Lecture 4 Flashcards

1
Q

Problem recognition

A
  • Problem recognition is the perceived difference between an ideal state (where we want to be) and an actual state (where we are now)
  • Ideal state is influenced by past experiences, goals, changes, cultures
  • Actual state is influenced by physical factors, our needs, external stimuli
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2
Q

Can Marketers Stimulate Problem Recognition

A
  • They can help put consumers in a state of problem recognition and motivate them to start the decision process by creating new ideal state and creating dissatisfaction with actual state
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3
Q

High Effort Consumer Decisions – what decisions to make in high effort situations

A
  1. Deciding which brands to consider
    - Consideration set – the subset of ttop-of-mind brands evaluated when making a choice
    - Inept set – options that are unacceptable when making a decision
    - Inert set – options toward which consumers are indifferent

__________

  1. Decide what is important to the choice
    - Weights of attributes changes according to goals, time, framing

__________

  1. Deciding what brand to choose
    - Cognitive decision making models combine information about attribute to research a decision in a rational, systematic manner
    - Affective decision making models are decisions based on feelings and emotions
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4
Q

High Effort Consumer Decisions – Cognitive Decision Making Models

A
  • Compensatory models – negative features can be compensated for by positive ones
  • Non compensatory models – negative information leads to rejection of the option
  • Decisions base on brands – evaluation one brand at a time, evaluating the attributes
  • Decisions based on product attributes – compare brands one attribute at a time
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5
Q

High Effort Decisions – Some other issues

A
  • Decision delay – too many attractive options, too risky, entails unpleasant task
  • When alternatives cannot be directly compared e.g. trip to Fiji vs computer
  • Alternative based – based on overall evaluation
  • Attribute based – using abstract representations of comparable attributes e.g. fun
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