Lecture 4 Flashcards

1
Q

Value

A

Objective, monetary value of something. Only applies to options that are certain, not gambles (in which case you use EV)

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2
Q

Expected Value

A

EV = p(outcome 1)v(outcome 1)+p(outcome 2)v(outcome 2)…

Difference between EV and value is that EV takes into account both the monetary value and probability of something. Useful for seeing the value of a gamble.

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3
Q

Utility

A

The subjective value of something, measured in utils (an arbitrary measure for comparing subjective value across people). Only used for options that are certain, not gambles (in which case you use expected utility)

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4
Q

Expected utility

A

Unlike utility, takes into account both subjective value (utils) and likelihood - multiply outcome probabilities by utils. Useful for seeing value of gamble.

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5
Q

Subjective expected utility

A

Unlike expected utility, takes into account subjective likelihood of each outcome along with subjective value. This happens because people have different ideas of how likely things are in the real world. Often more applicable to decisions other than coin tosses because sometimes the probability of something occurring just isn’t certain. Other times, the probability may be known but we may under or over-weigh it.

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6
Q

Expected Value Theory

A

Uses EV to predict behavior: people should choose option with highest EV. Problems: how to deal with St. Petersberg Paradox and non-monetary gambles?

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7
Q

St. Petersberg Paradox

A

Toss coin as many times as needed to score a head. You get 2^n dollars for playing, so if H on toss 1, $2; toss 2, $4; etc. How much should you pay to play? Using EV, the numbers cancel out and you get infinity. But nobody would pay that amount (though normative) to play. Why? Diminishing marginal utility. Does this violate Expected Value Theory though?

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8
Q

Diminishing marginal utility

A

Each additional unit of wealth worth less than the one before, so at some point getting richer does not improve your happiness.

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9
Q

Expected Utility Theory

A

Created to deal with problems of Expected Value Theory. Axioms that underlie rational decision making: connectedness (ordering of alternatives), dominance, transitivity, independence (cancellation principle). If these outcomes are violated, then expected utility is not maximized.

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10
Q

Connectedness (ordering of alternatives)

A

Expected Utility Theory. Given 2 alternatives, rational decision makers should be able to compare and prefer one or be indifferent. Ability to rank alternatives - no refusal to choose.

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11
Q

Dominance

A

Expected Utility Theory. Rational decision makers should always pick the dominant alternative. Weak dominance: better on at least one dimension, and equal on all other dimensions. Strong dominance: better on all dimensions. Therefore, pick the best choice.

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12
Q

Transitivity

A

Expected Utility Theory. If you prefer a>b and b>c, then you must prefer a>c

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13
Q

Independence (cancellation or sure-thing principle)

A

If two alternatives have identical and equally probable outcomes among all probable outcomes, then the utility of those outcomes should cancel out and not figure into ultimate choice.

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14
Q

Violations of connectedness/ordering of alternatives

A

Sophie’s Choice - a choice you can’t make. Some outcomes where it is uncomfortable or unethical to make a tradeoff.

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15
Q

Violations of transitivity

A

If there are two considerations or rules underlying ordering of choice, violations of transitivity may occur.

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16
Q

Violations of independence

A

Allais Paradox - most people fail to cancel out and make the same choice.

17
Q

Do violations of Expected Utility Theory mean that decision makers are irrational?

A

Not always - people use heuristics to save energy and time. There are pros and cons to these.