Lecture 1 Flashcards

1
Q

What are 3 simple categorisations of impairments and disabilities?

A
  1. Sensory impairments
  2. Physical impairments
  3. Cognitive impairments
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2
Q

What are 3 categorisations of physical impairments?

A
  1. Lack of function (absence of a limb or paralysis)
  2. Lack of mobility (lack of strength, speed, range)
  3. Lack of muscle coordination (Tremor/uncontrolled movements/lack of accuracy)
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3
Q

What are 3 different types of visual impairments?

A
  1. Acuity (e.g. blindness)
  2. Visual field (e.g. glaucoma)
  3. Colour vision (e.g. red-green colour blindness)
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4
Q

What are 5 categorisations of cognitive impairments?

A
  • Intelligence
  • Attention and Concentration (ADHD)
  • Speech and Language
  • Learning (autism, dyslexia, dyscalculia)
  • Memory (dementia, STM loss)
  • Hand-eye coordination
  • Problem solving and reasoning
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5
Q

What are 3 categories used to identify the type of persistence of impairments?

A
  • Transient
  • Temporary
  • Permanent
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6
Q

What are the two different models of disability?

A

Medical model: “A problem that needs to be fixed”.

Social model: “It’s society which disables physically impaired people”.

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7
Q

Name 2 laws made to protect and force companies to consider people with disabilities?

A
  • Equality Act 2010

- Public Sector Bodies (No. 2) Accessibility Regulations 2018

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8
Q

What are 5 motivations for designing for people with disabilities?

A
  1. Legal requirements
  2. Demographic argument
  3. Economic
  4. Usability better for everyone
  5. Moral
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9
Q

What is Empathic Modelling?

A
  • It is when you put yourself in position of impaired user using props that mimic some impairments.
  • Play through scenarios that mimic common tasks.
  • Related to experience prototyping.
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10
Q

What are 3 benefits and 3 limitations of Empathic Modelling?

A

Benefits

  • Can be used in. quick and dirty evaluation
  • Creates empathy
  • Focuses on feelings and experience of users.

Limitations

  • Limit to what impairments can be successfully mimicked
  • Adaptions and workarounds difficult to replicate.
  • Can take props off but what is the everyday experience?
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