Lecture 2 Flashcards
In the game development, the ? is one of the first components that must be considered–and it can have a great effect on how a game is played due to everything from screen size, surrounding environment, online capabilities, audio/video quality, processing speed, and storage capacity.
Significance of Platforms, Intervals and Modes
Platforms and Player Modes
target platform
? or ?? is an environment including software and hardware components which is designed specifically for running video games.
Platforms for Games
Platforms and Player Modes
- Platforms
- game platform
Since each game platform has ?, games developed for each platform differ in several important respects.
Platforms for Games
Platforms and Player Modes
distinct characteristics
(4) List of current available platforms for games:
Game Platforms | Enumerate
Platforms and Player Modes
- Arcades
- Consoles
- Desktop Computer / Laptops
- Handheld Devices
?
are stand alone game system found in public venues – such as video arcades, bowling alleys, amusement parks, and sometimes in pizza parlors
Arcades
Platforms and Player Modes
Arcade games
Most games are played standing up – with player controls consisting of ?, ?? or a combination of both.
Arcades - Arcade Games
Platforms and Player Modes
- buttons
- joysticks
(6) Some arcade games use other types of controllers – such as:
Arcades | Enumerate
Platforms and Player Modes
- Pedals and steering wheels
- Foot pads
- Guns
- Sports games
- Pinball machines
- Slot machines
?
for driving simulators;
Arcades - 6 Types of Controllers
Platforms and Player Modes
Pedals and steering wheels
?
for dancing simulators (like Dance Dance Revolution)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Foot Pads
?
for Shooter-type arcades
Arcades - 6 Types of Controllers
Platforms and Player Modes
Guns
?
such as air hockey and basketball hoops
Arcades - 6 Types of Controllers
Platforms and Player Modes
Sports games
?
(sometimes seen in pizza parlors)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Pinball machines
?
mostly found in casinos but is common in arcades as well (involving coins)
Arcades - 6 Types of Controllers
Platforms and Player Modes
Slot machines
(3) There are three main entities associated with arcade game development:
Arcades | Enumerate
Platforms and Player Modes
- Hardware manufacturer
- Game (or content) developer
- Venue operator
?
owns the rights to the hardware and has control over what content is played on it.
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Hardware manufacturer
?
often develops the game for the manufacturer, but is sometimes the same company as the manufacturer.
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Game (or content) developer
?
licenses or purchases the game from the manufacturer and collects revenue from the players
Arcades - 3 Main arcade game development entities
Platforms and Player Modes
Venue operator
? or ?? are usually played in the home, hooked up to a television set. Console systems support four controllers.
Consoles
Platforms and Player Modes
- Console Systems
- Consoles
An advantage of developing for a ? is that the hardware will not vary from player to player
Consoles
Platforms and Player Modes
proprietary console system
?
are moving away from their special-purpose roots; most are used for playing DVDs, MP3s, streaming movies, and television content
Consoles
Platforms and Player Modes
Consoles
(2) Some known consoles today:
Consoles
Platforms and Player Modes
- Sony’s PS4 and PS5 consoles
- Microsoft’s Xbox Series X and S consoles
? or ?? or just ??? are machines that performs processes, calculations and operations based on instructions provided by a software.
Desktop Computers
Platforms and Player Modes
- PC
- Personal Computers
- Computers
There is so much variation in hardware setups between players that it is next to ? the average speed, hardware space, and memory allotment that players will be using.
Desktop Computers
Platforms and Player Modes
impossible to predict
In planning stages of creating a game, the development team needs to create ? for the game and try to develop the game around these requirements.
Desktop Computers
Platforms and Player Modes
prospective technical specifications
(2) Most software (including games) defines two sets of system requirements:
Desktop Computers | Enumerate
Platforms and Player Modes
- Minimum Requirements
- Recommended Requirements
?
these are necessary requirements to load an play the game from beginning to end (e.g., processing speed, memory, disk space).
Desktop Computers - 2 System Requirements
Platforms and Player Modes
Minimum Requirements
?
recommended specs expand further on the minimum specs – also allowing for an enhanced game-playing experience (e.g., high-end sound and video cards).
Desktop Computers - 2 System Requirements
Platforms and Player Modes
Recommended Requirements
?
are played on a computer platform or through a consoles system connected to the Internet, but the technology behind online games differs greatly from games on other platforms.
Desktop Computers: Online
Platforms and Player Modes
Online games
Players need an Internet connection to play, and game information might be stored on a ?
Desktop Computers: Online
Platforms and Player Modes
server
Technical issue related to online games includes ?, which is made up of bandwidth and latency.
Desktop Computers: Online
Platforms and Player Modes
connection speed
?
is how many bytes per second the connection can average
Desktop Computers: Online
Platforms and Player Modes
Bandwidth
?
is the time it takes for packets to be transferred to the user.
Desktop Computers: Online
Platforms and Player Modes
Latency
In Video game industry, ? represents providing video games or game content on a continuing revenue model, similar to software as a service.
Desktop Computers: Online
Platforms and Player Modes
Game as a Service (GaaS)
Some form of Game as a Service includes ?, ??, ??? and ????.
Desktop Computers: Online
Platforms and Player Modes
- Game Subscriptions
- Game subscription services
- Cloud Gaming
- Micro-transactions
(4) Some forms of Games as a Service
Some forms of Games as a Service | Enumerate
Platforms and Player Modes
- Game Subscriptions
- Cloud Gaming
- Micro-transactions
- Season Passes
?
revenue from these subscriptions pay for the computer servers to run the game.
Some forms of Games as a Service
Platforms and Player Modes
Game Subscriptions
?
EA Play and Xbox Game Pass grant subscribers complete access to a large library of games offered digitally.
Some forms of Games as a Service
Platforms and Player Modes
Cloud Gaming
?
it represent low-cost purchases, that provide some form of additional content to the purchaser.
Some forms of Games as a Service
Platforms and Player Modes
Micro-transactions
?
games with ? provide one or more large content updates over the course of a your or a season in the game.
Some forms of Games as a Service
Platforms and Player Modes
Season Passes
?
are small, portable self-contained video game console with a built-in screen, game controls and speakers.
Handheld Devices
Platforms and Player Modes
Handheld game consoles
?
is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers. It is a hybrid console, means that it can be a home console and handheld device. It was released on March 2017.
Handheld Devices
Platforms and Player Modes
Nintendo Switch
?
is a handheld gaming computer developed by Valve. It features a docked mode when connected to a monitor. It was released on February 2022
Handheld Devices
Platforms and Player Modes
Steam Deck
?
is also being used as platforms for games.
Handheld Device: Mobile
Platforms and Player Modes
Mobile phones
?
refers to all games that are played on any portable devices (including mobile phones)
Handheld Device: Mobile
Platforms and Player Modes
Mobile games
In Today’s World, most of mobile games are usually downloaded from an ?.
Handheld Device: Mobile
Platforms and Player Modes
app store
?
is the process by which applications are created for devices running the Android Operating System
Handheld Device: Mobile
Platforms and Player Modes
Android Development
?
are time-dependent elements that affect the pacing of the game.
Time Interval
Platforms and Player Modes
Time Intervals
This pacing affects whether the game is played ? or ??.
Time Interval
Platforms and Player Modes
- reflexively
- reflectively
There are two basic time intervals used in games: ? and ??.
Time Interval
Platforms and Player Modes
- turn-based
- real-time
?
this has flow that is partitioned into defined parts, called turns, moves, or plays.
Time Interval
Platforms and Player Modes
Turn-Based
A player of a turn-based game is allowed ? before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to better choices.
Time Interval - Turn-Based
Platforms and Player Modes
a period of analysis
? and ?? are some of the most well-known turn-based games.
Time Interval - Turn-Based
Platforms and Player Modes
- Billiards
- Chess
?
have game time progress continuously according to the game clock.
Time Interval
Platforms and Player Modes
Real-time games
Players perform actions ? as opposed to in sequential units or turns.
Time Interval - Real-time games
Platforms and Player Modes
simultaneously
Players must perform actions with the consideration that their opponents are actively working against them in ?, and may act at any moment.
Time Interval - Real-time games
Platforms and Player Modes
real-time
?
are directly correlate to the number of people playing a game. These modes range from single-player to massively multiplayer-involving thousands of players.
Platforms and Player Modes
Player modes
Some common player modes includes ?, ??, ???, ????, and ?????.
Player Modes
Platforms and Player Modes
- Single-Player
- Two-Player
- Local Multiplayer
- LAN Based Multiplayer
- Online Multiplayer
In ?, only one person can play the game
Player Modes
Platforms and Player Modes
Single Player
Additional players (usually opponents) in the game are known as ? characters or ??.
Player Modes - Single Player
Platforms and Player Modes
- Artificial Intelligence (AI)
- Non-Player Characters (NPCs)
As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, ? games are able to deliver certain gaming experiences that are typically absent – or de-emphasized – in multiplayer games.
Player Modes - Single Player
Platforms and Player Modes
single-player
?
(also known as head-to-head) games is a multiplayer game that is played by two players.
Player Modes
Platforms and Player Modes
Two-player
The first two-player arcade consoles contained two ? – one for single-player mode, and one for two-player mode.
Player Modes - Two-Player
Platforms and Player Modes
start buttons
In ?, all players sit in the same space and play the game on the same machine – sharing the same screen using separate input devices (controllers).
Player Modes
Platforms and Player Modes
Local player mode
In ?, all players sit in the same space and play the game on the same machine – sharing the same screen using separate input devices (controllers).
Player Modes
Platforms and Player Modes
Local player mode
This is common mode of play on console systems, which allow for local play of up to ?.
Player Modes - Local Multiplayer
Platforms and Player Modes
four players
?
allow players to share the game on a Local Area Network (LAN) without sharing the screen or input device.
Player Modes
Platforms and Player Modes
LAN-Based games
With ?, it became possible to combine the networking capabilities of online mainframe games with personal computers that could be placed in one local
area.
Player Modes - LAN-Based Multiplayer
Platforms and Player Modes
LAN-based games
?
represent a form of a networked play – where players connect their computers to a network and share the game.
Player Modes
Platforms and Player Modes
Online games
This mode is associated with games that persist 24 hours per day and maintain a subscriptionbased revenue model in which players pay a ? to continue playing the game.
Player Modes - Online Multiplayer
Platforms and Player Modes
monthly fee