Lecture 3 Flashcards
(5) List of Goals and Possibilities in Game Development
Goals in Game Development | Enumerate
Goals and Genres
- Entertainment
- Social
- Educational
- Recruitment and Training (Simulation Games)
- Health and Fitness
It is common assumption that games should be developed purely to ? the players.
Goals and Genres
entertain
Some people play games to ? from the stresses of daily life–or to relieve boredom.
Entertain
Goals and Genres
escape
Some games specifically allow players to become someone new – to ? as characters, some of their own creation.
Entertain
Goals and Genres
role-play
?
is one of the motivating factors for playing games.
Goals and Genres
Social interaction
?
is one of the motivating factors for playing games.
Goals and Genres
Social interaction
?
as a focus can happen by accident.
Social Communities
Goals and Genres
Social interaction
Games developed for the specific purpose of creating communities need not be limited to ? with a large customer base.
Social Communities
Goals and Genres
online games
Social games have also redefined the notion of “?” as distinct from frequency of play
Social Communities
Goals and Genres
casual
?
are those created to teach while they entertain.
Goals and Genres
Educational games
These games were specifically developed for ?.
Education / Edutainment
Goals and Genres
educational purposes
Recent ? have started to deviate from the genre and, to the surprise of many, these games might be inconspicuously realizing the promise of edutainment.
Education / Edutainment
Goals and Genres
puzzle games
Brain Age or Dr Kawashima’s Brain Training
These activities were informed by ?, a Japanese neuroscientist, aimed to stimulate multiple parts of the brain to help improve one’s abilities and combat normal aging effects on the brain.
Education / Edutainment
Goals and Genres
Dr. Ryuta Kawashima
?
generally designed to closely simulate real world activities.
Recruitment and Training
Goals and Genres
Simulation video games
?
attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.
Recruitment and Training
Goals and Genres
Simulation game
(3) Games created for health and fitness include:
Health and Fitness | Enumerate
Goals and Genres
- Psychological Therapy
- Physical Rehabilitation
- Exergames
(4) Many exergames are commercial products such as:
Health and Fitness | Enumerate
Goals and Genres
- EA Sports Active,
- Wii Fit,
- Dance Dance Revolution,
- Dance Central