Lecture 18: Skill Acquisition Flashcards

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1
Q

Procedural Information

A

Knowing how to do something

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2
Q

Declarative Information

A

Knowing that you should do something

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3
Q

Skill Learning Stages

A

Cognitive, associative, autonomous/automatic

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4
Q

Cognitive Stage

A

○ Declarative knowledge
○ Commits facts to memory
○ Rehearse as you try to perform
○ Requires attention; can’t do a second task
○ May be independent of skill: the best teacher may not be the most skillful, but rather someone who knows how to describe the cognitive stage well

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5
Q

Associative Stage

A
  • Strengthen connections that lead to desired results
    • Feedback is important; see with actions lead to desired result
    • Get rid of actions that lead to errors
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6
Q

Autonomous/Automatic Stage

A

fast, less attention, less verbalization, feedback less important, need for consistent practice. Allows you to execute the skill quickly. Procedural
* Declarative knowledge is less available
* Feedback is less important and lower level
○ Proprioceptive feedback rather than visual is important
* Need for consistent practice

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7
Q

How to get from declarative to procedural

A
  • Procedural are automatic if-then things between conditions and actions
  • Declarative is in a separate memory, and is converted by compiling this knowledge through proceduralization and composition
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8
Q

Proceduralization

A

Taking one piece of declarative knowledge and turning it into procedural

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9
Q

Composition

A

Taking many production rules and composing them into one

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9
Q

Procedural Knowledge

A

○ Separate from declarative
○ Made of production rules; if-then statements

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10
Q

Declarative Memory

A

Where we store explicit knowledge

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11
Q

Response Chaining

A

Feedback from one movement triggers the next one
○ Originally a behaviorist notion
○ It is incorrect because movements occur too quickly

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12
Q

Motor Program

A

○ Representation of the plan for movement and movement sequences
§ Fast but doesn’t require feedback
§ Abstract
□ Abstract programs

		§ Hierarchical 
			□ Abstract high level
			□ Specific low level
		§ Composed of subprograms
			□ Less abstract representations of movement sub-parts
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13
Q

Rosenbaum Finger-Tapping experiment

A

○ Asked people to tap their fingers in a specific sequence, and measured how long between each tap
○ It could be easily explained through a hierarchy, and the time between steps represented how many hierarchies had to be passed to get to the final motion
§ Often a pause between switching from index to middle fingers because you have to go up and back down the hierarchy

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14
Q

Proprioception

A

Knowing where your body is in relation to the space around you

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15
Q

Parkinson’s disease

A
  • People with Parkinson’s disease has basal ganglia issue and cannot send dopamine and have impaired motor control
    • Frontal and premotor area are for learning and motor skills
    • Primary motor sends the signals to your muscles
16
Q

Fitt’s Law

A

You are faster to hit a target if it is big and close to you vs small and far
* There’s a formula for this

16
Q

Population Codes

A

Certain neurons like pointing in certain directions, and so you can decode direction of through this

17
Q
A