Lecture 3 Flashcards
(5) List of Goals and Possibilities in Game Development
Goals in Game Development | Enumerate
Goals and Genres
- Entertainment
- Social
- Educational
- Recruitment and Training (Simulation Games)
- Health and Fitness
It is common assumption that games should be developed purely to ? the players.
Goals and Genres
entertain
Some people play games to ? from the stresses of daily life–or to relieve boredom.
Entertain
Goals and Genres
escape
Some games specifically allow players to become someone new – to ? as characters, some of their own creation.
Entertain
Goals and Genres
role-play
?
is one of the motivating factors for playing games.
Goals and Genres
Social interaction
?
is one of the motivating factors for playing games.
Goals and Genres
Social interaction
?
as a focus can happen by accident.
Social Communities
Goals and Genres
Social interaction
Games developed for the specific purpose of creating communities need not be limited to ? with a large customer base.
Social Communities
Goals and Genres
online games
Social games have also redefined the notion of “?” as distinct from frequency of play
Social Communities
Goals and Genres
casual
?
are those created to teach while they entertain.
Goals and Genres
Educational games
These games were specifically developed for ?.
Education / Edutainment
Goals and Genres
educational purposes
Recent ? have started to deviate from the genre and, to the surprise of many, these games might be inconspicuously realizing the promise of edutainment.
Education / Edutainment
Goals and Genres
puzzle games
Brain Age or Dr Kawashima’s Brain Training
These activities were informed by ?, a Japanese neuroscientist, aimed to stimulate multiple parts of the brain to help improve one’s abilities and combat normal aging effects on the brain.
Education / Edutainment
Goals and Genres
Dr. Ryuta Kawashima
?
generally designed to closely simulate real world activities.
Recruitment and Training
Goals and Genres
Simulation video games
?
attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.
Recruitment and Training
Goals and Genres
Simulation game
(3) Games created for health and fitness include:
Health and Fitness | Enumerate
Goals and Genres
- Psychological Therapy
- Physical Rehabilitation
- Exergames
(4) Many exergames are commercial products such as:
Health and Fitness | Enumerate
Goals and Genres
- EA Sports Active,
- Wii Fit,
- Dance Dance Revolution,
- Dance Central
One of the best example is ?, an exergaming video game designed by Nintendo for the ?? home video game console.
Health and Fitness
Goals and Genres
- Wii Fit
- Wii
are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strategies.
Health and Fitness
Goals and Genres
Game Genres
The traditional definition of genre relates more to what is known as the ? of a game.
Game Genres
Goals and Genres
setting
?
emphasizes physical challenges, including hand-eye coordination and reaction time.
Goals and Genres
Action Genre or Action game
Almost every arcade game is an ?.
1. Action Genre
Goals and Genres
action game
Action sub-genres includes ?, ??, ???, ????, etc.
1. Action Genre
Goals and Genres
- Platformer
- Shooter
- Racing
- Fighting
?
The core objective is to move the player character between points in an environment.
1. Action Genre
Goals and Genres
Platformer
?
an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player.
1. Action Genre
Goals and Genres
Shooters
?
an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player.
1. Action Genre
Goals and Genres
Shooters
In ?, the player has a first-person perspective and cannot see his/her character onscreen
1.2 Shooter
Goals and Genres
FPS (First Person Shooter)
In ?, it allows players to see their characters, along with the rest of the game world.
1.2 Shooter
Goals and Genres
TPS (Third Person Shooter)
Games in the ? sub-genre involves:
* The player’s vehicle racing one or more opponents,
* Attempting to make the vehicle move as quickly as possible without losing control of it
1. Action Genre
Goals and Genres
racing
?
are mostly two-person games in which:
* Each player controls a character to fight the opponent,
* Often viewed from a side perspective,
* Each session often last only an Average between 60-90 seconds.
1. Action Genre
Goals and Genres
Fighting games
Characteristics of ? include interactive story, exploration, collecting, puzzle-solving, navigating mazes, and decoding messages.
Goals and Genres
adventure games
?
game combines core elements from both action game and adventure game genres.
Goals and Genres
Action-Adventure
A ? focuses on:
* Solving a series of puzzles without controlling a character, * There is little to no story surrounding puzzle games,
* Either real-time or turn-based.
Goals and Genres
pure puzzle game
?
are characterized by:
* Containing strong storylines,
* Containing player-characters that improve through the game,
* Emotional connection between players and their characters.
Goals and Genres
Role–Playing games (RPG)
?
attempt to replicate systems, machines, and experiences using real-world rules.
Goals and Genres
Simulation games
?
The player usually operates complicated vehicles such as jet fighters, ships, tanks, or racing simulations.
* Highly accurate
* Right down to the equipment controls and user manual
6 Simulation
Goals and Genres
Vehicle Simulation
?
engage the player to experience the simulation as a participant within it
6 Simulation
Goals and Genres
Participatory simulations
?
involve real-world systems or processes.
6 Simulation
Goals and Genres
Process simulations
These games are also known as ?
6 Simulationa - 6.3 Process Simulation
Goals and Genres
construction and management simulations
?
emphasizes thinking and planning over direct instant action in order to achieve victory.
Goals and Genres
Strategy games
In ? games, player deals with discrete decisions such as:
* What types of resources to create,
* When to deploy them,
* How to use them to the best advantage
7 Strategy
Goals and Genres
TBS (Turn-Based Strategy)
?
is a strategy game that allows player to play the game simultaneously, in real time.
* One set of resources might flourish while others fail because the player can’t feasibly focus on all sets at once.
7 Strategy
Goals and Genres
RTS (Real-Time Strategy)
?
is an online game with a large number of players, often hundreds or thousands, on the same server.
* There are several variations under the MMO umbrella such as MMORPGs, MMOFPSs, and MMORTSs
7 Strategy
Goals and Genres
Massively Multiplayer Online Game (MMOG)