Lecture 3: Market Entry Part 1 - Standard battles and design dominance Flashcards

1
Q

Why are dominant designs selected?

A
  1. Increasing returns to adoption
    -> When technology becomes more valuable, the more it is adopted
  2. Absorptive Capacity
  3. Network externalities
  4. Government Regulations
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2
Q

What are the two primary sources of dominant designs?

A
  1. Learning effects
  2. Network externalities
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3
Q

What’s the absorptive capacity? And what does it suggest?

A

= a firm’s prior learning experience influences its ability to recognize and utilize new information

= The use of a particular technology builds knowledge about it

= This knowledge base helps firms to use and improve the technology

=> Suggests that technologies adopted earlier than others are likely to become better developed, making it difficult for other technologies to catch up

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4
Q

What are network externalities?

A

= The benefit from using a good increases with the number of others using the same good
= NE are common in industries that are physically networked

= A technology with a larger installed base attracts developers of complementary goods
–> Technology with a wide range of complementary goods attracts users
–> Increasing installed base
=> Self-reinforcing cycle

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5
Q

What are the results of dominant designs?

A

= Winner-Takes-All Markets
= Natural monopolies
= Firms supporting the winning technologies earn huge rewards, others may be locked out

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6
Q

Multiple dimensions of value:
The value is strongly influenced by….

A
  1. Technology’s stand-alone value
  2. Network externality value
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7
Q

What factors does the stand-alone value include?

A
  • The functions the technology enables customers to perform
  • its aesthetic qualities
  • its ease of use

Example:
- Supplements
- Maintenance

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8
Q

What is the Network Externality Value?
(Direct and indirect network effects)

A

The value created by…
1. The size of the technology’s installed base (Direct)
2. The availability of complementary goods (Indirect)

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9
Q

To successfully overthrow an existing dominant technology, a new technology must either offer:

A
  1. Dramatic technological improvement
  2. Compatibility with existing installed base and complements
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10
Q

Winner-takes-all-markets
Are the markets good for consumers?

A

= Network externalities suggest that users sometimes get more value when one technology dominates instead of when competition regulates the market
= Network externalities benefits to the customers rise with cumulative market share

= BUT: Potential for monopoly costs also rise with cumulative market share
= Where monopoly costs exceeds network externalities benefits, intervention by the government might be needed

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11
Q

What is Modularity

A

= Modular systems are those that can be separated and recombined to change their configuration, scale, or functions

-> Standardized interfaces ensure that components are compatible
-> Sometimes components from different producers are recombined, and sometimes components from only one producer are recombined

=> Industry players use modularity to create a platform ecosystem where many different firms contribute to the product system

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12
Q

Modularity is more valuable when there are…

A
  1. diverse technological options that can be recombined
  2. customers have heterogeneous preferences
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13
Q

What are Platform Ecosystems

A

= In a Platform ecosystem, some core part of a product mediates the relationship between a wide range of other components or complements and prospective end-users

-> well-defined boundaries of a platform
-> Success of all members of the ecosystem depends in part upon the success of the other members

=> Platform ecosystems strike a balance between pure modularity and pure integration

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14
Q

Pure Modularity

A

= Combinations take place in the market
-> No co-specializations

= Choice and reconfiguration
= Competition enforces firms to increase quality and decrease price

= Quality and compatibility is uncertain
-> can be hard for customers

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15
Q

Platforms

A

= Components not owned but curated (carefully chosen)

= Choice and reconfiguration ability
-> BUT: shepherd by platform owners

= Competition still incentivizes

= Producer exerts some control over quality and compatibility

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16
Q

Pure Integration

A

= Combination pre-determined by firm
-> no reconfiguration

= Captive supply
-> no competition
= Hugh co-specialization ensures components are optimized to work together
= Producer controls quality and compatibility