Lecture 11: Balance and Stability Flashcards

1
Q

Equilibrium

A

All forces and torques add to ZERO

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2
Q

Static equilibrium

A

NO acceleration (isometric position)

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3
Q

Dynamic equilibrium

A

There is acceleration but everything is equal to zero

W + 2F - m x a = 0

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4
Q

Inertial Forces

A

act to oppose any accelerations of the centre of mass

Ex. runner who is turning to his left will feel the inertial force downward and to his right
- opposite of the acceleration of his centre of mass

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5
Q

Equilibrium and stability

A

Equilibrium has NOTHING to do with stability

Equilibrium means adding up to zero (you are always in equilibrium)

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6
Q

Stability

A

How close the system is to “wiping out”
- wiping out: accelerating at a magnitude or direction that you don’t want

Often related to the size of the base of support

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7
Q

Base of support

A

region between edges of the points of contact

Larger region = more stable system

As long as weight vector goes through base of support, then the object is stable

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8
Q

Is walking stable?

A

Walking is BOTH stable and unstable

  • when you lift foot, you become unstable
  • uses lack of stability to move forward
  • go from static stability to instability and back to static stability
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9
Q

Posture control

A

Posture is maintaining upright position

At ankles, knees, hips and spine, your EXTENSOR muscles maintain posture (anti-gravity muscles)

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10
Q

Anti-gravity muscles

A

Maintain upright position

EXTENSOR muscle groups at ankles, knees, hips and spine

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11
Q

Fainting and posture

A

When you faint, the extensor muscle groups relax and “buckle” into flexion

Ankles dorsiflex, knees flex, hips flex and spine flexes forward all at the same time

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12
Q

Postural sway

A

You know where your centre of mass is via 4 systems:

  1. Pressure on soles of feet
  2. Proprioceptive system (jt. sense)
  3. Vision
  4. Vestibular system of inner ears
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13
Q

Testing Postural Stability

A

The 4 systems involved in postural sway can be independently tested during a tilt test

  1. Chilling feet = turns off pressure sensors of feet
  2. Local anesthetic/nerve blocks = turns off proprioceptive system/ jt sense
  3. Virtual reality or closing eyes = turns off vision
  4. Chilling or heating ear canal = turns off vestibular system of inner ears
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14
Q

Landing/Rapid Stop

A

When landing a jump, the body’s inertia makes it want to continue doing what it was doing in the air (Newton’s 1st Law)

How you manage the inertial force on landing determines if you lose control

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15
Q

Banked corners

A

Can help maintain stability during a turn

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16
Q

Turning and changing directions

A

Requires the centre of mass to migrate outside of your base of support