Lecture 3 Flashcards

1
Q

(5) List of Goals and Possibilities in Game Development

Goals in Game Development | Enumerate

Goals and Genres

A
  • Entertainment
  • Social
  • Educational
  • Recruitment and Training (Simulation Games)
  • Health and Fitness
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2
Q

It is common assumption that games should be developed purely to ? the players.

Goals and Genres

A

entertain

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3
Q

Some people play games to ? from the stresses of daily life–or to relieve boredom.

Entertain

Goals and Genres

A

escape

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4
Q

Some games specifically allow players to become someone new – to ? as characters, some of their own creation.

Entertain

Goals and Genres

A

role-play

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5
Q

?

is one of the motivating factors for playing games.

Goals and Genres

A

Social interaction

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6
Q

?

is one of the motivating factors for playing games.

Goals and Genres

A

Social interaction

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7
Q

?

as a focus can happen by accident.

Social Communities

Goals and Genres

A

Social interaction

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8
Q

Games developed for the specific purpose of creating communities need not be limited to ? with a large customer base.

Social Communities

Goals and Genres

A

online games

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9
Q

Social games have also redefined the notion of “?” as distinct from frequency of play

Social Communities

Goals and Genres

A

casual

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10
Q

?

are those created to teach while they entertain.

Goals and Genres

A

Educational games

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11
Q

These games were specifically developed for ?.

Education / Edutainment

Goals and Genres

A

educational purposes

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12
Q

Recent ? have started to deviate from the genre and, to the surprise of many, these games might be inconspicuously realizing the promise of edutainment.

Education / Edutainment

Goals and Genres

A

puzzle games

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13
Q

Brain Age or Dr Kawashima’s Brain Training

These activities were informed by ?, a Japanese neuroscientist, aimed to stimulate multiple parts of the brain to help improve one’s abilities and combat normal aging effects on the brain.

Education / Edutainment

Goals and Genres

A

Dr. Ryuta Kawashima

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14
Q

?

generally designed to closely simulate real world activities.

Recruitment and Training

Goals and Genres

A

Simulation video games

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15
Q

?

attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

Recruitment and Training

Goals and Genres

A

Simulation game

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16
Q

(3) Games created for health and fitness include:

Health and Fitness | Enumerate

Goals and Genres

A
  • Psychological Therapy
  • Physical Rehabilitation
  • Exergames
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17
Q

(4) Many exergames are commercial products such as:

Health and Fitness | Enumerate

Goals and Genres

A
  • EA Sports Active,
  • Wii Fit,
  • Dance Dance Revolution,
  • Dance Central
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18
Q

One of the best example is ?, an exergaming video game designed by Nintendo for the ?? home video game console.

Health and Fitness

Goals and Genres

A
  • Wii Fit
  • Wii
19
Q

are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strategies.

Health and Fitness

Goals and Genres

A

Game Genres

20
Q

The traditional definition of genre relates more to what is known as the ? of a game.

Game Genres

Goals and Genres

A

setting

21
Q

?

emphasizes physical challenges, including hand-eye coordination and reaction time.

Goals and Genres

A

Action Genre or Action game

22
Q

Almost every arcade game is an ?.

1. Action Genre

Goals and Genres

A

action game

23
Q

Action sub-genres includes ?, ??, ???, ????, etc.

1. Action Genre

Goals and Genres

A
  • Platformer
  • Shooter
  • Racing
  • Fighting
24
Q

?

The core objective is to move the player character between points in an environment.

1. Action Genre

Goals and Genres

A

Platformer

25
Q

?

an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player.

1. Action Genre

Goals and Genres

A

Shooters

26
Q

?

an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player.

1. Action Genre

Goals and Genres

A

Shooters

27
Q

In ?, the player has a first-person perspective and cannot see his/her character onscreen

1.2 Shooter

Goals and Genres

A

FPS (First Person Shooter)

28
Q

In ?, it allows players to see their characters, along with the rest of the game world.

1.2 Shooter

Goals and Genres

A

TPS (Third Person Shooter)

29
Q

Games in the ? sub-genre involves:
* The player’s vehicle racing one or more opponents,
* Attempting to make the vehicle move as quickly as possible without losing control of it

1. Action Genre

Goals and Genres

A

racing

30
Q

?

are mostly two-person games in which:
* Each player controls a character to fight the opponent,
* Often viewed from a side perspective,
* Each session often last only an Average between 60-90 seconds.

1. Action Genre

Goals and Genres

A

Fighting games

31
Q

Characteristics of ? include interactive story, exploration, collecting, puzzle-solving, navigating mazes, and decoding messages.

Goals and Genres

A

adventure games

32
Q

?

game combines core elements from both action game and adventure game genres.

Goals and Genres

A

Action-Adventure

33
Q

A ? focuses on:
* Solving a series of puzzles without controlling a character, * There is little to no story surrounding puzzle games,
* Either real-time or turn-based.

Goals and Genres

A

pure puzzle game

34
Q

?

are characterized by:
* Containing strong storylines,
* Containing player-characters that improve through the game,
* Emotional connection between players and their characters.

Goals and Genres

A

Role–Playing games (RPG)

35
Q

?

attempt to replicate systems, machines, and experiences using real-world rules.

Goals and Genres

A

Simulation games

36
Q

?

The player usually operates complicated vehicles such as jet fighters, ships, tanks, or racing simulations.
* Highly accurate
* Right down to the equipment controls and user manual

6 Simulation

Goals and Genres

A

Vehicle Simulation

37
Q

?

engage the player to experience the simulation as a participant within it

6 Simulation

Goals and Genres

A

Participatory simulations

38
Q

?

involve real-world systems or processes.

6 Simulation

Goals and Genres

A

Process simulations

39
Q

These games are also known as ?

6 Simulationa - 6.3 Process Simulation

Goals and Genres

A

construction and management simulations

40
Q

?

emphasizes thinking and planning over direct instant action in order to achieve victory.

Goals and Genres

A

Strategy games

41
Q

In ? games, player deals with discrete decisions such as:
* What types of resources to create,
* When to deploy them,
* How to use them to the best advantage

7 Strategy

Goals and Genres

A

TBS (Turn-Based Strategy)

42
Q

?

is a strategy game that allows player to play the game simultaneously, in real time.
* One set of resources might flourish while others fail because the player can’t feasibly focus on all sets at once.

7 Strategy

Goals and Genres

A

RTS (Real-Time Strategy)

43
Q

?

is an online game with a large number of players, often hundreds or thousands, on the same server.
* There are several variations under the MMO umbrella such as MMORPGs, MMOFPSs, and MMORTSs

7 Strategy

Goals and Genres

A

Massively Multiplayer Online Game (MMOG)