Lecture 4 Flashcards

1
Q

Odgers conclusion

A

The narrative around social media and adolescent development has been negative, but empirical support for the story of increasing deficits, disease, and disconnection is limited.

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2
Q

Investigations on adolescents and social media have been focused primarily on population-level estimates. (4x)

A
  1. Girls
  2. adolescents with existing mental health vulnerabilities
  3. adolescents from low-income households
  4. marginalized adolescents
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3
Q

To argue for both the danger and the promise of digital technology for adolescents’ mental health. These advances are needed:

A
  1. Rigorous experimental and quasi-experimental studies focused on adolescents
  2. Move past simple screen time metrics and conceptualizations of screen time
  3. Estimating heterogeneity in associations and effects
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4
Q

Teens’ self-report of social media use is predominantly positive and can be organized in dimensions (4x)

A
  1. Relational interactions
  2. Self-expression
  3. Exploration
  4. Browsing
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5
Q

Benefits of online help-seeking by adolescents (7x)

A
  1. Anonymity
  2. Privacy
  3. Immediacy
  4. Ease of access
  5. Inclusivity
  6. Ability to connect with others and share experiences
  7. Greater sense of control
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6
Q

adolescents appear to be using social media and digital technology to (3x)

A
  1. Maintain friendships
  2. Engage in supportive exchanges
  3. Engage in activities that are typically observed offline
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7
Q

peer influence

A

a set of processes by which adolescents’ behaviors and attitudes become more similar to their peers’ over time.

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8
Q

Adolescence is a developmental period characterized by (4x)

A
  1. Identity exploration
  2. Increasedsensation-seeking
  3. Pursuit of romantic and sexual intimacy
  4. Heightened attention to and valuing of peer approval and peer status
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9
Q

biopsychosocial changes relevant to understanding peer influence (2x)

A

Social: aim to match their behaviours and attitudes to those of valued peers and peer groups

biological: brain stuff

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10
Q

transformation framework

A

social media fundamentally transforms adolescent peer experiences.

peer influence processes that occur within this online context may differ in key ways from offline processes, resulting in a transformation of peer influence

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11
Q

How does SM transform peer experiences? (7x)

A
  1. Asynchronicity
  2. Permanence
  3. Publicness
  4. Availability
  5. Cue absence
  6. Quantifiability
  7. Visualness
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12
Q

5 categories of transformation of peer experiences

A
  1. Changing the frequency or immediacy
  2. Amplifying the experiences and demands
  3. Altering the qualitative nature
  4. Providing new opportunities for “compensatory” behaviors
  5. Providing new opportunities for entirely new behaviors
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13
Q

Carefully controlled experimental study designs can provide insights about

A

causality

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14
Q

cross-sectional study designs used to examine behaviors that may be subject to peer influence processes

A
  1. Substance use
  2. Self-injurious
  3. Suicidality
  4. Eating disorder/ body image
  5. Aggressive and antisocial
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15
Q

SM activities middle childhood

A
  1. SM relatively unpopulated
  2. They use SM like they use other media (fairly passive and just another source of entertainment)
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16
Q

pre-teens

A

8-12yr

17
Q

SM usage for middle childhood

A

fairly family oriented (small social circle), and gameplay oriented.

CHILD AND CONTEXT STILL MATTERS, CONSIDER THE C’S

18
Q

Why should we study child demographic when talking SM? (4x)

A
  1. Social media matches development goals,
  2. In spite of age restrictions, under 13 are using SM

Some children “age” earlier (individual differences)

Silicon valley tries to target kids with advertising

19
Q

Why is legislation around kids media important?

A

They need special protection regarding their data, as they are less aware of risks an consequences. Supported by many governments.

20
Q

COPPA

A

Children’s’ Online Privacy Protection Act

Special legal obligations for digital media and tech for kids under 13

21
Q

GDPR-kids

A

General Data Protection Regulation

Separate privacy article for kids. Default age for parental consent is 16 at default, can be lowered to 13

22
Q

Popjam SM

A

Has everything regular SM has, but no:
private chat
sharing pic without disguise
upload info or pic incl personal info

23
Q

Key thoughts on SM in context of middle childhood

A

They use, so we cant ignore

Use is different

Have a right so SM, so we have to respect

Need protection or learn digital literacy

Need protection in age appropriate manner

24
Q

Remember the variations in use 3C’s for adolescents and SM:

A

Variation in use:

within and across platform
over time
Type of activities
level of intimacy

25
Q

Adolescence is a time where your main goal is:

A

psychosocial autonomy:

  • stable identity
  • sense of intimacy
  • sexual identity
26
Q

Risks and opportunities of SM

A

self-presentation
self-disclosure
social comparison
peer feedback
social support
sexual exploration

27
Q

Learning Social competence

A

initiate friendships

disclose approximately

be assertive if needed

28
Q

Emotional see-saw

A

interactions: result in closeness or disconnection
self-expression: affirmative or increase concern of judgement
interest driven exploration: leads to inspiration or distress
browsing: entertainment vs boredom

29
Q

Amplification of behavior

A

image of smoking or drinking can lead to a higher desire to smoke or drink.

30
Q

Novel behavior

A

Behavior that is made possible by an online environment. EX: sending nudes an sharing your number online

31
Q

Body-image Vandenbosch

A

there is a relationship, this is similar for boys and girls, even though boys engage less

there is nuance: Type of platform matters

What you do on the platform is also important