Lecture 2: Agile & SCRUM Flashcards

1
Q

Business problems are social problems

A
  • No straightforward answer
  • You need to be creative and smart
  • You cannot easily predict the outcome of what you are doing
  • Need to consider the consequences
  • They are difficult to solve
  • You need to rely on the experience of people that did this before you
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2
Q

Every consultant tries to minimise:

A
  • Uncertainty
  • Risks
  • Time
  • Possibility of failure
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3
Q

SCRUM

A
  • Lightweight
  • Simple to understand
  • Difficult to master
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4
Q

SCRUM Pillars

A
  • Transparency
  • Inspection
  • Adaptation
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5
Q

Transparency

A
  • Emergent processes and work must be visible
  • Decisions are based on perceived work
  • Commitments reinforce empiricism and SCRUM values
  • Low transparency -> diminished value & increased risk
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6
Q

Inspection

A

Progress towards agreed goals must be inspected frequently

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7
Q

Inspection

A

Progress towards agreed goals must be inspected frequently

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8
Q

Adaptation

A
  • If an aspect deviates outside limits or the resulting product is unacceptable
  • Adjustments must be made as soon as possible
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9
Q

SCRUM Artifacts

A
  • Product Backlog
  • Sprint Backlog
  • Product Increment
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10
Q

Product Backlog

A

Ordered list of what is needed to improve the product

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11
Q

Sprint Backlog

A

Composed of sprint goals (why) and set of product backlog items (what) and an actionable plan (how)

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12
Q

Increment

A

A concrete stepping stone towards the product goal

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13
Q

Product Owner (4)

A
  • Responsible for team working on highest priority items.
  • Accountable for maximising the value of team products.
  • Derives product vision.
  • Accepts the output
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14
Q

SCRUM Master (6)

A
  • Accountable for establishing SCRUM
  • Team Effectiveness
  • Coaching
  • Focus on high-value increments
  • Removing impediments
  • Ensuring SCRUM events take place
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15
Q

Developers

A
  • Accountable for creating a sprint plan
  • Adhering to a Definition of Done
  • Adapting the plan to the goal each day
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16
Q

SCRUM Events

A
  • Sprint Planning
  • Daily SCRUM
  • Sprint Review
  • Sprint Retrospective
  • The Sprint
17
Q

Product Goals

A
  • A product is a vehicle to deliver value

- The product goal is the long-term objective.

18
Q

Ownership rights

A
  • Product Owner: vision and planning goals
  • SCRUM master: authority over timing and organization
  • Developers: freedom on working (choosing the best method to deliver)
19
Q

Ownership duties

A
  • Product Owner: if the product idea is mediocre, it is their fault
  • SCRUM master: if the project is underdeveloped or late it is their fault
  • Developers work: if the project is poorly executed it is their fault
20
Q

Empiricism & Lean Thinking

A
  • Empiricism asserts that knowledge comes from experience and making decisions based on what is observed.
  • Lean thinking reduces waste and focuses on the essentials
21
Q

If I’m working as a consultant but calling myself an entrepreneur

A

It reveals that my true goal is my company’s freedom and financial gain, not the success of my client

22
Q

If I’m an entrepreneur but call myself a consultant

A

It reveals that I don’t really believe in what I’m doing.

23
Q

Academics and consultants

A
  • Both creators and sellers of knowledge
  • Academics focus more on knowledge creation, are not business-oriented and don’t travel together with the client
  • Consultants focus more on problem solving and accompany the clients on the journey to innovation
24
Q

Type of consultants

A
  • Intrapreneur (complete knowledge of the customer)
  • Entrepreneur
  • Working for a company
  • Freelancing
25
Q

Ideal person for team work

A

T-shaped person (horizontal: basic knowledge, vertical: specialised knowledge)

26
Q

A team that finds balance

A

T-shaped people in U shaped teams

27
Q

Data Science consultant

A

Provides information and advice how to solve a data science problem

28
Q

Main idea consultants

A
Matching supply (knowledge) with the demand (request of knowledge) and selling this solution as the best (marketing it)
-> Communication is essential!
29
Q

Role requirements consultant

A
  • Client must believe that the consultant has the wisdom and knowledge they seek
  • Convince the client of their own authority
  • Skilled communicator or social actor
  • Clothes make the man!
30
Q

Resistance to change

A
  • Persuade clients that change is good for them

- That you can deliver this chance

31
Q

Learning

A
  • Learn from the process
  • Learn from the client
  • Learning makes you grow