Lecture 2 Flashcards
In the game development, the ? is one of the first components that must be considered–and it can have a great effect on how a game is played due to everything from screen size, surrounding environment, online capabilities, audio/video quality, processing speed, and storage capacity.
Significance of Platforms, Intervals and Modes
Platforms and Player Modes
target platform
? or ?? is an environment including software and hardware components which is designed specifically for running video games.
Platforms for Games
Platforms and Player Modes
- Platforms
- game platform
Since each game platform has ?, games developed for each platform differ in several important respects.
Platforms for Games
Platforms and Player Modes
distinct characteristics
(4) List of current available platforms for games:
Game Platforms | Enumerate
Platforms and Player Modes
- Arcades
- Consoles
- Desktop Computer / Laptops
- Handheld Devices
?
are stand alone game system found in public venues – such as video arcades, bowling alleys, amusement parks, and sometimes in pizza parlors
Arcades
Platforms and Player Modes
Arcade games
Most games are played standing up – with player controls consisting of ?, ?? or a combination of both.
Arcades - Arcade Games
Platforms and Player Modes
- buttons
- joysticks
(6) Some arcade games use other types of controllers – such as:
Arcades | Enumerate
Platforms and Player Modes
- Pedals and steering wheels
- Foot pads
- Guns
- Sports games
- Pinball machines
- Slot machines
?
for driving simulators;
Arcades - 6 Types of Controllers
Platforms and Player Modes
Pedals and steering wheels
?
for dancing simulators (like Dance Dance Revolution)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Foot Pads
?
for Shooter-type arcades
Arcades - 6 Types of Controllers
Platforms and Player Modes
Guns
?
such as air hockey and basketball hoops
Arcades - 6 Types of Controllers
Platforms and Player Modes
Sports games
?
(sometimes seen in pizza parlors)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Pinball machines
?
mostly found in casinos but is common in arcades as well (involving coins)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Slot machines
(3) There are three main entities associated with arcade game development:
Arcades | Enumerate
Platforms and Player Modes
- Hardware manufacturer
- Game (or content) developer
- Venue operator
?
owns the rights to the hardware and has control over what content is played on it.
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Hardware manufacturer
?
often develops the game for the manufacturer, but is sometimes the same company as the manufacturer.
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Game (or content) developer
?
licenses or purchases the game from the manufacturer and collects revenue from the players
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Venue operator
? or ?? are usually played in the home, hooked up to a television set. Console systems support four controllers.
Consoles
Platforms and Player Modes
- Console Systems
- Consoles
An advantage of developing for a ? is that the hardware will not vary from player to player
Consoles
Platforms and Player Modes
proprietary console system
?
are moving away from their special-purpose roots; most are used for playing DVDs, MP3s, streaming movies, and television content
Consoles
Platforms and Player Modes
Consoles
(2) Some known consoles today:
Consoles
Platforms and Player Modes
- Sony’s PS4 and PS5 consoles
- Microsoft’s Xbox Series X and S consoles
? or ?? or just ??? are machines that performs processes, calculations and operations based on instructions provided by a software.
Desktop Computers
Platforms and Player Modes
- PC
- Personal Computers
- Computers
There is so much variation in hardware setups between players that it is next to ? the average speed, hardware space, and memory allotment that players will be using.
Desktop Computers
Platforms and Player Modes
impossible to predict
In planning stages of creating a game, the development team needs to create ? for the game and try to develop the game around these requirements.
Desktop Computers
Platforms and Player Modes
prospective technical specifications
(2) Most software (including games) defines two sets of system requirements:
Desktop Computers | Enumerate
Platforms and Player Modes
- Minimum Requirements
- Recommended Requirements
?
these are necessary requirements to load an play the game from beginning to end (e.g., processing speed, memory, disk space).
Desktop Computers - 2 System Requirements
Platforms and Player Modes
Minimum Requirements
?
recommended specs expand further on the minimum specs – also allowing for an enhanced game-playing experience (e.g., high-end sound and video cards).
Desktop Computers - 2 System Requirements
Platforms and Player Modes
Recommended Requirements