most don’t
- through of disillusionment: interest wanes as experiments and implementations fail to deliver. producers of the technology shake out or fail. investment continues only if the surviving providers improve their products to the satisfaction of early adopters
- slope of enlightenment: more instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. second- and third- generation products appear from technology providers. more enterprises fund pilots; conservative companies remain cautious
- plateau of productivity: mainstream adoption starts to take off. criteria for assessing provider viability are more clearly defines. the technology’s broad market applicability and relevance are clearly paying off
14
Q
traditional view of visual WM vs current view
A
- traditional: WM is just for holding visual information because otherwise this information would disappear (i.e., has a fixed nature)
- current: WM is for guiding action, facilitated through action, and as a result of moving around
15
Q
visual WM is for action
A
- objects in WM can be (re)prioritized to help guide current and future action
- markers of visuospatial and motor-plan selection occur concurrently