Lecture 3 Flashcards

1
Q

Emergent strategies

A

Develop over time though continual strategizing as a business balances its goals with changing circumstances.

Unplanned actions and initiatives from within an organization, requires:
1. Learning
2. Adaptation
3. Collaboration
Guided bij strategic intent

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2
Q

Exploitation

A

The use and development of things already known
- Seeking advantages
- Incremental changes
- Defend mature markets
- Refinement, choice, production, efficiency, selection, implementation, execution

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3
Q

Exploration

A

The pursuit of new knowledge of things that might come to be known
- Seeking opportunities
- Discontinuous changes
- Create new markets
- Search, variation, risk taking, experimentation, play flexibility, discovery, innovation

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4
Q

Failure trap

A
  • Most new ideas are bad, most innovations are unrewarding
  • Innovation is likely to perform poorly until experience has been developed
  • Aspirations adjust downwards more slowly than upwards and exhibit optimistic bias

Only exploring new ideas gives no time to reflect, too much exploitation is alluring because of faster results

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5
Q

Competency trap

A
  • Self-destructive product of learning
  • Competence comes with experience
  • Evident returns
  • Opportunity cost of exploration increases

You forget about newcomers, the lower end niche market that can be vacuum and you can be easily exploited by new markets.

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6
Q

Self-organization

A

Capacity to react and change to create new systems and structures without being directed to do so.

Three requirements:
- Common identity & purpose
- Free flow of knowledge information
- Strong personal relationships

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7
Q

Competing at the edge of chaos (book)

A
  • Chaos cannot be managed
  • Sustaining or Disruptive innovation?
  • Chaos or Rigidity?
  • Change or Stability
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8
Q

CAS - Complex Adaptive Systems

A

Lead to a chain reaction within a company, which makes them different to copy and different to imitate
- Able to adapt
- Many independent agents
- Small actins at one level > huge consequences elsewhere
- Continuous change, no equilibrium
- Unpredictable outcome
- Self-organizing

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9
Q

Ambidexterity

A

A balance between exploration and exploitation; organizations should be capable of exploiting their existing competencies while simultaneously exploring new opportunities.

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10
Q

Architecture perspective

A
  1. Big picture: consistency between the 4 architectural pillars
  2. Contingency approach: different environments = different components
  3. Internal architecture
  4. External architecture
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11
Q

Complexity theory

A

Create an environment that encourages self-organization

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12
Q

Haier’s succes factors

A
  1. Flat organizational structure
    autonomy + accountability
    internal market mechanism
    Haier Open Partnership Ecosystem (HOPE)
  2. Customer-responsive innovation
  3. Operational excellence
    Zero-defect policy
    Continuous improvement
    Internal competition
  4. On-demand production and delivery
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13
Q

Tacit knowledge

A

Something that can not be written down = knowledge created through interaction
- Is not possible to regenerate is, because it is already generated
- Have the sane goal which makes it so effective

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14
Q

Types of innovation

A

Product, Service, Process, Market, Incremental, Sustainable, Radical and Disruptive

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15
Q

Incremental innovation

A

Small changes, mostly already existing problems and the company is making an improvement.
- Important to SUSTAIN competitive advantage

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16
Q

Radical innovation

A

Concerns introduction or launching of new products or services, that are significantly different from the current market.
- Important to GAIN competitive advantage

17
Q

Sustaining innovation

A

Innovations that follow the trajectory of the company.

18
Q

Disruptive innovation

A

A company introduces an innovation so different from anything that a certain industry is already on the market. This will shake up the market. It has major consequences for the industry and therefore it is crucially important.

19
Q

Radical vs Disruptive innovation

A

Radical = different from the current market > product/service innovation
Disruptive = shake up the market

20
Q

Technological convergence

A

Several technologies converging into one

21
Q

Innovation

A

Strategic change that creates value
- Strategic = intentional and can be managed (NOT accidental)
- Creates value: social and economic

> > Implemented knowledge

22
Q

Invention

A

is the idea. Creation of knowledge

23
Q

How innovation should be, according to Schumpter, Oslo Manuall and Kotler

A

Schumpter: fundamentally new/industry level

Oslo Manuall: fundamentally new or significantly improved/ Company level (innovators and followers

Kotler: new/ user perspective