Lecture 2 Flashcards

1
Q

What is Accessibility (general term)?

A

Provides access and assistance to people with special needs.

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2
Q

Are accessibility issues usability issues?

A

Not necessarily

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3
Q

What is Accessible technology?

A

Accessibility ‘built-in’ to equipment or software, IT designed to be accessible.

Designing technology to make it more accessible to a. wider range of users (without extra pieces of technology/AT)

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4
Q

What is Assistive technology?

A

Specialised piece of equipment or software which facilitates access to using IT.

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5
Q

Give 4 examples of keyboard input (hardware) modifications

A

Keyguards

Alternative Layouts

  • Reduce movement
  • One-handed keyboards, possible chords

Membrane surfaces (minimise required pressure)

Increased targets

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6
Q

Give 4 examples of keyboard input (software) modifications

A
  • Sticky keys
  • Slow keys or disable auto-repeat
  • Modify keyboard mappings/create macros and shortcuts
  • On screen/virtual keyboards
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7
Q

How can you speed up (acceleration techniques) keyboard input? Give 3 examples.

A
  • Control macros
  • Word prediction
  • Abbreviations
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8
Q

Give two alternative input devices/methods (without keyboard)

A
  • Speech/voice input instead of typing/mouse (e.g. Dragon Naturally Speaking). - Dictation and control of menus
  • Switch-based interfaces instead of typing/mouse. Usually used in combination with scanning software.
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9
Q

Give 5 examples of possible switches.

A
  • Joystick
  • Grasp switch
  • Pressure switch
  • Sip and puff
  • Muscle/sensor switch
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10
Q

Give 4 examples of mouse input alternatives.

A
  • Keyboard only
  • Trackball, joystick
  • Eyegaze, headmouse
  • Switches with scanning software
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11
Q

Give 2 examples of auditory output alternatives

A
  • Signing (remember, not all deaf people use sign language especially if they lost their hearing later in life)
  • Captions (text translation of dialogue, sounds, etc)
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12
Q

What does AT stand for?

A

Assistive Technology

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13
Q

Give 4 examples of assistive technology for non-visual output

A
  • Braille displays (remember - only a minority of blind people know braille)
  • Tactile pictures
  • Screen magnifiers
  • Screen readers (VoiceOver, JAWS, NVDA)
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14
Q

Give 2 pros and 3 cons for Accessible Technology

A

Pro

  • Convenient and cheaper, users don’t need to buy any additional devices or software
  • Removes ‘stigma’ or using AT

Cons

  • Needs careful design of IT
  • May not cater to very severe needs
  • Needs to fit with AT
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15
Q

Give 3 pros for Assistive Technology

A
  • Powerful, designed to fit a specific need
  • May be necessary for people with multiple or severe disabilities
  • Sometimes more commercially or practically viable
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16
Q

What is modality in terms of HCI?

A

A modality is the classification of a single independent channel of sensory input/output between a computer and a human. A system is designated unimodal if it has only one modality implemented, and multimodal if it has more than one.